Joining my own server
Joining my own server
Hi. I set up D3 Server Tool ver. 2.45. It seems to be working as it shows up on Planet Descent and the Descent.cx game browser. I wanted to enter the level but can't. Is it possible to do so, somehow?
Yup. I'm tryin' to join the game on the same box as the server. I guess I'll just have to set up the server on the xp box which means I'll have to install d3 there. Problem is d3 wouldn't work right with xp. The game slowed waaaaay down. Maybe the server will work ok.Warlock wrote:if the deticated server is on the same system your trying to play on it wont work.
unless they fix that cause i never could
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You don't need an impressive box to run a dedicated server though. a PII 400 is more than adequate - and it doesn't require a graphics card either because the dedi just does math and handles packets.
Think about plugging a crappy old box with nothing except D3 on it into your LAN and use NAT to get it to all hang together. That's a much better solution than running a dedi *and* joining the game on the same box.
Think about plugging a crappy old box with nothing except D3 on it into your LAN and use NAT to get it to all hang together. That's a much better solution than running a dedi *and* joining the game on the same box.
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Oddly enough I hosted an 8 player game on a 256/256 DSL and nobody noticed any lag, most people were happy at 60-100 MS.Vander wrote:From my experience, you'd need probably 50kbit/sec per player. Your average 128kbit upload limit can handle 2 people. 256kbit can handle 4, maybe 5.
I've even monitored the traffic of a 1v1 game using netlimiter, at most it ran about 1200 bytes/sec. I believe traffic does not scale with players linearly but from my experience 128k cable can host 4, 256k DSL can host 8, I don't know how many 512k can handle but I would guess no more then 12.
I wonder what my T1 upload could handle...
Network/Level Vis optimizations do a lot to keep the traffic down, but if you had a single room where everyone was visible and fighting, you'd need around 5k/sec per player. I could see how more players would make this per-player bandwidth use rise, as you're going to need to send more data to each client. But I'm going off of what Sick One said many years ago at the Asylum. I think if you use 5k/sec per player as a rule of thumb, you won't run into any issues.
Ok. I got two d3s in two different directories. The server's on 2092 and my game is on 2093. I go to cx tracker and my game is listed but when I try to join I get "no response from server" Any ideas as to what the problem is?Codger wrote:ccb056 wrote:works, ive done it before
you have to have two different directories with d3 installed
have the server tool running from one directory on port 2092
run the game from the other directory using port 2093
The gaming and server box are one and the same. Don't have two computers. I discovered something else. If I try to join my game at cx tracker I get the "no response from server" but if I do a search for local game in descent 3 my game pops up and I can join. The game doesn't show up however if I plug in the ip and do a search. Quite strangeBUBBALOU wrote:make a dedicated and assign static ip's for your lan, foward the ports respectively
2092, gaming box, ip 192.168.1.50
2093, server box, ip 192.168.1.51
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What did you set the PPS to on the server?Krom wrote:Oddly enough I hosted an 8 player game on a 256/256 DSL and nobody noticed any lag, most people were happy at 60-100 MS.Vander wrote:From my experience, you'd need probably 50kbit/sec per player. Your average 128kbit upload limit can handle 2 people. 256kbit can handle 4, maybe 5.
I've even monitored the traffic of a 1v1 game using netlimiter, at most it ran about 1200 bytes/sec. I believe traffic does not scale with players linearly but from my experience 128k cable can host 4, 256k DSL can host 8, I don't know how many 512k can handle but I would guess no more then 12.
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