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Posted: Thu May 04, 2006 2:11 pm
by Nuke
i couldnt get oofgen to work under max 8 but i did find another program (d3tool) that supported truespace cob/scn import. sence im more familiar with truespace than max i think it should do nicely.
for base models im gonna use thinman's robot archive
http://www.descent2.com/goodies/3dmodel ... /descent2/
i intend to optimise the models for d2xxl and re-uv and skin them. the work will be done one bot at a time. i think il do them in order of their aperance in the game.
Posted: Fri May 05, 2006 4:42 am
by Sirius
Yeah, should work.
There is a converter direct from .COB to .POL in fact (it's fairly good too), but the Descent 2 robot tools are probably lacking a lot of features you'd need for high-def stuff now.
Posted: Fri May 05, 2006 12:57 pm
by Nuke
you aint kidding, the bsp structure for the pol format is very primitive. ive only been able to produce a handfull of bots that looked right, after many an attempt. thats why i want to use the new oof support. ive never used oofs before but it cant be any harder than pofs or mdls or pols or any other game format ive ever used. im still gonna keep relatively low polycounts (the stuff i do for freespace 2 open in some cases exceeds 15000 polys,
example). i think the 250-750 range will do fine.
Textures?
Posted: Tue May 16, 2006 8:07 pm
by novacron
Well hello everyone...
Now you must be thinking, where the hell has Novacron been? Are the textures done? Did he die?
The texturing has not been my main priority, but I have done some work on them. What I have been working on is my music.To prove it, I will share with you one of my tracks that will be on my future psy-trance album which is currently unnamed.
http://novacron.sitesled.com/music/terror%20zone.mp3
'Terror Zone' by me
Enjoy
Posted: Wed May 17, 2006 4:39 am
by Diedel
Oohoo, long time no see!
I want
textures!
Posted: Wed May 17, 2006 4:43 am
by Aus-RED-5
I like it.
Sounds cool. Wish I could do stuff like that.
Nicely done!
Posted: Wed Jul 05, 2006 4:24 am
by Aus-RED-5
Neumaennl wrote:DizzyRox the energy powerup now is perfect!
But now to another thing: DizzyRox works around NovacroN's efforts, which is ok since it would be stupid to do things twice, especially if there's that much work involved, but as NovacroN didn't release all of his textures and obviously isn't working on them anymore, don't you think it would be nice if he would make all of the textures he did accessible to the public on novacron.koolbear.com? Maybe someone with more influence on him (Diedel, or maybe DizzyRox) could try to contact him (someone got an eMail address of him?) and persuade him to release his textures for the benefit of the community. Otherwise someone may have to do things twice or we will never see those textures in HiRez
Done!
Why e-mail?
I'm sure he still gets notifications when you post here.
Nova - It would be great if you could release the rest of your work so others can help finish the project!
Thanks bud!
RED5
Textures
Posted: Fri Jul 14, 2006 1:54 am
by novacron
Aus-RED-5 wrote:Neumaennl wrote:DizzyRox the energy powerup now is perfect!
But now to another thing: DizzyRox works around NovacroN's efforts, which is ok since it would be stupid to do things twice, especially if there's that much work involved, but as NovacroN didn't release all of his textures and obviously isn't working on them anymore, don't you think it would be nice if he would make all of the textures he did accessible to the public on novacron.koolbear.com? Maybe someone with more influence on him (Diedel, or maybe DizzyRox) could try to contact him (someone got an eMail address of him?) and persuade him to release his textures for the benefit of the community. Otherwise someone may have to do things twice or we will never see those textures in HiRez
Done!
Why e-mail?
I'm sure he still gets notifications when you post here.
Nova - It would be great if you could release the rest of your work so others can help finish the project!
Thanks bud!
RED5
What I could do is give an up to date list of textures I have already started/finished and others could do the rest. Sorry guys I'm just too involved with music and other things right now to work on textures. Once I get all my other priorities finished I will want to come back to this project. But, in the meantime if you guys would like to work on some, feel free. I will update my project site with a more up to date list for you. Maybe I will just update the sample pack with the rest of the completed textures also.
Posted: Fri Jul 14, 2006 3:43 am
by Diedel
Sounds very good, Nova, especially having all your other finished textures.
Updated
Posted: Mon Aug 07, 2006 12:45 pm
by novacron
Descent Relived Sample Pack updated to 1.1. Visit
http://novacron.koolbear.com for more info.
Posted: Mon Aug 07, 2006 1:46 pm
by Diedel
I wish some 'competition' would encourage you to make some more textures, Nova ...
Posted: Wed Aug 09, 2006 2:26 am
by novacron
Diedel wrote:I wish some 'competition' would encourage you to make some more textures, Nova ...
