Jeff250 wrote:Design would not necessitate a falsity of evolution.
Absolutely granted. And also, if I have not made myself clear, I believe in Natural Selection and Evolution.
We should separate the issue of whether a scientific theory is true from the philosophical implications of that theory.
When Darwin published "Origin of the Species" and proposed Natural Selection as a mechanisim for Evolution. His theory was attacked, NOT primarily because people had objections to the science, but because people objected to the philosophical implication of that theory. Philisophical implications are NOT science. Darwin's theory of Natural Selection DID open up a nice hole for Naturalist to explain the universe without needing a God. But that has nothing to do with the science. Other philosophies will interpret the "grand meaning" behind evolution differently. We must not judge science based on philosophy.
ID is a science that has serious philosophical implications. As has been pointed out, ID does not REQUIRE that a supernatural being designed our universe. THAT is a philisophical conclusion. One that can be disputed by people with other philosophies. The Arthur C. Clark explanation is always viable. No supreme being, just advanced aliens who helped life along, or even jump started our entire universe. The philisophical implications of finding design at the molecular level in life, are philosophy, not science. They can be argued by philosphers for years and no agreement need be reached.
But when judging the SCIENCE of ID, we must be careful not to make the same mistake that was made with Natural Selection. We must not reject the science because of any philosophy it might imply. Behe's argument, that irreducibly complex machines violate the basic requirements of Natural Selection is sound scientifically. Whatever it's implications.
Please note, it is NOT complexity that is the problem. It's IRREDUCIBLY complexity. This post is getting long, but we need an example here.
lets compare two mouse traps, one of which is irreducibly complex, and the other not.
Trap 1: A large bucket half full of water, a wooden ramp leads up to the edge and a hinged arm leads out over the bucket. The end of the arm is baited with cheese. When a mouse crawls out on the arm to get the cheese, it's weight causes the arm to tip and dump the mouse into the water where it drowns. This is a fairly complex trap, but is it irreducibly complex? No. Lets come up with an evolutionary scenario for it.
I want to catch mice, so I'm going to "evolve" a mouse trap in my storage building by multiplying anything that actually catches a mouse. (I'm "Natural Selection" in this scenario.)
So, could an empty bucket, all by itself, catch a mouse? Well, they HAVE at my house. Not very often, but it does happen. so it's possible a bucket sitting in my shed might catch a mouse, so I duplicate it and fill my shed with lots of empty buckets.
My roof might leak, and one of the buckets fills half way up with rain water. Now mice that fall in drown instead of trying to jump out. More dead mice in that bucket, So I fill all the buckets half-way with rain water.
Now suppose a broom falls against the side of one of the buckets? Now the mice have a path up to the bucket, so that bucket will catch more mice, I duplicate it and now we have lots of buckets with a broom leaning against them.
One of the brooms happens to get broken. Now any mouse crawling to the end of the broom handle will cause the broken end to tip and drop it into the bucket. My mouse trap is getting quite efficient, I break ALL the broom handles in the same way.
And for the last step, one day, I'm eating my lunch and a piece of cheese falls off my sandwich and lands on the end of one of the broken broom sticks. Now we have the complete trap, bucket, water, ramp, hinged arm, and bait.
Is this scenario very likely? No. But it is POSSIBLE, each step provided an advantage over the step before it. This system CAN evolve, it is not irreducibly complex.
BUT, for Trap 2: lets look at the more typical victor snap mouse trap. If you take off the spring, or the hammer, or the trigger, or the bar, or the base, if ANY one of those parts is missing or damaged or misplaced, your trap will NOT catch any mice. Even supposing I had all of the exactly correct parts, hundreds of them, and put them into a big box and shook them around, I would never catch a single mouse. A wooden base falling flat onto the desk will NOT catch mice. If a spring and a hammer happen to get tangled together in the right way, (unlikely, but lets just assume it happens) it will still NOT catch mice. NOTHING short of the complete mousetrap, with every part (you can leave out the bait, but that's it), assembled correctly, will ever catch a mouse. Heck, at my house, even WITH all the parts they seldom catch mice.
You can not evolve such a system, because there is NO advantage to it until it is ALL there and in working order, and evolution can only build things one step at a time. In nature, we have found just such irreducibly complex systems. The cilium, the flagellum, etc. These system are not only useless without every single part, but actually detrimental. You can read more about them at
http://www.arn.org/docs/behe/mb_idfrombiochemistry.htm
THIS is what ID is about. That is the science we should judge.