Maybe add a conversion program of some sort, the way we used to be able to use winamp, only easier to convert and edit.zbriggs wrote:Audio Taunts> At this point audio taunts have become somewhat of an industry standard. So yes it will have audio taunts.
High Octane software developing a decent-like game?
Moderator: Do_Checkor
Re: Audio Taunts
Re: Audio Taunts
And the option to permanently disable them, I hope.zbriggs wrote:Audio Taunts> At this point audio taunts have become somewhat of an industry standard. So yes it will have audio taunts.
I concur. =PBUBBALOU wrote:yeah they are for people without any skillzwoodchip wrote: Wrong-o. Cameras are very useful when playing team based levels and defending the base.
At least D2 had the "disable Camera View from Markers" option when launching a hosted game
I want longer, higher-quality audio taunts; I want more audio taunts. ^_^ Maybe 44,100 Hz, stereo, and 4 or 5 seconds, and the ability to disable them on the client side. ^_^
Zach, I think that you and the rest of HighOctane should stick with the original game idea, a clone of Descent and Descent II. Other ideas may be good, but remember what made those two games what they are. Remember the weapons that you like and that you already plan to put in the game, like the Phoenix Cannon and Gauss Cannon.
^_^
Yeah right...kinda evens out the skippy phoenii zipping in with a speed hackBUBBALOU wrote:yeah they are for people without any skillzwoodchip wrote: Wrong-o. Cameras are very useful when playing team based levels and defending the base.
At least D2 had the "disable Camera View from Markers" option when launching a hosted game
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Without them, your base = mine. People call me a camera ***re.. but only because typing is their only feasible venue for attack.BUBBALOU wrote:yeah they are for people without any skillzwoodchip wrote: Wrong-o. Cameras are very useful when playing team based levels and defending the base.
P.S. Where's UCTF, Maxy?
Again, why pre-recorded audio taunts? Why not let me say what I want over the microphone?
Then go play D1/D2. I don't think an exact replica would be fun or expected. The guys at HighOctane are definitely aware of the gameplay dynamic of D1/D2; what they duplicate, extend, change, or drop is up to them.Zach, I think that you and the rest of HighOctane should stick with the original game idea, a clone of Descent and Descent II.
Voice Communication
Voice Communication> I don't mind the concept of having voice communication built into the game. My fear with placing VoIP communications into the game is that it will turn out like the voice communication in UT2k4. Most people disabled it because it didn't work nearly the way they had expected it to. I have been thinking about this issue since the start of the project and have come up with a few really good ways to make the VoIP communications function the way people would expect without sacrificing game play or performance.
Zach
Zach
I'm not a UT fan so I'm not sure what you're talking about with regards to "not working as they expected". Counter-Strike's voice chat is very good IMO (as is Xbox Live's), as long as we have the option of muting specific users or turning off the feature entirely. I just don't want to have to fire up another program just to communicate with my team.
Voice-activated chat would be nice too. One less button to press in an already complicated control scheme.
Voice-activated chat would be nice too. One less button to press in an already complicated control scheme.
DCrazy, why not pre recorded audio taunts? that's one of the features I like about online descent, all the amusing audio taunts that are out there. I can't do a credible rick james or howard dean imitation, so I'll have to use a recording for those instances.
That said, ingame voice communication would be really cool too. I would think it would be kind of a bandwidth hog though, wouldn't it?
And as for cameras, yes lets have 'em. But they shouldn't be invulnerable; why should my pyro be able to destroy a bot but not a security camera? At most, a mega missle should be enough to put one out of commission. You'd know someone was coming by the static on your remote camera monitor. Plus I personally don't like cameras all that much, and destroying them would give me great satisfaction.
That said, ingame voice communication would be really cool too. I would think it would be kind of a bandwidth hog though, wouldn't it?
And as for cameras, yes lets have 'em. But they shouldn't be invulnerable; why should my pyro be able to destroy a bot but not a security camera? At most, a mega missle should be enough to put one out of commission. You'd know someone was coming by the static on your remote camera monitor. Plus I personally don't like cameras all that much, and destroying them would give me great satisfaction.
Here are a few more ideas:
What about a 'bot programmer weapon? One of these would have a limited number of shots, and any bot you shot with it would become your ally. On capture the flag levels you bolster your attack (or defence) forces with bots. If your opponents got hold of a bot programmer they might turn your defence bot against you.
Also, a portable shield (like in halo) might be a good weapon. Basically just a missle that you shoot into a wall, where it grows into a little transparent shield you can hide behind. Or, also along the nanotech vein, a missile that could 'eat' an opponents ship and turn it into a cloud of bots hostile to the opposing team.
What about a 'bot programmer weapon? One of these would have a limited number of shots, and any bot you shot with it would become your ally. On capture the flag levels you bolster your attack (or defence) forces with bots. If your opponents got hold of a bot programmer they might turn your defence bot against you.
Also, a portable shield (like in halo) might be a good weapon. Basically just a missle that you shoot into a wall, where it grows into a little transparent shield you can hide behind. Or, also along the nanotech vein, a missile that could 'eat' an opponents ship and turn it into a cloud of bots hostile to the opposing team.