Well there is competition, and there is encouragement, but there is something else you forgot: My lack of time. What you need to do is come burn down the hospital I work at so I have no job for a couple months. Of course, move all the patients out before you do so.
Happy Holidays
Posted: Mon Dec 25, 2006 6:33 pm
by novacron
Merry X-Mas everyone
http://novacron.koolbear.com/downloads/Merry_XMas.zip
I decided to take a short break from music, which is going well. With all the knowledge that I've had over the years in Photoshop I finally figured out how to tile seamlessly. So to try it out, I used a couple unfinished textures. For one of them, it is impossible to tile it seamlessly around the other texture for all 4 sides, but it doesn't look too bad from afar. You wouldn't want to get close to this one most of the time anyways
Enjoy everyone.
Posted: Mon Dec 25, 2006 8:40 pm
by DizzyRox
Hey Novacron Merry Christmas to you to,
Sweet!! work there, Oh yeah
thanks man
The Project Continues!
Posted: Sun Sep 16, 2007 5:55 pm
by novacron
I am pleased to announce that after a year or so of inactivity, I will resume my progress on providing you with high resolution textures for one of the best games of all time.
Hopefully within a week or so I'll have some new ones to show everyone to prove I am serious. I have no doubt you will enjoy what I will show you.
I will be updating my site as well with these, so make sure to check there...
See you in the mines...
Posted: Sun Sep 16, 2007 6:06 pm
by MD-2389
Good to know man.
Posted: Sun Sep 16, 2007 6:29 pm
by Aus-RED-5
Stickied.
Welcome back Nova!
Posted: Sun Sep 16, 2007 8:07 pm
by MetalBeast
Hi Nova.
We should synchronise, bevor you start making new textures, cause I did many new, which are not released yet.
Im working with Diedel on new Models an Textures.
I will post, which textures I did alredy, so you do not need to make them. Maybe we can work together to become better results.
P.S.
Alredy converted to high-res:
- all 200 rock-textures
- hostage, misc17
- door53(all frames)
- water04, water05
Posted: Mon Sep 17, 2007 1:45 am
by Diedel
Hi Nova,
that's great news - WB! LOL, I had just written kind of an obituary in my worklog about you and the other texture makers that had quit.
What do you think about making some more doors?
Posted: Mon Sep 17, 2007 1:52 am
by Pumo
Good to see you here again Nova!
Posted: Tue Sep 18, 2007 7:36 am
by MetalBeast
Update:
Door13 (exit) > converted
Slow...
Posted: Sat Nov 03, 2007 4:51 pm
by novacron
Posted: Sat Nov 03, 2007 6:41 pm
by Aus-RED-5
They look great Nova!
WB bro.
Re: Slow...
Posted: Sat Nov 03, 2007 9:25 pm
by Sedwick
novacron wrote:
WIP shots. Trying to get back into the swing of things... bare with me. I haven't forgot.
"Bare" with you? Well, I'm normally not into nudism, but, very well...
But seriously, those do look great. Sharp enough to cut your finger on.
Posted: Sun Nov 04, 2007 8:52 am
by Diedel
Nova,
mind giving the transparent texture areas a black foreground?
Don't you think the official D2X-XL forum is a better place to post about D2X-XL specific stuff than here?
Re:
Posted: Tue Nov 06, 2007 12:37 am
by novacron
Diedel wrote:Nova,
mind giving the transparent texture areas a black foreground?
Don't you think the official D2X-XL forum is a better place to post about D2X-XL specific stuff than here?
Alright Diedel, I'll give in to your suggestion
I should just post on my site Koolbear so kindly decided to host for me
Posted: Mon Nov 26, 2007 1:45 am
by novacron
Posted: Sun Dec 02, 2007 3:02 am
by novacron
After some small improvements with the texture and the animation, I'd like to bring you fan01! Be warned! The blades have been sharpened so be sure not to cut yourself on your way out of the mine! ENJOY!
Click to download
'METL' Pack Released!
Posted: Sun Oct 26, 2008 8:30 pm
by novacron
http://novacron.sitesled.com/temp/Relived_METL_pack.zip
I finally have something to release to all of you. This is my complete pack containing every 'METL' texture from Descent 2, in high resolution. I am quite pleased with this set and I hope everyone enjoys it.
There will be more packs to come similar to this, as well as a pack containing all of my textures currently complete. My next goal will be to finish as many doors as possible.
PLEASE NOTE: I am currently hosting this pack on an FTP server that may not be suitable for the pack permanently. The capacity Koolbear has so kindly let me use exceeds when the file attempts to upload. I am also aware that some of the textures provided in the pack have already been previously released, but some may have been updated to make them more seamless when tiled in-game.