Re:
Posted: Tue Apr 18, 2006 7:49 am
Many of the questions you have asked have are not at the point of a concrete decision.Skyalmian wrote: 10. Screen shaking has bothered some in Descent 3 thanks to high framerates nowadays and that everything destroyed causes it. I'm guessing there will be some screen shaking, but hopefully not on an annoying level?
11. Automap, and if so, will it be wireframe, flatshaded, or allow for both?
12.0. Multiplayer administrator commands... what kinds can we expect? As we all know, Descent 3's lacked in that department while custom admin tools for games like Counter-Strike allowed for abusive admins to do everything from muting a player to burying or jailing him.
12.1. A 'Mute Player' option? (This would be Heavenly...)
13. We won't expect to see any weakling weapons like Descent 3's EMD Cannon (post-update version, not the original 1.0), Napalm Cannon, and Proximity Mine, will we? Everything should have a concrete purpose.
14. If there is a CTF multiplayer mode, can we drop the flag?
In answer to question 13, naturally we want purpose and balance to every weapon.
In answer to 14, yes you will be able to drop the flag. You may even be able to eject it some distance, like Halo, though this is something that has not come to a final conclusion.