Guys, it's not a game company yet by all means.
![Image](http://www.descentbb.net/ubb/smile.gif)
It is a mod design team at the moment. Maybe a million years down the line.
The only reason I want this name at all, period, is so that I can have a domain name and a website that is slightly more permanent. This is so that when I get a project done, I can release it on my website and I can create add banners so that people will be able to find the website that my projects are located on.
Asral, keep in mind, that it is nice and helpfull to understand how each skill level relates to one another and it is good to know enough about each to help develope your strongest points around in order to create the best looking, feeling, and sounding work that you can.
![Image](http://www.descentbb.net/ubb/smile.gif)
Yes, I am developeing my strongest points and useing them the most, but at the same time, I'm also casually exploreing new territory in case I have a hidden talent somewhere in there. Keep in mind that next year is the year I will be finishing up to get my GED so I still have time to explore before I start to take technical school courses.
Here is a good example of what it is good to know a little about a lot of things but focuseing mostly on your best skills:
1. You are a 3D modeler. You want to create a really awsome cloaking fighter.
2. The ship needs to fit into the physics of the game, so you need to consult the physics expert.
3. The ship needs to fit into the storyline somehow so you need to consult with the story writers.
4. The ship needs to have the physics and a cloaking device of some sort developed and programmed, so you need to consult a programmer.
5. The ship needs to have weapon, engine, landing, cloaking device, canopy, and other animations, so you need to talk to the animator.
6. Your ships needs quiet but powerfull and full sound effects. So you go to the sound effects guy.
7. The ship needs to have the animations scriptet and the other objects and models need to interact with the ship, such as a group of robots searching a room for you when the cloak is on and randomly guessing areas to shoot at to try and locate you. So you need to consult the level designers and AI programmer. The level designers also need to be able to develope interesting levels that will put your stealth skills to the test.
So, as you can see, it's nice to know a little about each. But on the other hand, you do need to focus primarily on your best skills. However, you can sometimes, only find your best skills, if you try each to know what they involve.
I'm not looking at my group as a corperation at all.
It is simply a mod design team for now.
Hmmmm.... ModMajic might work.
![Image](http://www.descentbb.net/ubb/smile.gif)
Or maybe ModWizards
![Image](http://www.descentbb.net/ubb/smile.gif)
Good ideas guys
![Image](http://www.descentbb.net/ubb/smile.gif)