Tough Boss Bots!
Tough Boss Bots!
I'm on level 12, and I have to say it is the hardest boss bot I have encountered in Descent. The one in level 7 from D1 is tough, but this one takes the cake. Any advice on tactics?
Compared to the last two that I encountered, they were freakin' easy! The one on level 8 just sat there and did nothing as you shot a steady stream at him.
Compared to the last two that I encountered, they were freakin' easy! The one on level 8 just sat there and did nothing as you shot a steady stream at him.
- Sapphire Wolf
- DBB Admiral
- Posts: 1463
- Joined: Mon Nov 24, 2003 3:01 am
- Location: Nope.avi , gender: male
- Contact:
- SSX-Thunderbird
- DBB Admiral
- Posts: 1275
- Joined: Sun Jun 03, 2001 2:01 am
- Location: Washington (the state, not the city)
That's because the level 8 boss doesn't have anything but smart mines and some kind of cannon like Gauss or Helix - I forget which. There are tougher normal robots than that (not in terms of armour, but still).
Level 12... gauss and megas. I think. In a relatively large room. It's comparable to the D1 level 27 boss really.
If you look around you'll find some cloaks and invulnerabilities lying around. Grab one of them (probably not both types in case you need several attempts), sneak up to the boss (you should know where it is first - takes a while to find otherwise, perhaps too long), and let rip with mega missiles and gauss. If you only have a cloak, make sure you aren't where you were once it returns fire. The megas won't home, but the gauss won't need to and can hurt somewhat.
If you run out of mega missiles use mercury missiles... plenty of sting and they're undodgeable for something that big.
All the D2 bosses past the first two are nasty in their own way. Level 12 is probably worse than level 16, but certainly not as annoying. The Level 20 boss is absolutely nasty until you figure it out, at which point it becomes kind of easy. The level 24... well...
Level 12... gauss and megas. I think. In a relatively large room. It's comparable to the D1 level 27 boss really.
If you look around you'll find some cloaks and invulnerabilities lying around. Grab one of them (probably not both types in case you need several attempts), sneak up to the boss (you should know where it is first - takes a while to find otherwise, perhaps too long), and let rip with mega missiles and gauss. If you only have a cloak, make sure you aren't where you were once it returns fire. The megas won't home, but the gauss won't need to and can hurt somewhat.
If you run out of mega missiles use mercury missiles... plenty of sting and they're undodgeable for something that big.
All the D2 bosses past the first two are nasty in their own way. Level 12 is probably worse than level 16, but certainly not as annoying. The Level 20 boss is absolutely nasty until you figure it out, at which point it becomes kind of easy. The level 24... well...
After many loads and saves, I have finally beaten him with a tactile stream of Gauss and Mercury missles. Im gonna save those megas, they come in handy when you get 20+ bots that have spawned out from those purple generators, and blasting them with yoru plasma gun just isnt enough. There's nothing like a well placed mega and having your score count suddently jump up 6500 immediately afterwards. Very satisfying.
BTW, the level 12 bot had the phoenix, not the gauss as primary.
See you again in a week when I reach level 16. I know he should be easy but annoying. And I never had much problem with level 20, but alas, last time I played it I was on rookie. 24 is a whole nother' story.
God Almighty I love this game!
BTW, the level 12 bot had the phoenix, not the gauss as primary.
See you again in a week when I reach level 16. I know he should be easy but annoying. And I never had much problem with level 20, but alas, last time I played it I was on rookie. 24 is a whole nother' story.
God Almighty I love this game!
- DarkFlameWolf
- DBB Admiral
- Posts: 1022
- Joined: Sat Mar 13, 2004 9:21 pm
- Location: North Carolina
- DarkFlameWolf
- DBB Admiral
- Posts: 1022
- Joined: Sat Mar 13, 2004 9:21 pm
- Location: North Carolina
- SSX-Thunderbird
- DBB Admiral
- Posts: 1275
- Joined: Sun Jun 03, 2001 2:01 am
- Location: Washington (the state, not the city)
- Sapphire Wolf
- DBB Admiral
- Posts: 1463
- Joined: Mon Nov 24, 2003 3:01 am
- Location: Nope.avi , gender: male
- Contact:
- DarkFlameWolf
- DBB Admiral
- Posts: 1022
- Joined: Sat Mar 13, 2004 9:21 pm
- Location: North Carolina
http://www.planetdescent.com/site/files ... ions/l.asp
Scroll down that list until you get to:
lostbat.zip -and-
lostlvls.exe
The self-extracting exe is the main file of the mission, install this first. Now, due to a program bug on my part, download lostbat.zip next and install it into the main directory of D2 over the lostbat.bat that was installed using the .exe. This will prevent any mishaps involving your HAM files when switching to the new ships and weapons. PlanetDescent did not explain anything about lostbat.zip and its purpose with lostlvls.exe, which was dumb. So just do what I say for a smooth experience: install the exe first, then the .bat in that zip file last. Then double-click the .bat file to send you off and running on one of the hardest missions (imo) that you will ever play for D2!
