Spidey wrote:Also, never underestimate the ability to restart production, of whatever in a time of war.
It doesn't work that way. It's not as though the blueprints get put on a shelf and can be pulled out again at any later date. Any given piece of techology exists within a technological ecosystem that changes over time.
For example, a lot of games I used to be able to play don't run on modern hardware. Even though I have the programs untouched and unchanged, even if I could acquire the source code and recompile them on modern systems, they don't work. They depend on hardware I can't buy anymore, sometimes on software I can't get anymore. They're dead. To resurrect them, the easiest route is either to write an emulator for the hardware or just reverse-engineer the software. It sure isn't to find all the pieces necessary to get the old system working.
Specialized techology has that problem, only on a whole other level.
Technical debt can accrue at an astonishing rate, even on a living, breathing program. Your hardware can go from being cutting edge to being hard to find to being not available, all before you go into full production. Sometime during that process, while you still have all the engineers who understand how everything fits together, you migrate to a new solution. It happens with hardware in the software world. It happens with languages in the software world. It happens with materials and processes and engineering techniques and all manner of stuff.
Now imagine something that's been sitting on the shelf for ten years unmaintained. The computers it used to run on cannot be found anywhere. The system you have doesn't boot right and the one guy who used to know how to make it work (whose fuzzy notes you can't quite follow) has since become a missionary and lives in Papua New Guinea. The software team has been scattered to the four winds; together, ten years ago, they would have found it a challenge to move the software to a new platform. Today you cannot even find software engineers who will work in that language. At all.
The folks who made the parts have gone on to other things. The processes were similarly shelved, and are similarly hard to rehabilitate. Their experts work on other things now, or are gone. The tactical world has been marching along as fast as the technological world (faster, maybe), and the system needs some tweaks to handle the new battlefield environment well. The old specs are full of cryptic requirements, stating tolerences on parts that your current crop of engineers are scratching their heads over. Are they nonsense? Defunct? A result of subtle testing or obsolete standards? The folks who could tell you are long gone. If you're lucky, they left a name on the documents. A manufacturing process can't be performed anymore, at least not cheaply; will a modern equivalent work? The specs were written before it existed, the parts untested. No one can tell you if it'll work.
See, these techologies are old before they're even born. That's the nature of the business. They're always in deep technical debt during production. Trying to rebuild them after shelving for a while is like trying to repair an old car or rehabilitate old software. Only on a massive scale.
That's really what this was about. Early this year was supposed to be when industry needed to order long lead parts for the next batch. If you don't order them, the folks who make them stop. And then it becomes a shelved technology problem. The government bought a little time for the decision by ordering some spare parts and just a couple more . . . but that only buys you a little time. We're at the crucial "buy more or end the program" juncture.
Spidey wrote:I’m pretty sure the Air Force only ordered 183 of these badboys anyway, so I can’t see the fuss.
That isn't so. The initial order was for over 300, and for a long time folks were saying the minimum number they needed was
381. That number isn't pulled out of thin air.
The page I linked wrote:The Air Force states a need for one squadron of 24 F-22A aircraft for each of the 10 Air Expeditionary Forces, the planned organization of the Air Force aircraft and personnel for operations and deployments. This requirement was established to carry out missions including support in major regional conflicts, home land security, and others. According to the Air Force, this requires a total of 381 F-22As, 240 primary aircraft and 141 aircraft for training, attrition, and to allow for periodic aircraft depot maintenance. The Air Force stated that if all 381 aircraft are acquired, the Air Force could retire about 566 legacy aircraft; if not, several billions of modification dollars will be required to extend their structural life to keep them operational.
I don't know what changed with those numbers. I'm kind of curiously waiting the next QDR to see where they're going with this. On the one hand, it could just be a manifestation of the tendency of the DOD to focus too heavily on the problem at hand--COIN between major wars. And that may not be a bad thing; it avoids wasting money on problems you're not actively solving, but it does have a strategic cost. On the other hand, they've been talking about going to an all- or mostly- drones fleet for a while now; a lot of folks think Raptor will be the last and greatest of the manned fighters. (JSF so totally
does not count.) So maybe they know something I don't.
Sergeant Thorne wrote:tunnelcat wrote:I'm confused. Why do we need a large number of expensive F-22 Raptors when terrorists don't have fighters of their own? Wouldn't the money be better spent on more mobile Special Ops Forces and better intelligence gathering? Last I looked, modern warfare has to deal with a new type of foe that is spread out worldwide and hard to find.
