Q&A session with High-Octane
Moderator: Do_Checkor
Q&A session with High-Octane
I'm sure you all were waiting for this, so I have set up a Question and Answer period with the High-Octane crew to be held on irc.gamesurge.net, channel #High-Octane
there will be two sessions. One on Monday (this labor day) at 3 PM EST. And a second on Thursday at 9 PM EST
there will be two sessions. One on Monday (this labor day) at 3 PM EST. And a second on Thursday at 9 PM EST
Ok, interview is over:
http://xamindar.radnimax.com/GameSurge- ... erview.log
Note, I haven't edited anything so there is a lot to weed through.
http://xamindar.radnimax.com/GameSurge- ... erview.log
Note, I haven't edited anything so there is a lot to weed through.
Ack, just realized. Here is the same log "converted" for you windows users:
http://xamindar.radnimax.com/GameSurge- ... indows.log
http://xamindar.radnimax.com/GameSurge- ... indows.log
- CDN_Merlin
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- Mr. Perfect
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I'm actually disappointed in having only 1 ship.
It's all a matter of balancing. D3 was fine with 3 ships...I can name a dozen people who could dominate with any ship in most any circumstance (fi: tank battles in apparition...they could keep up with a phoenix, and the phoenix did quite well as long as they didnt give the tank a belly or a top view --making an md shot easy).
bleh.
if it has to be one ship tho, fine.
It's all a matter of balancing. D3 was fine with 3 ships...I can name a dozen people who could dominate with any ship in most any circumstance (fi: tank battles in apparition...they could keep up with a phoenix, and the phoenix did quite well as long as they didnt give the tank a belly or a top view --making an md shot easy).
bleh.
if it has to be one ship tho, fine.
- TheCops
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unless someone on the team has a trust fund i don't see how this game is getting off the ground... with the descent community? ahahhahahah. there is like 200 people left who gives a rats arse.
i'm not "a gamer" or anything, but they didn't answer my questions... at all.
like how far along are you? it's a simple question... no answer. it just seems like they let the cat out of the bag when they are in 'fantasy' mode. where is the evidence and why should my caulk be hard over this?
i'm not "a gamer" or anything, but they didn't answer my questions... at all.
like how far along are you? it's a simple question... no answer. it just seems like they let the cat out of the bag when they are in 'fantasy' mode. where is the evidence and why should my caulk be hard over this?
It sounds like "the guys" are gearing this game more toward what D1 was like with some perks. In which case there was only 1 ship. Both D1 and D2 had only one ship. It was kinda interesting when D3 came out with its 3 +1 ships.ReadyMan wrote:I'm actually disappointed in having only 1 ship.
It's all a matter of balancing. D3 was fine with 3 ships...I can name a dozen people who could dominate with any ship in most any circumstance (fi: tank battles in apparition...they could keep up with a phoenix, and the phoenix did quite well as long as they didnt give the tank a belly or a top view --making an md shot easy).
bleh.
if it has to be one ship tho, fine.
Well the good thing with 1 ship, that eliminates ship bitchin
Duper wrote:It sounds like "the guys" are gearing this game more toward what D1 was like with some perks. In which case there was only 1 ship. Both D1 and D2 had only one ship. It was kinda interesting when D3 came out with its 3 +1 ships.ReadyMan wrote:I'm actually disappointed in having only 1 ship.
It's all a matter of balancing. D3 was fine with 3 ships...I can name a dozen people who could dominate with any ship in most any circumstance (fi: tank battles in apparition...they could keep up with a phoenix, and the phoenix did quite well as long as they didnt give the tank a belly or a top view --making an md shot easy).
bleh.
if it has to be one ship tho, fine.
That irked many, me included, so I asked for specifics.Mr. Perfect wrote:Cube based?
[09/06/2004 15:01] <[D3k]Skyalmian[]> Suncho said: "our engine is cube-based". It isn't <literally>, is it?
[09/06/2004 15:02] <{HighOct}Zach> OK.
