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Posted: Mon Jul 24, 2006 2:35 am
by Sirius
True enough. Would also like to see a system that allows side-by-side autogenerated tunnels to line up.
Posted: Mon Jul 24, 2006 5:31 am
by Diedel
The best thing to use is the block builder DBB.
Posted: Wed Oct 04, 2006 10:45 pm
by Aus-RED-5
DLE-XP v 1.5.50
---------------------------------
Fuel Centers - Max 70.
Suggestion:
Fuel Centers - Max 100.
Please.
Posted: Sat Oct 07, 2006 2:42 pm
by Diedel
Why so humble?
Let's round this up a little:
350 fuel centers
100 robot generators
for D2X-XL levels.
Posted: Sat Oct 07, 2006 10:12 pm
by Aus-RED-5
hehe, what ever you feel is fair.
I just need a bit more for my lvl.
94 Fuel Centers is what I need.
Thanks for the upgrade.
Posted: Sun Oct 08, 2006 5:33 am
by Diedel
For you - everything.
Posted: Fri Oct 13, 2006 7:59 pm
by Theftbot
A tool that will line up selected points to a certain axis(X,Y,Z) would be helpful
Also if it isnt too hard a object positioning system
Posted: Mon Mar 05, 2007 11:09 am
by Sniper
Mr. Diedel, are you still taking requests? I currently do not have any requests but I am just wondering what your status was on this since the last post was last year.
Posted: Tue Mar 06, 2007 2:02 pm
by Sirius
I don't think he's still posting on the DBB. Probably best to e-mail or track down on SourceForge.
Posted: Sat Mar 10, 2007 6:51 pm
by Diedel
You can post DLE-XP bug reports and feature requests in the D2X-XL project on Sourceforge.net.
Posted: Wed Jun 17, 2009 6:05 pm
by Lobber
I wanted to mention that I love DLE-XP. It has revitalized Descent. I have recently created two brand new descent levels, Super Collider Obelisk for D1 and Super Collider Obelisk for D2. People in Kali are playing these levels.
The greatest thing you created in DLE by far is, the UNDO command. I've made so many mistakes, and without UNDO, I would have had to reload the level from a previous save multiple times. DMB2's UNDO function never worked and could never be relied upon.
That being said, I think it is fantastic how DLE has surpassed DMB2. However, there are some things you could add that would make DLE the one and only editor you would ever need:
Merge and incorporate into DLE all of the smaller programs that people sometimes use such as:
Descent Block Builder
256ed
Briefed
Cob2pm
Demdosb2
GXEDIT
mid2hmp
pmview
rboted
DTX
HAXEDIT
Anything else you can think of.
I'd like to be able to custom build new levels with just one editor, rather than scour the net looking for those hard to find files and then piece mealing the whole thing together from multiple sources.
Specifically, It would be nice to be able to edit sound effects, weapons, robots, DOORS, etc, within DLE.
You asked for suggestions. There is my suggestion.
Posted: Wed Jun 17, 2009 7:06 pm
by Sirius
This would be awesome to see happen but unfortunately it's so much work the chances are minimal at best. That said, DLE-XP is open-source now (happened about a month ago) so maybe it's more likely than I think...
Re: DLE-XP suggestions thread
Posted: Fri Jul 12, 2013 11:04 am
by LightWolf
Can you make a trigger that, when tripped, you are stripped down to your preloads, and reduced to 0 energy, and if you have a gauss cannon or a vulcan cannon preloaded, 0 vulcan ammo?
Re: DLE-XP suggestions thread
Posted: Sun Jul 14, 2013 10:47 am
by Xfing
4 year necro. Hahaha bro, for realz.
Re: DLE-XP suggestions thread
Posted: Wed Jul 24, 2013 9:53 am
by BUBBALOU
These two forums should just be locked and set to read only
Then add a hard link to
D2X-XL site and respective
DLE-XP sub forum
There really is not a point for active posting here in the past two years. not to mention the constant necro's which only leads to a post with a link to those pages anyway