We could conceivably be at war with a full-fledged world power, if things go the wrong way with, say, Iran (or North Korea). Some might not think it's probable, but it's certainly in the realm of possibility.
Indeed. The surest way to achieve peace is to be ready for war. Most of us have grown up in a world with a single non-aggressive superpower, which is naturally peaceful. But you only have to take away a little bit of the 'power' part before war becomes the natural state. I like peace through strength. I think it's a relatively efficient and bloodless strategy.
Raptor's good at it, by the way. It's by far the scariest thing in the sky, an extremely destabilizing force. Nobody, nobody, nobody wants to fight it. Just sitting on the tarmac, it prevents war.
Spidey wrote:we need to build smaller fleets more regularly.
Say…100 or so every 10 years, keeping the fleets up to date & leading edge
. . . 8 to 10 years seems doable. (I would bet on less)
So every decade you could have a new fighter in production, instead of waiting for the entire fleet to become obsolete, then starting again.
Acura used these techniques to design their new P1...pretty spiffy.
Hmm. Well, a car is not a fighter jet. I know the auto industry is supposed to be the cutting edge place for systems engineering right now, but the problems are just not the same complexity. I mean, Agile folks will tell you that a lot of web technologies are updated on a monthly cycle, and for projects like that, I'm sure it works well. That doesn't mean you can release a new operating system once a month if you follow their methodologies.
It really depends on the scale of the project. For little UAVs, ten years might be realisitc from cradle to grave. But "build lots of crappy aircraft" is the Soviet way. "Build a few invincible platforms" is more the American philosophy. And for something that's not a toy -- some highly integrated avionics project like, say, AWACS -- ten years would be crazy ambitious.
Let me put it to you this way: my favorite program was a little DARPA project--nontrivial, but still something folks called a "go-cart of an aircraft". It was a dream-team of engineers and experts, together with great corporate support and systems enginering, and an extremely aggressive schedule. We were trying to get techology to market in a certain window, and everyone from executive management through the guys on the floor believed in the urgency of it. I really don't think it could have happened faster. Six years in, we were wrapping up prototype A, and midway through the design of prototype B. It'd have been another four or five before we could do full scale production.
A medium system and a dream team would've missed your ten year mark. I'm not saying it couldn't be done in a space race kind of scenario. Just that the pace has less to do with engineers dragging their feet and more to do with the fact that the systems are complex and the problems are hard.
At any rate, you don't need to produce new systems on an arbitrary schedule. Sometimes retrofitting an old craft will do you just fine, and it's often cheaper than designing a new one. (The modularity that enables that is already done to the nth degree, if you ask me--Mil standards, COTS technology, line replaceable units. Or, look at something like JTRS, for a crazy over-the-top example; I think it's
too modular to be practical!). So to some degree, we already take that approach where it's sensible, but it's no panacea. The problems are still hard.
I wouldn't muck with arbitrary technical demands for new platforms. Procurement the way it is now, with the exception of political entanglements, works: the proposals are driven by tactical need, folks propose solutions old and new (sometimes a retrofit old system, sometimes a design from scratch), and the solutions are judged on cost and risk and effectiveness. I think that's as it should be. Systems are upgraded when that'll work, and new systems are built when they're the cheapest option that does what you need. The current fifteen to twenty-five year tempo isn't legislated, it's a natural result of looking for solutions to problems. I judge it to be about right given the tradeoff between the complexity of a redesign and the pace at which the techological and tactical worlds march along.
Which kind of comes full circle in this discussion. I don't know whether ending F-22 was a good idea or a bad one. It depends on why they did it and how they plan to fill the role in the future. It's significantly fewer jets than the Air Force had said they wanted, and that concerns me. And I worry that it's a result of folks who are too busy watching counterterrorism stories in Iraq, and not paying enough attention to near peer countries (that being a well-known euphemism for China and sometimes Russia). It's not exactly a reversible decision, and keeping the production line open at a low level isn't
that expensive. But then again, the outcry against it has been mostly from politicians who want to keep jobs (a sorry argument for keeping any program), and from
pilots who wanted to fly it. Not very credible sources if you ask me, so . . . I don't know. The folks who do that strategic stuff for a living haven't been making a lot of noise, at least not that I see or in public, and I'm not really one to second-guess what's going on there.