[09/06/2004 15:02] <{HighOct}Zach> The engine uses a poly-mesh system that allows for extremely detailed shapes and structures.
[09/06/2004 15:03] <{HighOct}Zach> Most maps can be designed in 3D Studio
[09/06/2004 15:03] <{HighOct}Zach> Lightwave.
[09/06/2004 15:03] <{HighOct}Zach> Gmax
[09/06/2004 15:03] <{HighOct}Zach> Maya
[09/06/2004 15:03] <[D3k]Skyalmian[]> Thank you for clarifying that. Done.
[09/06/2004 15:03] <{HighOct}Zach> and we even have and export for Descent Mission Build.
- WarAdvocat
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- Mobius
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I read the log, and I'm impressed. I particularly like the concept of reduced motion capabilities in newbie levels/servers, that sounds like a good concept. This implies only bi-chording too, which is something the hot-shots won't like. In fact it's quite possible that newbies, used to the reduced motion could cream pros who aren't used to it!
All round, it sounds to me like the HO team are well advanced in the concept, and the concept seems good to me. And this from a firm D3 fan who isn't a fan of D1 *or* D2.
I'm very happy the gauntlet 1v1 mode is going to be P2P - that's a far superior solution to C/S 1v1 games. I've always maintained P2P is the only fair way to play 1v1 games.
Good Q&A session.
All round, it sounds to me like the HO team are well advanced in the concept, and the concept seems good to me. And this from a firm D3 fan who isn't a fan of D1 *or* D2.
I'm very happy the gauntlet 1v1 mode is going to be P2P - that's a far superior solution to C/S 1v1 games. I've always maintained P2P is the only fair way to play 1v1 games.
Good Q&A session.
The whole point of that is to segregate the pros from the newbies, while training to newbies to play with the pros. Sounds like a great idea.Mobius wrote:I read the log, and I'm impressed. I particularly like the concept of reduced motion capabilities in newbie levels/servers, that sounds like a good concept. This implies only bi-chording too, which is something the hot-shots won't like. In fact it's quite possible that newbies, used to the reduced motion could cream pros who aren't used to it!
Maybe not the only fair way if you're playing on a dedicated server, but P2P in anything but 1v1 is awfully unfair.Mobius also wrote:I'm very happy the gauntlet 1v1 mode is going to be P2P - that's a far superior solution to C/S 1v1 games. I've always maintained P2P is the only fair way to play 1v1 games.
I hope their Client/Server solution is permissible ONLY.
for those of you that don't want to download a text file
phpbb/viewtopic.php?t=3548
"I hope their Client/Server solution is permissible ONLY."
ugh. that's just like quake.
phpbb/viewtopic.php?t=3548
"I hope their Client/Server solution is permissible ONLY."
ugh. that's just like quake.
- Mobius
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Concur DCrazy, P2P is only good for 1v1 games - or for games where the players are ALL within close distance of each other. Having ANY player more than 50ms away from the other players makes P2P a living hell!
One thing which WOULD help multiplayer P2P games is a HUD option where we could add a person's ping time to you below theuir HUD NAMES, hovering above the ship.
That's at least tell you how far to lead the laggers!
One thing which WOULD help multiplayer P2P games is a HUD option where we could add a person's ping time to you below theuir HUD NAMES, hovering above the ship.
That's at least tell you how far to lead the laggers!
Ferno: so? If that's what it takes to eliminate some of the advantages and disadvantages to being either an HPB or LPB, so be it. Plus it can cut down on cheaters if all the client does is display what the server tells it to. If the server is keeping track of capacity, ship velocity/position and such I can't edit a tablefile to hack my speed, hit sphere, or weapon capacity.
Come to think of it, that would be pretty processor-intesive, wouldn't it? Maybe it could be an option integrated into the dedicated server, and it would show up in the server list a la Valve Anti-Cheat.
Come to think of it, that would be pretty processor-intesive, wouldn't it? Maybe it could be an option integrated into the dedicated server, and it would show up in the server list a la Valve Anti-Cheat.