They fixed all the bugs in D3? When did this happen?SuzyQ wrote:It's ok for now. We all remember when D3 went up on the air. it was full of bugs in time they fixed all of it. Except the down time from PXO
Core Decision Portal
Moderator: Do_Checkor
Proof
If we had just shown you concept art or logs then you would have said that it didn't mean anything. Instead we show you a screen shot and you say that it means too little. Either way its not our problem.
Sincerely,
Zachary Briggs, Executive Producer
HighOctane Software
Sincerely,
Zachary Briggs, Executive Producer
HighOctane Software
Bug Kevin Bentley to release it. The Windows version is done, has been done for a long time...Grendel wrote:1.5 patch -- now, if we could get it somehow ..Suncho wrote:They fixed all the bugs in D3? When did this happen?
How soon until we start seeing screenshots of the levels?zbriggs wrote:If we had just shown you concept art or logs then you would have said that it didn't mean anything. Instead we show you a screen shot and you say that it means too little. Either way its not our problem.
- BlueFlames
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Got a fickle bunch here.If we had just shown you concept art or logs then you would have said that it didn't mean anything. Instead we show you a screen shot and you say that it means too little.
I appreciate the screenshots because they show that there's working code laid down. Sure, the textures are too pink and the walls are way over bump-mapped, but those are details to be fixed later. The screenshots demonstrate that this game is past the stage of wishful thinking on the part of some wannabe developers. No longer am I asking myself, "Are these a bunch of Descent newbies just getting us excited over nothing?" and worrying that the answer could be 'yes.' Now, all I'm worried about is feature-creep pushing the game's release date back to 'when Duke Nukem Forever comes out.'
Concept art really wouldn't have meant anything or told me anything, besides the fact that you've got ideas. Ideas are great, but they don't spontaneously turn into games. (If they did, I'd be a one-man development house the likes of which has never been seen before, but life's a ★■◆●.) In order to satisfy my skepticism, the screenshots were really necessary.
Of course, now that I know there's some capable programmers working on this game, seeing more would be nice. Since it's obviously too early in development to ask for screenshots representative of final models and scenes, some concept artwork could fill the void for a while.
I'm glad to know there's a game behind the hype. Sure, it's not a feast for the eyes (yet), but I'll hold judgement until I get my hands on a playable demo. Six degrees of freedom are still all I ask, even if it's zero-g chimps flinging poo through puke-pink levels.
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