Built-in Voice communication isn't such a big deal for most teams anyway, which is where they see the most use. For example, the MS has its own teamspeak server, which is used for all our divsions. It does everything we could want it to do, and the voice quality is as good as we want it to be. There really isn't a need to re-invent the wheel here - just make sure it works with programs like teamspeak.
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Neo wrote:
I concur. =P
I want longer, higher-quality audio taunts; I want more audio taunts. ^_^ Maybe 44,100 Hz, stereo, and 4 or 5 seconds, and the ability to disable them on the client side.
yes yes, higher quality taunts. Neo, taunts are already 4 seconds long.....make them capable upto 8 or 10 seconds, like Counter Strike
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I'd rather see better support for custom ship logos. Err, custom ship _paint jobs_.... If I want to fly something that is fully covered in yellow and purple poka dots, please let me! Being confined to a little tiney square stuck on pre-determined spots on your ship is boring, nor very good for recognizing ships.
Dude.. whoever wrote that, you don't even need a plug so i won't give you name. I dont know what i'm talking about? I'd love to play you in any descent 1/2/3 or any other FPS/3d game for that matter.Merl: Let it go. This isnt Descent 4. If you are so anal about all of that then why not make your own game? You really dont know what you are talking about.
I'm just a DESCENT fan who'd love a game ON XP and newer systems that runs WELL on the internet. You don't know me, don't talk ★■◆●. I don't talk ★■◆●, is speak from my heart and don't mean to offend anyone. I give advice, and if it's not taken, so be it. I don't want descent 4... descent 4 would SUCK. I want a game in the spirit of d1. Ladders like the IDL, ODL, and the orignal cases were the BEST ladders for any game on the next because they fostered a real community. It's how many of us d1/d2 oldskoolers grew up online.
I don't like personal attacks, I'd have to consider you a ★■◆●ing retard for responding like that to me, but that would just bring me down to your level.
Eat ★■◆●, and learn what descent is about.
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Just in case this was asked, I didn't take the time to read the whole topic (a little too long while half is praise ).
I was wondering if you guys were thinking of adding 64 bit compatibility. AMD has had their 64 bit processor out for awhile now. Maybe you could get some good attention from gaming magazines and such by being one of the first games to start using 64 bit.
But of course, the standard would stay at 32 bit. This is just a suggestion of course. I'm not sure how much trouble this would be or not.
Keep the updates coming!
I was wondering if you guys were thinking of adding 64 bit compatibility. AMD has had their 64 bit processor out for awhile now. Maybe you could get some good attention from gaming magazines and such by being one of the first games to start using 64 bit.
But of course, the standard would stay at 32 bit. This is just a suggestion of course. I'm not sure how much trouble this would be or not.
Keep the updates coming!
True 64 bit is a MAJOR pain in the ass unless the program is designed for it (especially in apps like games which do a heavy amount of low-level memory management). Intel's 64-bit processors are backwards-compatible with 32-bit code, though there is not much of an advantage to running a 32-bit application on a 64-bit processor.
Well, of course not. Is there an advantage to playing a 16 bit game on 32 bit?DCrazy wrote:True 64 bit is a MAJOR pain in the *** unless the program is designed for it (especially in apps like games which do a heavy amount of low-level memory management). Intel's 64-bit processors are backwards-compatible with 32-bit code, though there is not much of an advantage to running a 32-bit application on a 64-bit processor.
"True 64 bit is a MAJOR pain in the *** unless the program is designed for it"
*Raises eyebrow* Really I don't see why that makes any difference. It's about the same as having programs made for 16 bit on your computer. I actually play Descent on 16 bit (it never stays in 32). I never have problems...
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D3k has been gone from D3 for almost a year now and they still b*tch about us. That has got to be some sort of new record. ;)BUBBALOU wrote:This is true not all of us can get the D3K speedhack, or playonline games with POS 2Wire Gatewayswoodchip wrote:Yeah right...kinda evens out the skippy phoenii zipping in with a speed hack
.................................................
On the 64bit front, are there any good compilers out for the Athlon 64 yet? AMD is not very good at getting a optimized compiler out.
"The AMD 64 architecture extends the x86 instruction set architecture to support 64-bit processing, offering full compatibility with both 32-bit and 64-bit systems. It delivers 64-bit capability while remaining compatible with the vast quantity of 32-bit x86 software. In fact, 32-bit and 64-bit applications can run side-by-side atop a 64-bit operating system. Even on a 32-bit OS, AMD 64 enhances legacy applications' performance because of its wider data paths. There's no instruction translation layer or compatibility mode to limit the performance of 32-bit applications."
If you want some more, cli ck here.
This is why I was wondering what you were talking about.
If you want some more, cli ck here.
This is why I was wondering what you were talking about.
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Re: Screen Shot
How long is shortly?zbriggs wrote:This is a sneak peak for a select few that are helping with the project. We will be releasing an official screen shot shortly.
Re: Screen Shot
Too long.Mr. Perfect wrote:How long is shortly?zbriggs wrote:This is a sneak peak for a select few that are helping with the project. We will be releasing an official screen shot shortly.