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Posted: Mon Aug 14, 2006 11:36 pm
by Cyclone
wow cool texturing!! finish them in a month or two??? it already looks finished!

Posted: Sun Aug 20, 2006 8:31 pm
by Darktalyn1
Thanks guys! It's always nice to hear comments, helps keep me from giving up :)

Cyclone - there's always more to texture :oops: :shock: :?

here's some more

Image

Image

I'm running into a problem where my glow inside the lanterns is diminishing the farther the camera pulls away from them. I have to figure out how to fix that!

On the bright side (har har! No pun intended), I'm alllmooost through the texturing. I only have a small handful of items left to texture so I'm starting to see the light at the end of the tunnel.

Can't wait to build a skeleton and start getting animations out of this guy!

Posted: Mon Aug 21, 2006 2:12 am
by Neumaennl
WOW - this is so absolutely amazing! dunno what else to say - gotta go find my jaw - I dropped it when I saw this

Posted: Sat Aug 26, 2006 3:37 pm
by Darktalyn1
thanks dude, small update for now - some bigger ones on the way next week though

Image

I textured the gun & added some hooves

Peace

Posted: Sat Aug 26, 2006 11:36 pm
by Neumaennl
I really wouldn't do this with the hooves - IMO it ways looking way better before

Posted: Sun Sep 03, 2006 11:34 pm
by Darktalyn1
horrible update

Posted: Wed Sep 06, 2006 4:24 pm
by Topher
It needs more cow bell.

Posted: Sat Sep 09, 2006 12:16 am
by Darktalyn1
I was unhappy with how a few things were turning out on this project... Here's some updates on how it's going

Image

Image

I spent a lot of time re-working the lighting. I also didn't think his weapons were up to par so I changed his spear to an axe (textures coming soon) and will be fixing the textures on the gun.

I also built him a platform to stand on.

Lastly I'm going to fix the textures on his back rack, and streamline it a bit so its not so cluttered. JBomb should be thrilled cause I am basically taking his advice from 6 months ago verbatim :D

Till next time, peace out

Posted: Sat Sep 09, 2006 3:31 am
by Neumaennl
whenever I think it can't get better you come with an update and show me it can
this is one of the most awesome things I've ever seen

Posted: Sat Sep 09, 2006 11:02 am
by Duper
I just went through this thread. Wow this guy has changed a lot. .. and whatever happened to the gun??? ;) It's all been for the better.

A+ Darka!

Posted: Sat Sep 09, 2006 11:59 am
by Floyd
absolutely amazing.

Posted: Mon Sep 11, 2006 12:20 am
by Darktalyn1
Wow thanks guys much appreciated :)

This isn't too big of an update, just the bastard child born of my lack of sleep

Image

Incidentally, I took this render at 1000x1000 but Photobucket has SOLD OUT to the MAN and won't let me upload anything larger than 800x800 now (without paying). Anyone have recommendations for a free image hosting service where I can upload bigger pictures?

Oh yeah I'm still planning to get the gun back on there, but its textures suck at the moment and I don't really feel like fixing them just yet :P

Posted: Mon Sep 11, 2006 10:53 pm
by Cyclone
Hey Darktalyn looks awsome so far. Right now all the colors and textures look the same. maybe add some contrast between the character and the ground or something to make the character stand out more. Just a thought. Looks good though :)


If you need a free place to host some images I would be willing to host them for you.

Posted: Tue Sep 12, 2006 12:15 am
by Darktalyn1
Hey guys, the reason I have started setting up a pose and stuff for a still is because I've been toying with the idea of entering the Blizzard Art Contest (due date is Sunday).

Here's a test render, I'd photoshop in stuff like the lights and glowing eyes and stuff.

There's still a bunch of texture problems, posing problems (HANDS) and other stuff so I don't even know if I'll enter.

Image

Let me know waht you think

Posted: Tue Sep 12, 2006 12:54 am
by Neumaennl
Is the rigging of the hand such a big problem? I would imagine getting the torso, legs and all the other things rigged is much more difficult.
I've only been playing with blender so far, though and it was stuff way less complex than the things you do.

Posted: Tue Sep 12, 2006 12:58 am
by Darktalyn1
All those joints in the fingers, yeah, its kind of a pain in the ass. There's no skeleton in there I'm just moving sections of mesh into place to get a decent pose out of him.

I'm sure I could get it properly clenched in an evenings work - I'll probably tackle it tomorrow.

Posted: Fri Sep 15, 2006 12:48 am
by Darktalyn1
just an update to my contest entry - still things to fix but its coming along slowly

This is a small version of the render, the real thing is about 2700x1800 pixels

Image

Posted: Fri Sep 15, 2006 1:38 am
by Topher
Hmm, why not \"Clagmar, the Axenator?\"

Posted: Fri Sep 15, 2006 7:34 am
by HighOctane_Jared
just a note...


When you swing an axe, the hand without the axe that swings forward to balance, that hand tends to tighten more then what you have in the render, bending down second joint in the fingers.

Posted: Fri Sep 15, 2006 8:18 am
by Darktalyn1
Clagmar the Axenator has a nice ring to it :D lol

HighOctane Jared, I can probably edit the image a bit to curl the fingers of his off hand back a bit - thanks!