Scroll down that list until you get to:
lostbat.zip -and-
lostlvls.exe
The self-extracting exe is the main file of the mission, install this first. Now, due to a program bug on my part, download lostbat.zip next and install it into the main directory of D2 over the lostbat.bat that was installed using the .exe. This will prevent any mishaps involving your HAM files when switching to the new ships and weapons. PlanetDescent did not explain anything about lostbat.zip and its purpose with lostlvls.exe, which was dumb. So just do what I say for a smooth experience: install the exe first, then the .bat in that zip file last. Then double-click the .bat file to send you off and running on one of the hardest missions (imo) that you will ever play for D2!
- DarkFlameWolf
- DBB Admiral
- Posts: 1022
- Joined: Sat Mar 13, 2004 9:21 pm
- Location: North Carolina
DFW, I tried to run the updated .bat file after installing your mod, but the command line window immediately kept closing. I managed to grab a screenshot; after the choices "yes/no" were displayed, the following message came up: "'choice' is not recognized as an internal or external command, operable program or batch file. The installation was aborted!" Compatibility mode didn't help. I even tried to use DOSBox, but it posted a crash error. Any ideas?
Haven't heard of those three missions, but they sound interesting... might have to try to find them when I have a little time for it.
Top Gun: Means that the installation .bat won't work on your DOS shell. It apparently doesn't support some of the features the batch file has...
You could crack it open, try to figure out what it does, and do that stuff yourself I suppose.
Top Gun: Means that the installation .bat won't work on your DOS shell. It apparently doesn't support some of the features the batch file has...
You could crack it open, try to figure out what it does, and do that stuff yourself I suppose.
Anywhere that I had to shoot a boss from behind to kill it and I was down to Gauss to do it. And ran out of Cloaks as well. The only way to get them was shooting the boss with energy weapons to spawn other bots...
...and those bosses always seem to have Shakers.
Fun. They usually rack up at least fifty kills on me before I nail them.
...and those bosses always seem to have Shakers.
Fun. They usually rack up at least fifty kills on me before I nail them.
If I knew what any of that meant/how to do it, I would .Sirius wrote:Top Gun: Means that the installation .bat won't work on your DOS shell. It apparently doesn't support some of the features the batch file has...
You could crack it open, try to figure out what it does, and do that stuff yourself I suppose.
A batch file is just a series of DOS commands, as if you had typed them out on the command line yourself.
At one point that .bat file is calling the "choice" program, which prompts you for a Yes/No response. Choice doesn't exist on NT-based operating systems. If you want to do it manually, you can open up the .bat file in notepad and figure out what it does.
At one point that .bat file is calling the "choice" program, which prompts you for a Yes/No response. Choice doesn't exist on NT-based operating systems. If you want to do it manually, you can open up the .bat file in notepad and figure out what it does.
- DarkFlameWolf
- DBB Admiral
- Posts: 1022
- Joined: Sat Mar 13, 2004 9:21 pm
- Location: North Carolina
DFW, how exactly would I go about changing the .hog files? /me shows off lack of D2 skillz again
DCrazy, I've opened the .bat in Notepad, and I see the references to the Choice program. How exactly would I get around this; is there some way to edit the thing so that it runs correctly in XP? The D2 trailer has the same problem when running the .bat file to choose your soundcard.
DCrazy, I've opened the .bat in Notepad, and I see the references to the Choice program. How exactly would I get around this; is there some way to edit the thing so that it runs correctly in XP? The D2 trailer has the same problem when running the .bat file to choose your soundcard.
-
- Defender of the Night
- Posts: 13477
- Joined: Thu Nov 05, 1998 12:01 pm
- Location: Olathe, KS
- Contact:
What D is trying to get across is that you need to look at the batch file and see what options the choice program would have run if you had selected yes or no. Then you copy and paste the appropriate command into your command prompt and go from there.
Remember, to paste in command prompt you have to right-click. CTRL V just sticks in ^V instead of what you wanted to paste in.
Remember, to paste in command prompt you have to right-click. CTRL V just sticks in ^V instead of what you wanted to paste in.
