Ah, that one. In retrospect I might agree with the flag goals - I just put them in what seemed like the most sensible place at the time, which took all of two seconds to think about.
However, I'm hesitant to change them because
1) Releasing too many versions of the same level can be a bad idea,
especially when it's already made as public as it is
2) Descent 2's CTF mode means that the only time it's going to matter is the first round; after that the flags spawn all over the level.
I had the same concerns about size, but it -seemed- to work out in the end. Does mean I should be more careful in future, though...
I do have to ask though, what difference does cube count make for bandwidth? I know it affects framerate, which almost all users these days won't have trouble with anyway since their systems are far more powerful than mine - but cubes don't move, and thus no extra information should be sent for them...?
And AF. Would you believe that I've had a complaint from someone (and she knows who she is
![Smile :)](./images/smilies/icon_smile.gif)
) that it's actually too
easy?
The problem there is that you -can- play it in single, and the briefings were thrown in to suit that - but it was originally intended for co-op mode. (Which is probably where said complaint comes from.)
Even then some of it is quite tough. You can survive the standard levels well enough if you're careful and can quickly lay the smackdown on the tougher enemies; however, uh... there are bits I've noticed like the level 5 boss that made me pause and wonder "what were we thinking?". In single-player I'm not sure I've ever actually beaten it, at least on a reasonable skill level... the room is just too large and it can pummel you into dust in a split second...