Ympakt wrote:Could you imagine the horde of programmers that would be needed to input such massive amounts of data to fill a single terabyte CDR? That'd be a whopper of a game! It'd employ every single programmer on this board for months or years sitting in front of the keyboard coding away!

most games' data is taken up by textures/sounds/videos.
i mean, i just installed over a gigabyte of texture data into Celestia, and i'm getting more

the celestia program though, is very small. with only the low resolution textures included it's only 4.5meg.
take some kickass planetary textures, mixed with some kickass complete situational textures (citys/villages/nature), and you would quickly get to a few terrabytes.
Texture and geography mapping information that NASA it gains from each individual mission often breaks a few terrabytes. i think the complete (10m accuracy) topography information of earth from a recent mission was around 20 terrabytes.
Krom wrote:Data doesnt fill disks as fast as exepnses fill income

confusious say: "i was just about to say that"