String files

For Descent, Descent II and Descent3 level editing and modification assistance.
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Jon the Great
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String files

Post by Jon the Great »

How do you use Unstrung?
What do you do with the files?
Can custom strings be used in a multiplayer level?

I'm really clueless on this one. Is there a tutorial on this somewhere?
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Sirius
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Post by Sirius »

Uhm... yes, custom strings can be used... but they only require some scripting, not special tools.
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DCrazy
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Post by DCrazy »

In my experience Unstrung screws up string tables. Open up Anarchy.str, which comes with the D3-SDK, and you'll see exactly what the format of a string table is. Basically each line looks something like this:

!=! The text of the string
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Jon the Great
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Post by Jon the Great »

So if i wanted to replace one of the HUD messages in DMFC.str for a particular multiplayer level could I just edit the file and include it in the mn3?

I tried it and I got an error saying it couldn't find the right string..
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DCrazy
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Post by DCrazy »

No, you can only do that if you load the string table in a D3M (a mod). D3 automatically loads its own string table in singleplayer, and in multiplayer the mod is responsible for loading the string table. Check to see if there is a DALLAS function for loading a string table.
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Skyalmian
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Post by Skyalmian »

Only way to get your SP MN3 level to use the string file is to use the -mission command line.
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Jon the Great
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Post by Jon the Great »

Darn.
Well thanks for your help guys, I appreciate it.
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Interceptor6
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Post by Interceptor6 »

Actually, the easiest way to edit the string files is to Extract all of the .str files from D3.hog, edit them with notepad, and put them in your mn3. I never could figure out how to get unstrung to work either. Its easier to just do it the old fashioned way. :P
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Jon the Great
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Post by Jon the Great »

I'd like to revist this topic if I may,

Would it work to have just the server that is hosting the level run the custom string? Not the client?

Also I've noticed some people have custom chat messages in game. Like instead of the hud showing:
Jon the Great says: hi
it would say:
Jon the Great just has to say: hi

How is that accomplished?
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DCrazy
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Post by DCrazy »

I believe that's a client-side stringtable modification.
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