Brace yourselves, Doom movie confirmed...
- Mr. Perfect
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Brace yourselves, Doom movie confirmed...
Yes, they're really going to do it. This could either be very bad, or mildy good.
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Agreed.Dedman wrote:I see nothing good coming of this.
Look how well the descent TV series went over.
Exactly! I never heard of it either, til i was thumbing thru the may 1997 issue of my favorite bunny clad entertainment for men magazine and saw ths lil quip in the "wired" section.
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"Must see TV: Descent,the blockbuster network game by interplay,is being made into a television pilot.Look for it's debut on nbc this fall."
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I myself don't remember seeing that pilot.
EDIT* Found this lil quip about the movie from here.
There were rumors of a Descent movie. A script was commissioned for an NBC TV movie but then was decided to be adapted for movie theaters, Interplay Productions, the owner and publisher of the Descent games, created a division called Interplay Movies that was going to develop popular Interplay franchises at the time the company was created into movies, one of them was Descent, the last known update was way back in 1999 and no new information has since been released so it is considered as dead. Interplay Movies reportedly successfully got Redneck Rampage made into a movie, although it has never surfaced.
That explains that.
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Why is it that the majority of video game-based movies suck? A clear dichotomy - interactive versus passive.
Video games are practically by definition interactive experiences. You are the protagonist and the game circles around you and the decisions to choose to make.
Movies, by definition, tend to be passive experiences. Someone else wrote the script, someone else is the protagonist, and you're just along for the ride, watching the story unfold in front of you with no ability to affect or change it. You don't get to jump in, manipulate the set, and change the final outcome. A movie is usually a linear experience from beginning to end with no deviation.
When you try to turn a video game into a movie, the dichotomy is what traps you. You're taking a concept born with the player in mind and extrapolating it out into a third-person experience the viewer has no control over.
Take Resident Evil for example. It's a creepy video game to be sure. And part of that factor is in roaming the dark hallways for yourself and discovering what is lurking in every crevice. You aren't watching other people go through a haunted mansion with a basement laboratory; you are going through a haunted mansion with a basement laboratory. It's not to say you couldn't make a scary movie with the concept, but it wouldn't work the same way (and certainly it would take more effort than the Resident Evil movie actually put in with its very cheesy rubber-faced zombies).
It works better in the opposite direction though. Consider James Bond. Suave and debonair, he's the quintessential super spy with the crazy gizmos, cool cars, and always gets the babe in the end. What makes a Bond movie exciting is the things Bond does to thwart the obligatory megalomanical bad guy. We could never do the things Bond does if he were a real person, but in our imaginations, we think that would be cool. A video game adaptation of Bond, then, allows us to step into his shoes and become that character (the fact that the "babe" at the end is polygonal is so noted).
Video games are practically by definition interactive experiences. You are the protagonist and the game circles around you and the decisions to choose to make.
Movies, by definition, tend to be passive experiences. Someone else wrote the script, someone else is the protagonist, and you're just along for the ride, watching the story unfold in front of you with no ability to affect or change it. You don't get to jump in, manipulate the set, and change the final outcome. A movie is usually a linear experience from beginning to end with no deviation.
When you try to turn a video game into a movie, the dichotomy is what traps you. You're taking a concept born with the player in mind and extrapolating it out into a third-person experience the viewer has no control over.
Take Resident Evil for example. It's a creepy video game to be sure. And part of that factor is in roaming the dark hallways for yourself and discovering what is lurking in every crevice. You aren't watching other people go through a haunted mansion with a basement laboratory; you are going through a haunted mansion with a basement laboratory. It's not to say you couldn't make a scary movie with the concept, but it wouldn't work the same way (and certainly it would take more effort than the Resident Evil movie actually put in with its very cheesy rubber-faced zombies).
It works better in the opposite direction though. Consider James Bond. Suave and debonair, he's the quintessential super spy with the crazy gizmos, cool cars, and always gets the babe in the end. What makes a Bond movie exciting is the things Bond does to thwart the obligatory megalomanical bad guy. We could never do the things Bond does if he were a real person, but in our imaginations, we think that would be cool. A video game adaptation of Bond, then, allows us to step into his shoes and become that character (the fact that the "babe" at the end is polygonal is so noted).
I had hopes when this was announced, but after finding out that they change the story for the film, it looks like hollywood has slaughtered another game.
Instead of them fighting demons from hell, they will be on some remote planet fighting aliens.
im not saying it will be good or bad, but we've seen the same ol space marines vs aliens time and time again.
they should have stuck to the demon/mars story
Instead of them fighting demons from hell, they will be on some remote planet fighting aliens.
im not saying it will be good or bad, but we've seen the same ol space marines vs aliens time and time again.
they should have stuck to the demon/mars story
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Shades of Wing Commander...Defender wrote:Aug 5 2005? Wow.. Isn't that a really really short production time?
That gives some foreshadowing unto the quality of the film IMO...
Which consequently leads to a personal point. You know, the original Super Mario Bros. movie was kinda' stupid and fun. And one of the things it had going for it was that it never took itself that seriously. It's something that seems to trip up a lot of video game based movies - that they take themselves way too seriously for their own good. I.e., Wing Commander.
John Leguizamo certainly helped out with that aspect.Kyouryuu wrote:And one of the things it had going for it was that it never took itself that seriously. It's something that seems to trip up a lot of video game based movies - that they take themselves way too seriously for their own good. I.e., Wing Commander.