- TigerRaptor
- DBB Fleet Admiral
- Posts: 2693
- Joined: Tue Feb 01, 2000 6:00 am
- DarkFlameWolf
- DBB Admiral
- Posts: 1022
- Joined: Sat Mar 13, 2004 9:21 pm
- Location: North Carolina
well, the mod was meant for that mission (lost levels) and that mission alone. I cannot predict what should happen when you try playing another mission set with extra hxm/hog files already included to alter things that have already been altered by the mod. But I hope you're enjoying the level set, it gets better as you play. (because I made all levels in sequential order, so of course it'd get better. lol)
- DarkFlameWolf
- DBB Admiral
- Posts: 1022
- Joined: Sat Mar 13, 2004 9:21 pm
- Location: North Carolina
-
- Defender of the Night
- Posts: 13477
- Joined: Thu Nov 05, 1998 12:01 pm
- Location: Olathe, KS
- Contact:
Hmm...I got to level 16, but I found an interesting little glitch in the mod. Everytime the boss fires, every weapon turns into a lvl 1 laser. That, and on level 8 (I think) the yellow key is impossible to get to. Thats not bringing up several triggers throughout the level series that did absolutely nothing. Still, the ship designs were interesting.
- DarkFlameWolf
- DBB Admiral
- Posts: 1022
- Joined: Sat Mar 13, 2004 9:21 pm
- Location: North Carolina
first off, that bug you mentioned about level 16 boss is due to D2x coding. It doesn't happen with the original D2 executable, with which this mod was tested on. So I can't account or be responsible for any bugs as a result of D2x since D2x didn't even exist when I created this. As for the yellow key in level 8, of course it wouldn't be gettable, since levels 4 and 8 only have a blue key. Levels 12 and 16 have the yellow and levels 20 and 24 have the red. And all triggers did something. Most likely opening up a secret you just didn't realize was there. A lot of secrets, I assume, will be missed by the majority because many are one-time only secrets activated by those triggers. So you probably closed yourself off of those secrets before you even realized they were there and thought none of these triggers do anything.
-
- Defender of the Night
- Posts: 13477
- Joined: Thu Nov 05, 1998 12:01 pm
- Location: Olathe, KS
- Contact:
Just to correct myself, it was the yellow key on level 7.DarkFlameWolf wrote:As for the yellow key in level 8, of course it wouldn't be gettable, since levels 4 and 8 only have a blue key. Levels 12 and 16 have the yellow and levels 20 and 24 have the red.
Umm...every trigger mentions something on the hud when it activates properly. There were several that did absolutely nothing, and I know this because they said precisely jack squat on the hud. This is all assuming that you didn't disable that with the mod.And all triggers did something. Most likely opening up a secret you just didn't realize was there. A lot of secrets, I assume, will be missed by the majority because many are one-time only secrets activated by those triggers. So you probably closed yourself off of those secrets before you even realized they were there and thought none of these triggers do anything.
- DarkFlameWolf
- DBB Admiral
- Posts: 1022
- Joined: Sat Mar 13, 2004 9:21 pm
- Location: North Carolina
yes, the yellow key is gettable, but its completely and utterly devious how to reach it. Remember seeing a enclosed passageway in the room with the yellow key? Go around the level so your INSIDE that enclosed passageway, shoot down through the water at a control panel switch to open the bars blocking the key. It can be acquired!
As for the switches, For ANY switches I did NOT want the player figuring out what happens, I simply turned off the activation messages when they are blown out. If I'm not mistaken, I only did that to the switches pertaining to the full maps within each level.
As for the switches, For ANY switches I did NOT want the player figuring out what happens, I simply turned off the activation messages when they are blown out. If I'm not mistaken, I only did that to the switches pertaining to the full maps within each level.
-
- Defender of the Night
- Posts: 13477
- Joined: Thu Nov 05, 1998 12:01 pm
- Location: Olathe, KS
- Contact:
Doh, shows you how long its been since I've made a level.Sirius wrote:Didn't need to. There is a 'no message' option for triggers usable from DMB2 or Devil.
I'll give that a shot. I figured the switch would've been in one of the tunnels with the yellow doors that had a waterfall with a grate on the top.DarkFlameWolf wrote:yes, the yellow key is gettable, but its completely and utterly devious how to reach it. Remember seeing a enclosed passageway in the room with the yellow key? Go around the level so your INSIDE that enclosed passageway, shoot down through the water at a control panel switch to open the bars blocking the key. It can be acquired!
- DarkFlameWolf
- DBB Admiral
- Posts: 1022
- Joined: Sat Mar 13, 2004 9:21 pm
- Location: North Carolina
- DarkFlameWolf
- DBB Admiral
- Posts: 1022
- Joined: Sat Mar 13, 2004 9:21 pm
- Location: North Carolina
Its been over a day, so I can double post, bwhahahaha, but aimed at MD who is playing the set: Its too bad that using D2X turns weapons to level 1 lasers on boss 4. Because he is one mean son-of-a-biatch with weapons on. He has a ultra-fast, homing Flash missile that blinds you for a nice long time and has those evil Guided Missiles that home in on you, do massive damage + have smart missile globs coming after you after they explode. Mix that in a big dark room where he could be anywhere and you got yourself a mean boss. Too bad it was all level 1 lasers for you. If D2x affects mods this way, I'm not liking D2x much at all.