Descent Dodgeball
- Jon the Great
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Descent Dodgeball
Descent Dodgeball (Coming soon!)
by Liquid Fire & Jon the Great
You're back in gym class again, this time in a pyro. Put your skills to the test in a classic game of Dodgeball!
Designed for Team Anarchy ONLY! You'll see why in a sec.
The gym is divided in half with a red side and a blue side by an invisible barrier in the center of the gym that only the dodgeball can pass through. So the players are forced to stay on their side of the gym. Each team has their own color dodgeball which they fire at the opposing team. The dodgeball is an instant hit kill so when you tag a player from the other team they are 'out' until they press spacebar. Since this is team team anarchy, your goal is to beat the opposing team by tagging as many players as possible.
Each team spawns in side rooms to the left and right of the main room and the dodgeballs are usually found in bins or on racks.
One of the side rooms. The gun you see is required to fire the dodgeballs on the red team.
The red side of the gym.
The blue side of the gym.
The dodgeball shortly after being fired.
Our thanks to Capm, Fusion, and Scottris who were able to participate in early beta tests with us on very short notice.
We're planning on having a larger beta test on a dedicated server sometime in the near future, to test the capacity of the level. Let us know if you're interested and we'll e-mail you the level when we decide on a date and time.
by Liquid Fire & Jon the Great
You're back in gym class again, this time in a pyro. Put your skills to the test in a classic game of Dodgeball!
Designed for Team Anarchy ONLY! You'll see why in a sec.
The gym is divided in half with a red side and a blue side by an invisible barrier in the center of the gym that only the dodgeball can pass through. So the players are forced to stay on their side of the gym. Each team has their own color dodgeball which they fire at the opposing team. The dodgeball is an instant hit kill so when you tag a player from the other team they are 'out' until they press spacebar. Since this is team team anarchy, your goal is to beat the opposing team by tagging as many players as possible.
Each team spawns in side rooms to the left and right of the main room and the dodgeballs are usually found in bins or on racks.
One of the side rooms. The gun you see is required to fire the dodgeballs on the red team.
The red side of the gym.
The blue side of the gym.
The dodgeball shortly after being fired.
Our thanks to Capm, Fusion, and Scottris who were able to participate in early beta tests with us on very short notice.
We're planning on having a larger beta test on a dedicated server sometime in the near future, to test the capacity of the level. Let us know if you're interested and we'll e-mail you the level when we decide on a date and time.
- Liquid Fire
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- Jon the Great
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The balls are powerups. You need to pick up the gun powerup first though becuase the balls are just ammo for that weapon.
We tried to make it simpler, for example modding the blue laser so you didn't need to pick up the weapon itself but that didn't work. The blue laser won't recognize a powerup as ammo for itself without hardcore modding.
We tried to make it simpler, for example modding the blue laser so you didn't need to pick up the weapon itself but that didn't work. The blue laser won't recognize a powerup as ammo for itself without hardcore modding.
- Jon the Great
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Ok, it looks like we managed to grab us a dedicated server to beta test this on, so everyone who signed up for the test should be receiving an email sometime tonight. The test will be held this sunday, beginning at 7:00 pacific time. No telling how long it will take. It just depends on how much fun we have
edit: 7:00, not 5:00
edit: 7:00, not 5:00
- Liquid Fire
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Re: Descent Dodgeball
No Problem Jon. Glad to have been a help for your desire to determain(sp?) for Mac Compat. Keep up the good work, and can't wait to see full version, w/the screenshots on the walls.Jon the Great wrote: Our thanks to Capm, Fusion, and Scottris who were able to participate in early beta tests with us on very short notice.
Fus
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Wow we're getting alot of positive feedback! I luv you guys.
This week has been tough as far as finding time to work on Dodgeball. LF and I have both been busy with various things in real life, namely Thanksgiving. However, depending on how things go, it is possible we'll be ready to release sometime this weekend.
This week has been tough as far as finding time to work on Dodgeball. LF and I have both been busy with various things in real life, namely Thanksgiving. However, depending on how things go, it is possible we'll be ready to release sometime this weekend.
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Well I can't log in here. For some reason either my username or password is no longer valid.
The e-mail function never sends me a new password when I tell it i forgot my password so ★■◆● it.
I'm here on a temporary account to say,
Descent Dodgeball is now officially released!
You may download it here:
http://infospect.com/jon/missions/ddodgeball.zip
Sorry it took so long folks.
The e-mail function never sends me a new password when I tell it i forgot my password so ★■◆● it.
I'm here on a temporary account to say,
Descent Dodgeball is now officially released!
You may download it here:
http://infospect.com/jon/missions/ddodgeball.zip
Sorry it took so long folks.
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I added it to dfiles.de and added a downloadlink "descentforum.net".
Now hosting on Descentforum.NET 2. Testing in 5 Minutes
EDIT: It is cool! Absolutely cool.
I'd like to offer the OOF data to the serverops, because after killgoal it crashed . To prevent this download and extract the files into the D3 root.
http://www.Descentforum.NET/ServerOps/d ... ll_oof.zip
Now hosting on Descentforum.NET 2. Testing in 5 Minutes
EDIT: It is cool! Absolutely cool.
I'd like to offer the OOF data to the serverops, because after killgoal it crashed . To prevent this download and extract the files into the D3 root.
http://www.Descentforum.NET/ServerOps/d ... ll_oof.zip
- Liquid Fire
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Liquid Fire worked just as hard as I did on it but, thank you anyway.Dark Falcon wrote:Great level JTG!
D3edit does not allow it. It is quite annoying about not allowing you to have more than one mirror per room no mattter what.Xamindar wrote:That summons an interesting thought....What would the game do if you were able to have two opposing (parralel) mirrors in a room? Would the game go in an endless loop trying to compute the infinite reflections? hmm...Liquid Fire wrote:since I think you can only have one mirror per room