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Posted: Sun May 07, 2006 7:30 am
by zico
Next version that comes out will be a bugfix version.
Then I go along with the joystick stuff in D1X-R and - if someone reports me something - D2X-R.
Posted: Sun May 07, 2006 2:52 pm
by Duper
just or a FYI, I hve not trouble at all with the D2 version. It's running very smoothly. I need to try it ou on Kali.
Posted: Fri May 26, 2006 11:43 am
by BUBBALOU
Status of mutiple joystick support???
specsheet on bottom of box : Supports 1 or 2 Joysticks
Take your time eye candy is nice , but core features and gameplay is a requirement
Re:
Posted: Fri May 26, 2006 1:38 pm
by Ferno
BUBBALOU wrote:Status of mutiple joystick support???
In, tested, and is okay.
Posted: Mon May 29, 2006 7:57 am
by BUBBALOU
send it my way so i can test it!!!
I have lots of
multiple controller configs (not all used in descent), as you already know ferno.
But having a second stick and just testing it once in a game is not considered working
Posted: Mon May 29, 2006 9:28 am
by KoolBear
I spent 4-5 hours yesterday trying to get my 3d pro reconized in D1X to no avail.
I am running WinXP, Grendel's 3DVert w/3D Pro
I tried both versions ...
d1x-rebirth_v0.42-win.zip
d1x-rebirth_v0.40-win.zip
I also tried to get joystick in the other d1x
d1x_142.zip
d1x143mw.exe
d1x143_oglmw.exe
Does anyone have D1X player file running a 3D Pro or better yet Grendel USB Convert w/3d pro that they can share with me?
Regards,
KB
Posted: Mon May 29, 2006 1:39 pm
by Neumaennl
I have 4 \"Joysticks\": (a Steering Wheel, a Gravis Phoenix, a GamePad and a SpaceOrb) and there are several games that will only work with one or two Joysticks active - so I deactivate the the Joysticks I don't need in the Control Panel when I want to play these games - dunno if this will help with DXX, tho - just a suggestion you might want to try out...
Posted: Mon May 29, 2006 6:58 pm
by BUBBALOU
Im talking D1X-rebirth not D2
Posted: Sun Jun 11, 2006 3:46 pm
by Junior Pilot
My game crashes during one of the demos (descent.dem). It seems to happen right about when the player's shields run out.
EDIT: Also, in the original campaign, you can start on any level up to 27! I haven't even started on it in D1X-Rebirth yet!
EDIT 2: And it also crashes when I try to start Level 1 of the main campaign.
Posted: Sun Aug 06, 2006 3:39 pm
by Fusion
Ok here is my issues( prob already mentioned.)
Specs: SW3DP, using Gren's adaptor
XP Pro
1.
App1X rebirth
Source zip file: d1x-rebirth_v0.42-win
Issue: X,Y, and R either bonkers or non programable. Up/Down seem to be rigged in the Left/Right direction axis, have no Up/Down or Bank at all.
2.
App:d1x142_oglmx
Source zip file: d1x_142
Issue:Screen size- game is in little window, dos technobable is large screen. Can't get game screen to go higher than 640x480 w/ or w/o fullscreen option selected.
Controls- Game doesn't remember key or joy settings, reverts to defaults(key settings blank, joy settings= all axis=X1, all buttons=button 1.
Now what? Do I have to use Diedel's D2X app to play D1?
Fus
Posted: Tue Aug 08, 2006 5:53 pm
by Image
The game crashes when I fire a missile with the right mouse button
All I have changed in the d2x.ini file is
-gl_reticle 0. I think I'm using version 0.42 so I'll update and see if it works
^ seems to have stopped o.O
Also I noticed something else that crashes it. I have an illusional wall that, when flown through the illusional side, is a trigger that \"closes\" a wall on the opposite side of that wall that you flew though. It starts to close then it dies
Posted: Sun Aug 27, 2006 6:21 pm
by zico
He folks.
I'm not dead yet
Was very busy for the last months but I'm working now on a new version for a long time. Many things will change, all your bugs are noticed and I hope I can provide something better next time.
