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Posted: Sun Nov 06, 2005 9:08 am
by Image
Posted: Sun Nov 06, 2005 5:43 pm
by Image
Celler's almost done
Posted: Tue Nov 08, 2005 8:32 pm
by Pumo
The screens looks nice. I think is a good work
However, although this is a D2X-W32 issue, in the green lighted room, the lights and the door seems completely white lighted!
I know i've (and another user too) already said that issue in the D2X-W32 Bug report thread but well, i hope that issue can get fixed soon.
But anyway, the level seems pretty cool!
Posted: Wed Nov 09, 2005 2:48 am
by Diedel
Hm. Maybe DLE-XP simply doesn't light passable walls, failing to see there are not simply two segments connected and an open side, but that something
is in that side ...
... will look into this.
Posted: Wed Nov 09, 2005 7:25 pm
by Pumo
In fact, D2X-W32 are so good, that for me it's almost perfect now. If that light problem is related to DLE-XP instead of D2X, then D2X-W32 is already perfect
Actually, that was the real and unique real problem i see on D2X-W32 levels: Secondary textures (just like doors and lamps) doesn't seem afected by colored lights. But if that can be fixed, then D2X-W32 would be the best Descent version ever!!
Anyway, i think i'm kind of off-topic now.
BTW, how the progress of Burp 1, the SP version, goes by this time?
Edit: I see the newest version of D2X-W32 and the light issue is fixed now! Good work Diedel!
Posted: Thu Nov 10, 2005 5:51 pm
by Image
Burp 1 is already done, and I have alot of outdoor work to be doin on Burp 2, and even MORE work on Burp 3; seeing as in 3 I can never seem to create the effect I want and end up shleesing off and making something cheaper, therefor making room after room to try and get it right
The main problem is, I see a way to do something easier and go for it
Posted: Wed Nov 16, 2005 3:31 pm
by Image
Added to the third room in Burp 3:
Posted: Tue Nov 22, 2005 3:47 pm
by Image
New room
This is the latest picy, but D2X-XL can't handle the cubecount
Posted: Wed Nov 23, 2005 12:29 am
by Sirius
Looking at the image, it seems you've used more cubes in some places than you had to (but I can't see behind the ship, so I'm not perfectly sure about that).
But in general, you're probably right - D2X-XL slows down significantly once you pass a couple hundred cubes in view or so.
Posted: Thu Nov 24, 2005 8:30 am
by Image
Well,
almost all of them are necessary...I may have added a few on the right and left walls of the room where I didn't need to, meaning I could'v simply streatched them to be that far