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Matcen bug
Posted: Sun Jul 04, 2004 4:45 pm
by Diedel
Dark Falcon,
can you give me a level and the exact procedure that leads to DLE-XP turning all cubes into robot makers? I cannot reproduce that bug.
Btw, there is a new version of DLE-XP available on my Descent site, containing an improved, stabler undo system and another small fix.
Diedel
Posted: Sun Jul 04, 2004 8:19 pm
by Sapphire Wolf
Ok!
I'll build a sample level.
Posted: Fri Jul 09, 2004 5:06 am
by Diedel
New version of DLE-XP available, fixing a (newly introduced) bug in the lighting routines.
Posted: Fri Jul 09, 2004 1:22 pm
by Sapphire Wolf
Wait, one thing, In the preference thing, you frogot to add the Mine Name thing, so you can rename your mine that you built.
Posted: Fri Jul 09, 2004 1:52 pm
by Diedel
What about the sample level with the matcen bug?
Update: Missing level name added to mission tool. Will only be updated though when saving the level (not when saving the mission file).
Posted: Fri Jul 09, 2004 3:41 pm
by Sapphire Wolf
Diedel wrote:What about the sample level with the matcen bug?
Update: Missing level name added to mission tool. Will only be updated though when saving the level (not when saving the mission file).
Be patient, please.
Wait a minute, I think the matcen bug has been fixed.
I don't know who did this but it worked! maybe.
Posted: Fri Jul 09, 2004 4:39 pm
by Diedel
I think the matcen bug was caused by the faulty undo function, which I had completely rewritten recently due to other severe bugs and even spurious program crashes it had caused.
Posted: Fri Jul 09, 2004 5:23 pm
by Sapphire Wolf
One thing, If you save a stand alone rl2 file and load another level and you reload the rl2 that you saved, all the cubes will be matcens. Or if you save and quit and reopen dle-xp and reload the saved rl2, all the cubes will be matcens.
Posted: Sat Jul 10, 2004 2:14 am
by Diedel
Well ... I tried several times, but cannot reproduce this problem either.