1.How do you make an invisible wall?
2.How do you make it "rain" outside?
Couple more d3edit questions
- Jon the Great
- DBB Captain
- Posts: 538
- Joined: Fri Nov 28, 2003 3:01 am
- Location: California
- Jon the Great
- DBB Captain
- Posts: 538
- Joined: Fri Nov 28, 2003 3:01 am
- Location: California
InvisibleTrainWall does show up on the Automap though, if that matters. I think it might also tint the face slightly. I remember Dark Wolf showed me something in her Chocobo racing level where there was a very visible "box" around the level formed by faces which had InvisibleTrainWall on them.
Weather is usually acccomplished in DALLAS scripting. There are ways to cheat it, though. For more on weather, you can check this:
phpbb/viewtopic.php?t=3963
Weather is usually acccomplished in DALLAS scripting. There are ways to cheat it, though. For more on weather, you can check this:
phpbb/viewtopic.php?t=3963
- Interceptor6
- DBB Ace
- Posts: 138
- Joined: Sat Mar 01, 2003 3:01 am
- Location: baton rouge, LA, USA
Use the texture 'InvisibleTrainBarrier', which is a modified version of 'Shtail' (aka starhawk tail). It is at the very bottom of the Mine textures filter in d3edit.
And as for the tint, it is not actually tinted, the only instances where you can see it is when there is fog in a room. It reveals it because of the way D3 generates fog. Though it does look stupid when a flare sticks against a huge invisible wall, so it is better to warp the player out of a 'dead end' room than use an invisible barrier.
And as for the tint, it is not actually tinted, the only instances where you can see it is when there is fog in a room. It reveals it because of the way D3 generates fog. Though it does look stupid when a flare sticks against a huge invisible wall, so it is better to warp the player out of a 'dead end' room than use an invisible barrier.
- Interceptor6
- DBB Ace
- Posts: 138
- Joined: Sat Mar 01, 2003 3:01 am
- Location: baton rouge, LA, USA
Yeah, another prob with the invisible wall is that when you shoot it the scorch marks are left on the wall in mid air, which looks pretty awkward.
Now that i think of it, another way would be to have the room blow the player away with wind, or have an elongated cube with portals on all sides and wind for use on terrain/large areas, to act as a barrier.
Now that i think of it, another way would be to have the room blow the player away with wind, or have an elongated cube with portals on all sides and wind for use on terrain/large areas, to act as a barrier.