I wasn't sure if this belonged here or the development forum, but since the artists visit here more..
Anyone know how bumpmapped textures can be created for D3 as a custom texture?
Bumpmapping
Moderators: MetalBeast, Capm
- []V[]essenjah
- DBB Defender
- Posts: 3512
- Joined: Mon Dec 20, 1999 3:01 am
Well, I just open up Gimp, find the filter that says bump-mapping, click on it, figure out how much bump-mapping I want, go ok, save. convert the tga file to oaf. Stick it in D3 and I'm done. You need to have it on a robot or ship and not an environment though.
Probably a plugin or filter would do the trick. Emboss might too but I'm not familiar with PSP but emboss looked like the closest thing I could find. I think that there is a filter or plug-in that does this. Just look around in whatever paint program you are using. Or go download Gimp.
Probably a plugin or filter would do the trick. Emboss might too but I'm not familiar with PSP but emboss looked like the closest thing I could find. I think that there is a filter or plug-in that does this. Just look around in whatever paint program you are using. Or go download Gimp.