Omega: Cheating or Not?
Moderator: Do_Checkor
Omega: Cheating or Not?
I'm morally against the Omega Cannon because 2 of the 4 bugs it has can be exploited.
1. People with capped framerates can use the Omega Cannon for a long period of time whereas it drains your energy in about a second if your framerate is uncapped. So basically some people can't use the Omega while others can.
2. There's a bug where, if you maneuver in a certain way while firing Omega, you can kill the opponent in one hit. If this were the only bug it would probably be acceptable (like the Fusion bug) but the fact remains that not everyone is even able to use the Omega cannon in the first place.
1. People with capped framerates can use the Omega Cannon for a long period of time whereas it drains your energy in about a second if your framerate is uncapped. So basically some people can't use the Omega while others can.
2. There's a bug where, if you maneuver in a certain way while firing Omega, you can kill the opponent in one hit. If this were the only bug it would probably be acceptable (like the Fusion bug) but the fact remains that not everyone is even able to use the Omega cannon in the first place.
- Krom
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I have on many ocassions knowingly exploited the Fusion bug by shooting before I had a full charge and had it pay off with two or more kills that I would not have gotten otherwise. Why would you not call that cheating? Because it takes skill, knoledge and experiance to exploit a bug as rare as the Fusion bug right?
On the other hand, the omega cannon is buggy in a different way, anyone with the knoledge and a low enough framerate to fire the omega long enough can figure out how to use that bug and get easy kills with it. It is just plain buggy, and most servers dont allow it. Not to many levels have the omega cannon in them, and few of those that do are any good, I just dismiss it. Most of the time people who would use the omega bug can't get close enough to my ship alive to exploit it anyway.
On the other hand, the omega cannon is buggy in a different way, anyone with the knoledge and a low enough framerate to fire the omega long enough can figure out how to use that bug and get easy kills with it. It is just plain buggy, and most servers dont allow it. Not to many levels have the omega cannon in them, and few of those that do are any good, I just dismiss it. Most of the time people who would use the omega bug can't get close enough to my ship alive to exploit it anyway.
Because the Fusion Bug is an equal-opportunity bug.Krom wrote:I have on many ocassions knowingly exploited the Fusion bug by shooting before I had a full charge and had it pay off with two or more kills that I would not have gotten otherwise. Why would you not call that cheating? Because it takes skill, knoledge and experiance to exploit a bug as rare as the Fusion bug right?
The omega has been basically worthless to me in game. It seems to have a shorter range than in D2. Not sure tho. That aside, I just don't like it and have never had much occation to use it. Really only a couple of times in solo.
btw, isn't the omega supposed to charge your shields? It doesn't seem to work for me.
btw, isn't the omega supposed to charge your shields? It doesn't seem to work for me.
- Mr. Perfect
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Because it's not written in with that intent like the cheat codes we use in solo. AND It's not a hack.
...it's just bad code. ...which he said.
dang this is hard to say .. ..er.. drat.. Mobius is.. GAH!! He is right. *faint*
It is an exploit. A weakness in the code that can be used to players advantage. ..man .. I'm going to apply at Websters.
...it's just bad code. ...which he said.
dang this is hard to say .. ..er.. drat.. Mobius is.. GAH!! He is right. *faint*
It is an exploit. A weakness in the code that can be used to players advantage. ..man .. I'm going to apply at Websters.
I could easily capture the flag of an enemy team without stepping foot in their base. I can do it without "hacking" anything. I'm exploiting a bug in the code. I would highly expect to be banned from the server for cheating.Duper wrote:Because it's not written in with that intent like the cheat codes we use in solo. AND It's not a hack.
...it's just bad code. ...which he said.
dang this is hard to say .. ..er.. drat.. Mobius is.. GAH!! He is right. *faint*
It is an exploit. A weakness in the code that can be used to players advantage. ..man .. I'm going to apply at Websters.
- Testiculese
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I know that trick, hours of laughs in a WA2 game! People also laugh when I respawn with Fusion or a 4 pack of Frags.Suncho wrote:I could easily capture the flag of an enemy team without stepping foot in their base. I can do it without "hacking" anything. I'm exploiting a bug in the code. I would highly expect to be banned from the server for cheating.Duper wrote:Because it's not written in with that intent like the cheat codes we use in solo. AND It's not a hack.
...it's just bad code. ...which he said.
dang this is hard to say .. ..er.. drat.. Mobius is.. GAH!! He is right. *faint*
It is an exploit. A weakness in the code that can be used to players advantage. ..man .. I'm going to apply at Websters.
- twolvesfan
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I think the omega is a legitimate weapon because it has a short range. You have to get really close and it sometimes works as defense to help you from getting spawn killed. The only level I could think of being in is kata12. Most levels dont even use the weapon.
i have a newbie question:
whats the difference in game play if you have your fps locked at like 60 compared to uncapped frames? is there any difference in game play?
i have a newbie question:
whats the difference in game play if you have your fps locked at like 60 compared to uncapped frames? is there any difference in game play?
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- twolvesfan
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Pyroglyphic.twolvesfan wrote:I think the omega is a legitimate weapon because it has a short range. You have to get really close and it sometimes works as defense to help you from getting spawn killed. The only level I could think of being in is kata12. Most levels dont even use the weapon.
It's not very easy to run away from Omega if you're in a tank against a phoenix. It's basically a one-hit kill undodgeable weapon. At least you can dodge triple fusion.
- Testiculese
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No. It would be the serverop's responsibility to disable it. Otherwise, it would be a generally crappy game, no one would play there, and the serverop would probably be told about it, ad would disable it henceforth. Or not. Up to them.Suncho wrote:Hypothetical situation: If observer mode could be disabled, would OB snagging be cheating anymore?Testiculese wrote:Thing is, Suncho, the others (huds, weapons) can be changed. an OB snag is not something that can be turned off or disabled.
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Maybe I'm the only person that doesn't know, but at this stage I really am curious.
1) How do you do the fusion bug?
2) What was the trick to doing that afterburner bug that people used to do in v 1.0?
The only kind of cool thing I ever found was that timing a missile with a fusion blast into a wall caused the missile to richochet.
1) How do you do the fusion bug?
2) What was the trick to doing that afterburner bug that people used to do in v 1.0?
The only kind of cool thing I ever found was that timing a missile with a fusion blast into a wall caused the missile to richochet.