D2X-XL Bug Reports - MS Windows
Moderators: Grendel, Aus-RED-5
Re:
It's nice to hear about that, finally. This could be a bug, you know? I have a habit to fix d2x-xl bugs, you know?Escorter wrote:I record a demo tomorrow...
Yes, I know, he shoot one or two flares to me, and fly away in the original D2. But in D2X-XL, he STOPS in front of me, he only start moving when I collide with him.
I never watch demos showing bugs, btw. Either I can reproduce it, or I (usually) cannot fix it anway - demo or not.
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AGP, BFG Nvidia 6800 Ultra 256MB card. Latest Driver version is 81.98.Diedel wrote:What kind of gfx hardware do you have? This works fine with a GF FX 5200 and Radeon X800 XT PE for me with '-render2texture 1'.
Actually this only looks like the texture stretching and positioning values are wrong on your 1st screenie.
D2X-XL tries to adjust camera output depending on the target (monitor) face dimensions. Somehow this seems to be going very wrong on your hardware. I am however clueless why (well, maybe the driver is optimizing texture dimensions on your hardware). I have it working perfectly on both ATI and NVidia hardware.
I think the D1 exit crash is related to the sound system. I turned off the MIDI music (set the volume to the minimum), because I listened MP3s with Winamp in the background during I played. The exit sequence started correctly, when the Pyro fly out from the tunnel in the surface, D2X-XL crashed with an error message. With MIDI music, it crashed without any error message when I go throught the exit door...
Re:
... you mean that the panel somehow mysteriously changes shape? :rolleyes:Kirby wrote:notice anything different after the panel exploded?