- loading old player files will not result in D2X-W32 crashing anymore
- same for old demo files
- work around for problem with special ham files containing more than 179 polygon models. Maybe some models aren't displayed or robots aren't spawned with this work around, but D2X-W32 should now run levels using such ham files, like Dr. Moreau's Vertigo Labs 2.
D2X update
D2X update
3 fixes:
the sound is a bit fubar. It crackles a lot and skips. I used the current sound DLL but it doesn't help.
still using the d2x_gl.exe
It doesn't have the texture smoothing, but the sound is fine.
SYSTEM:
mobo:....Shuttle AK32A (VIA KT266A, VT8366A/VT8233)
CPU:.....Athlon 1800+
VID:......ATI Radeon 8500 64 meg
RAM:.....512meg Mushkin DDR 2100 cas 2.5
Sound:...SB Live! 5.1 (sb0100)
OS:.......XP PRO
HD:.......Maxtor 7200 60 Gig (Quantum drive)
IE 6
Dx 9.0b
still using the d2x_gl.exe
It doesn't have the texture smoothing, but the sound is fine.
SYSTEM:
mobo:....Shuttle AK32A (VIA KT266A, VT8366A/VT8233)
CPU:.....Athlon 1800+
VID:......ATI Radeon 8500 64 meg
RAM:.....512meg Mushkin DDR 2100 cas 2.5
Sound:...SB Live! 5.1 (sb0100)
OS:.......XP PRO
HD:.......Maxtor 7200 60 Gig (Quantum drive)
IE 6
Dx 9.0b
@Tyr:
Yeah, I know (sigh). It has something to do with depth buffer information for menu text and background (have the same depth info, hence it depends on the driver which to draw over the other and thus erase it). It's pretty annoying, and I will try to fix this soon.
The coding style of Descent 2/D2X makes my hair rise. Pretty hard to get through.
@Duper:
Sound handling is entirely up to the SDL (a freeware standard library driving graphics, sound, etc.). I wouldn't know what to fix there.
Yeah, I know (sigh). It has something to do with depth buffer information for menu text and background (have the same depth info, hence it depends on the driver which to draw over the other and thus erase it). It's pretty annoying, and I will try to fix this soon.
The coding style of Descent 2/D2X makes my hair rise. Pretty hard to get through.
@Duper:
Sound handling is entirely up to the SDL (a freeware standard library driving graphics, sound, etc.). I wouldn't know what to fix there.