Yeah... and we'd still beat the game in a day or twoYmpakt wrote:Could you imagine the horde of programmers that would be needed to input such massive amounts of data to fill a single terabyte CDR? That'd be a whopper of a game! It'd employ every single programmer on this board for months or years sitting in front of the keyboard coding away!
100 Terabytes?!
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Don't forget that compression technology is still in its infancy. As CPU power and speed ramps rapidly over the next 10 years, so will the ability to process massively compressed video and audio.
I anticipate compressed HDTV at 1-5% of it's current disk space.
Also, data tends to expand to fill the space available, regardless of how much space there is, so a 100 terabyte drive isn't *that* big.
I anticipate compressed HDTV at 1-5% of it's current disk space.
Also, data tends to expand to fill the space available, regardless of how much space there is, so a 100 terabyte drive isn't *that* big.
most games' data is taken up by textures/sounds/videos.Ympakt wrote:Could you imagine the horde of programmers that would be needed to input such massive amounts of data to fill a single terabyte CDR? That'd be a whopper of a game! It'd employ every single programmer on this board for months or years sitting in front of the keyboard coding away!
i mean, i just installed over a gigabyte of texture data into Celestia, and i'm getting more
the celestia program though, is very small. with only the low resolution textures included it's only 4.5meg.
take some kickass planetary textures, mixed with some kickass complete situational textures (citys/villages/nature), and you would quickly get to a few terrabytes.
Texture and geography mapping information that NASA it gains from each individual mission often breaks a few terrabytes. i think the complete (10m accuracy) topography information of earth from a recent mission was around 20 terrabytes.
confusious say: "i was just about to say that"Krom wrote:Data doesnt fill disks as fast as exepnses fill income
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Thats where you're wrong. Try watching regular TV on something smaller than 30", and then compare it to a big screen TV. You'll notice a shitload of pixelation on the bigscreen, yet it'll look just fine on the smaller TV. You can only stretch a picture so far ya know. Now if you look at a bigscreen watching an HD stream compared to a normal analog stream on a smaller TV, you'll notice a HUGE difference in visual quality.Defender wrote:I'm not reffering to technology.
I don't believe that movies can get much more detailed then they are/will be.
A human just can't process it.
Now, I've already proven that an HD stream set to your typical movie length (1h 30m) is just over 170GB in size as an upper limit. Thats totally ignoring any extra material whatsoever. When you tally all of that up, that could be nearly as large as a TB (if they go to the length of the LOTR DVDs). Now, thats not anywhere near a the capacity of a 100TB disk, I agree. However, when you have people that will take their movie collection and stick it onto one convenient storage medium, it starts adding up pretty quick.
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Defender wrote:Well, my point still stands:
Movies won't be taking up 100TB even in they're purest form.
A few hundreg gigs maybe, but certainly not 100TB.
Famous last words. Ask Bill Gates how statements of this sort in regards to data storage needs tend to bite one on the butt
While I tend to agree that two hours of high quality video (as we know it) will not likely ever need 100 TB of storage, it's "as we know it" part that makes this statement fairly foolish.
For example, if it became possible to somehow beam the video stream directly to the optic nerve, perhaps 100 TB is only enough storage for "low quality" or perhaps it's simply completely inadequate, like trying to put a 2 hour movie on a VCD?
Storage needs tend to increase geometrically, even logarithmically, rather than linearly.
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You're missing the point. What do you think this whole thread is about? When someone releases big ass storage like this, they aren't concerned with current technology, but how it can be used for the future.Defender wrote:Yes, all that's well and good, but that's all future technology.
I'm talking stuff that's here today.
By that logic, we shouldn't really bother with 64-bit processors because there isn't a whole lot of software to take advantage of them.