D2X-W32: Bugs in networking code fixed
I have managed to fix two bugs in D2X-W32's networking code, rendering it incompatible with oder D2 versions' net games.
It could well be that these fixes have also resolved the KALI incompatibility of D2X-W32.
New version available on my Descent site.
D2X-W32: Bugs in networking code fixed
Good news. Initial tests showed that it DOES work with Kali now
RUL setup a game with D2_3DFX and D2x-w32 successfully saw the game on Kali and was able to join said game
So, in theory D2x-w32 should be able to see other games hosted by D2x-w32 applications from this point on.
Now you can focus on some other things. Did you read a few of my other suggestions posted in the previous thread Diedel, the redbook volume issue and the HUD issue? I already know you're tinkering with the dual-joystick suggestion and the Friendly Fire suggestions by Ferno and Sirius.
RUL setup a game with D2_3DFX and D2x-w32 successfully saw the game on Kali and was able to join said game
So, in theory D2x-w32 should be able to see other games hosted by D2x-w32 applications from this point on.
Now you can focus on some other things. Did you read a few of my other suggestions posted in the previous thread Diedel, the redbook volume issue and the HUD issue? I already know you're tinkering with the dual-joystick suggestion and the Friendly Fire suggestions by Ferno and Sirius.
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- DBB Ace
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