Posted: Sun Sep 17, 2006 8:57 pm
by Darktalyn1
Well I didn't manage to get to everything I wanted to fix, but here's what I ended up submitting (still not full res but closer)

Image

wish me luck!

Posted: Sun Sep 17, 2006 11:40 pm
by Aus-RED-5
WOW!

Just awsome man, awsome! :shock:

Posted: Mon Sep 18, 2006 1:25 am
by Cyclone
Yea, wowx2!!!

great work. I really like the presentation of the final render with those cut corners.

Posted: Mon Sep 18, 2006 6:37 am
by DarkShadow
Wow and good luck.

Re: New 3d Character

Posted: Tue Sep 19, 2006 11:18 am
by The Mechanic
Darktalyn1 wrote:Hi,

I still need to do a little more work on the box-model before I start doing a Zbrush pass, so any feedback on the model at this time would be welcome!

I would like to begin laying UV's and Zbrushing in about a week.

Thanks :)

Image
It looks like a cross between Godzilla and Evangelion with a pinch of evil thrown in for more destructive fun! :lol:

Posted: Mon Sep 25, 2006 3:16 pm
by Isaac
Wow! <-literaly w.o.w.

That's cool!@

Posted: Wed Oct 18, 2006 10:19 am
by Darktalyn1
Some newer renders and links to the full resolution images below. The high res versions are about 3000x2500 pixels.

When you click the imageshack link, it will probably resize the image to fit your screen. Just click on it again and it should switch to the actual resolution.

Image

http://img163.imageshack.us/my.php?imag ... estul8.jpg

Image

http://img205.imageshack.us/my.php?imag ... estfv0.jpg

Image

http://img267.imageshack.us/my.php?imag ... estbf8.jpg

Image

http://img267.imageshack.us/my.php?imag ... estaq1.jpg

Probably won't be updating this thread again for awhile, next up on my radar is to get some rendered animations out of this guy.

Posted: Wed Oct 18, 2006 2:43 pm
by Cyclone
Sweet! Darktalyn how long did those take to render?

Posted: Wed Oct 18, 2006 3:07 pm
by Duper
He's been working on this particular project just over a year.

I was wondering, Darkt, what software(s) did you use for all this?

Posted: Wed Oct 18, 2006 3:27 pm
by Isaac
bryce :p

Posted: Wed Nov 01, 2006 1:30 pm
by Darktalyn1
The Contest results are up on Blizzard's site, and Yours Truly won a prize for Best Cinematic 3D Character. You can see my work there at

http://www.blizzard.com/inblizz/contest ... ners.shtml

Just look to the bottom right!

To answer your questions, I use Maya & Photoshop. The high res renders took about 15 minutes for each shot of the character. So the 2 pose render was about 30 mins, and the 3 pose render about 45 mins. Although I had to do some photoshop post-processing afterwards to achieve the look I wanted.

Animated renders coming eventually....

Posted: Wed Nov 01, 2006 1:45 pm
by Topher
Congradulations! Clagmar the Axenator!!

Posted: Wed Nov 01, 2006 1:58 pm
by CDN_Merlin
Congrats DT. And jean claude van DAM where is my jaw. Those shots are absof*ckinglutly amazing.

Posted: Wed Nov 01, 2006 3:32 pm
by Floyd
way to go DT, congratulations :D

Posted: Wed Nov 01, 2006 4:04 pm
by Top Gun
Major congrats, man. You deserve it. :D

Posted: Wed Nov 01, 2006 8:10 pm
by Do_Checkor
congrats! good work!

Posted: Thu Nov 02, 2006 3:54 am
by Neumaennl
nice! now you got at least something out of your work - 1000$ cash + prizes worth 400$ is not bad ;)

Posted: Fri Nov 03, 2006 3:06 am
by Isaac
I had a friend compete in that. It looks like fun. I think i should try next year, if they ever hold it agin. .

Posted: Fri Nov 03, 2006 2:15 pm
by Duper
Excellent Drak! Congrats!

Too bad you didn't grab one of the top 4. I guess you would have needed a complete backdrop. Hey, 2nd place is better than a poke in the eye with a sharp stick.. er .. axe. ;)

Really though, of the runners up, I think yours was above the others. That other model of the warrior was good, but he lacked the detail in the upper body that yours had.


One question: why was yours classified as \"Cinematic\"?

Posted: Fri Nov 03, 2006 3:07 pm
by Darktalyn1
The cinematic category basically just means you can go as high-poly as you want, as high-res on textures as you want, your images can be pre-rendered (which is what they do for any cut-scenes in games or whatever). So, my image might take 15 minutes a frame to render, and then a 5 second animation that you watch actually took 40 hours to render. It doesn't really matter though, cause all that's important is the end result.

The game res guys had certain poly limits, texture limits, and the reason for that is their art assets needs to run in real time in a game engine, so there is no \"rendering\" involved. The images seen in the entries might have been renders, but if they were using realtime shaders, were probably just screengrabs directly out of their viewport. In fact, one guy's entry (I think it was the Diablo Game Res Character) was obviously screengrabbed right out of Max.

Essentially...

Cinematic Model : For video only
Game Model : For actual play (interactive, player controlled)

Hope that answers your question!