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Posted: Mon Oct 12, 2009 4:30 am
by Insurrectionist
Posted: Mon Oct 12, 2009 11:31 am
by Isaac
Wow that looks great!
Posted: Mon Oct 12, 2009 11:36 am
by BUBBALOU
Do you have any rendering from your computer that was not downloaded?
I really would like to see something created by you instead of someones work or some programs canned model
Posted: Mon Oct 12, 2009 1:14 pm
by Duper
Hey, who was it that did entered the that lizard shaman thingy in a Blizzard Contest several years back?
anyone remember?
Well, it started out as a lizardman, but went through a number of revisions and became something less of a lizardman..
Posted: Mon Oct 12, 2009 1:56 pm
by Isaac
That would have been the zbrush artist Darktalyn1.
Posted: Mon Oct 12, 2009 2:32 pm
by Foil
Yep, it was Darktalyn as I recall. That was some
excellent work. He built that guy from the ground up; he did the modelling, shading, texturing, everything. I think he got an award for it.
I don't see the thread... anyone happen to have the link? [Edit:
Found it.]
Posted: Mon Oct 12, 2009 2:49 pm
by Duper
yeah, he got first place in his category.
Also, you see parts of his design crop up in new WoW content.
![Smile :)](./images/smilies/icon_smile.gif)
Way to Go Dark!!
(Thanks Foil, you rock!)
Re:
Posted: Mon Oct 12, 2009 4:51 pm
by Insurrectionist
Posted: Mon Oct 12, 2009 5:01 pm
by Foil
Insurrectionist,
I know you did the Freelancer planet models/textures. (For those who haven't seen them, they're far better than the default ones in the game.)
Did you also build the models for those buildings?
Posted: Mon Oct 12, 2009 5:03 pm
by Insurrectionist
Yes I modeled them in 3ds Max 8 sp3. Flat sided walls are easy to do.
Posted: Mon Oct 12, 2009 7:23 pm
by Insurrectionist
Here is a planet made in Photoshop.
Next post I'll recreate it in 3ds Max. Might take a while to complete. After I complete it, would any one like the .3ds or .obj file and textures to use for their stuff?
Posted: Tue Oct 13, 2009 1:19 am
by DarkHorse
Making a planet only takes a couple hours, actually. Two or three textured spheres.
DT's an outstanding artist. I don't know how much easier ZBrush makes the sculpting part of that; I've never used it myself but I've seen it used, and I get the impression you have to be good with clay to really work ZBrush. It takes a damn lot of practice to be able to do textures that well, though. I use all the same tools but I haven't got the same feel for colour by a long shot.
I should actually make a habit of life drawing and painting; that would help a lot.
Posted: Tue Oct 13, 2009 3:41 am
by Insurrectionist
So, I can see now I'll never measure up to you guy's hero so I guess I'll move on.
Posted: Tue Oct 13, 2009 8:58 am
by BUBBALOU
Insurrectionist, I appreciate you posting your works.... Thanks
Very Bad Form Darkhorse - that's now strike 2 for you, keep it up!
Posted: Tue Oct 13, 2009 9:14 am
by Sirius
I don't think anyone's trying to belittle your work, Insurrectionist.
Re:
Posted: Tue Oct 13, 2009 9:33 am
by Isaac
There will always be people who think the art you do can be done with the push of a few buttons. Especially those who don't use a computer will see your tools being the equivalent to an excavator building a sand castle. And they're right. The computer its self can be your partner in developing new projects. What I hate is if you do your job well, people might not see the time you put into something. This page of this thread is an example of people not understanding that. And even if part of the work was from something else, the rest of it is still you and your time.
Also, I think you might be a better texture artist than Darktalyn1. If I needed models textured it would be fun having you work with me.
TO THE OTHER PEOPLE IN THIS THREAD:
If you want to encourage a different kind of work from someone don't do it in a negative way. Simply ask them to do it.
Re:
Posted: Tue Oct 13, 2009 2:32 pm
by DarkHorse
Isaac wrote:There will always be people who think the art you do can be done with the push of a few buttons. Especially those who don't use a computer will see your tools being the equivalent to an excavator building a sand castle. And they're right. The computer its self can be your partner in developing new projects. What I hate is if you do your job well, people might not see the time you put into something. This page of this thread is an example of people not understanding that. And even if part of the work was from something else, the rest of it is still you and your time.
I find that the ones who know more about it are less easily impressed. It does get to a point where you know it's not really that much work to do something, but it still looks good when you've done it... and just sticking to doing stuff that's "hard" and "skillful" has nothing to do with making beautiful art.
So you just throw all that out the window and go for the look you want.
Bubba, you can forget your silly 'strikes', no-one's listening.
Re:
Posted: Tue Oct 13, 2009 2:55 pm
by Isaac
DarkHorse wrote:I find that the ones who know more about it are less easily impressed.
Yet he's impressed me anyway.
DarkHorse wrote:It does get to a point where you know it's not really that much work to do something,
It's those who aren't artists think this. You can draw 2 strokes on a page and try to show a realistic human. And who knows how many times you will retry. The final drawing will still look easy even after several hundred tries.
DarkHorse wrote:///go for the look you want. /// it still looks good when you've done it...
That's all that you needed to say.
DarkHorse wrote:Bubba, you can forget your silly 'strikes', no-one's listening.
hhaha. I muted him. The forum has been great ever since.
Posted: Wed Oct 14, 2009 12:01 am
by DarkHorse
I get you regarding drawing on paper. It gets easier for the individual artist, but you can't just make a formula to draw a perfect face with no previous knowledge. However, a lot of 3D stuff you can just follow a sequence of button presses.
I don't mind that. It saves time. Bryce has great glass materials that you can just slap on a model and render. No need to waste time setting up a complicated shader network as in Maya; granted you can download someone else's shader and use that, but that still leaves you in the lurch if you need to adjust it and don't know how.
And maybe people who have an understanding of how light reflects, refracts and so on are better technical artists, but technical skills change. When technology made type-setting a trivial task that anyone could do, the only thing left in the end was the idea.
Re:
Posted: Thu Oct 15, 2009 1:09 am
by AlphaDoG
Insurrectionist wrote:So, I can see now I'll never measure up to you guy's hero so I guess I'll move on.
Don't let one comment bring you to that bro!
Show them what you are up to.
Posted: Thu Oct 15, 2009 6:12 am
by Insurrectionist
Posted: Thu Oct 15, 2009 6:32 am
by Isaac
HAHA! That's great!!!!
Posted: Fri Oct 16, 2009 5:12 am
by Insurrectionist
Posted: Fri Oct 16, 2009 6:54 am
by Isaac
lol
Hey is that the troll from lord of the rings?
Nice scene. It's funny.
Posted: Fri Oct 16, 2009 8:28 am
by Thenior
Nice scene.
What software are you using to render? Basic spec/bump maps would go a long way.
Posted: Sun Oct 18, 2009 8:01 am
by Insurrectionist
Those are some of my first renders with poser.
I just don't know if I can use the software right though. This scene is giving me troubles.
http://webpages.charter.net/insurrectio ... htning.wmv
You know how just a few clicks can bring out a scene in 3ds Max. It's not like you have to know how to use a the program to get a scene to animate and add sound. Right Darkhorse. Yes all elements to this animation is my doing.
Posted: Sun Mar 21, 2010 10:15 am
by Insurrectionist
Posted: Sun Mar 21, 2010 3:18 pm
by Isaac
Very nice. Probably my fav so far.
Posted: Tue Mar 23, 2010 4:40 am
by Insurrectionist