Again:
PLEASE sorry for all current bugs you have. DXX-Rebirth is still a hobby for me and since I need to fit it into my normal life I just can't do the work a professional coder could do. So progress may be a bit slow ...
Please keep that in mind - next version is coming up and will provide new improvements - especially in stability, joystick interface, sound system, resolutions-releated code and linux improvements.
Posted: Tue Jan 16, 2007 7:06 pm
by Tankie2
Another bug I think.
I just joined a game using 1.40 where everyone was using D1X 1.50 (rebirth), the host had not enabled the D1X mode so of course I tried to give the /D1X command to toggle D1X mode (and spew control) and it did not take. Everyone in the game was using D1X 1 so it should have worked, then /shortpackets command could aalso be given to enable shortpackets for everyone. I followed this procedure and got the proper messages back but it didn't take. Given a second time a few seconds later no confirmation was given. I do not know if others in the game got hud messages that they recieved a D1X configuration from me, but they should have. I know that when you and I were testing on Kali I got these D1X config notices on my HUD display from you when you used the CTL+N game master menu. We should have tried the commands with the f8 menu also with the handicap features and slash commands, these consist of: /shortpackets, /altvulcan, /D1X, /ban, /unban, <playername>:HANDICAP <value>, /kick, /discon and so on, just to name a few.
I will try this again when I have an oppurtunity in a two player game but initial impression is this feature doesn't work. Note that this D1X initialising command (/D1X) doesn't work if someone is in with the original dos executable so it is possible a non D1X or XL user may have been in the game previously. Does anyone know if XL reports as a D1X version when you hit pause during a game? If so there may have been XL in the game and the other executables detect XL as uncompatible with D1X mode.
I hope this bug report is of some use. Let me know if if there is anything I can do to help.
By the way, Welcome to Kali, Zico. It was nice visiting with you and discussing the project.
When ever you need a break from coding come on down and play a game.
All code and no joy could make Zico a dull boy.
Luv ya,
Tankie2
Re:
Posted: Fri Jan 26, 2007 5:05 pm
by flip
I also have experienced a problem with screen flashes as a powerup is picked up. I realise that that is an original part of the game but I'm not sure that the degree of the flash is normal. If I run over several powerups at one time my screen is obscured almost to the point of being hit with a couple of flash missles.In that time I find it nearly impossible to acquire my target.
Posted: Sat Jan 27, 2007 4:02 am
by Diedel
What does that D1X enable command do?
I had this extreme screen flashing bug when picking up several powerups in D2X-XL too (a looooong time ago, when it was still D2X-W32 in its early stages). Dunno how I fixed it, but I think it must come from the original D1X/D2X code.
You may also want to read
this thread about short packets and packets per seconds.
Re:
Posted: Sat Jan 27, 2007 4:52 am
by zico
flip wrote:I also have experienced a problem with screen flashes as a powerup is picked up. I realise that that is an original part of the game but I'm not sure that the degree of the flash is normal. If I run over several powerups at one time my screen is obscured almost to the point of being hit with a couple of flash missles.In that time I find it nearly impossible to acquire my target.
I had this problem the time when the game still used SDL_gammaramp. But that was for D2X only. v0.50 should not do this anymore.
At least it should not flash completly to white - even with the highest gamma level (that's what I can see on my monitor).
However it's right the effect is a bit stronger the more powerups you pick up. I will compare this to what I get on DOSBox and fix if necessary.
Posted: Sun Jan 28, 2007 4:11 pm
by Duper
I wsa trying to host a a COOP game lastnight on Kali with D2xx. When I went to \"more options\" the game crashed and cod'd and Kali came back up just like the game had been exited.
My system didn't lock up and no exe's were left running. Unfortunately no message was displayed.
Has anyone else had this trouble?
Posted: Sun Jan 28, 2007 4:28 pm
by zico
This is known... It's already fixed and if nothing goes wrong there will be a new version VERY soon
Posted: Sun Jan 28, 2007 5:24 pm
by Duper
ok..nice too see you're on top of it.
A side note: i just tried it and D2 worked fine. o_0 definitely time for a reinstall of windows.
Thanks Zico.
Posted: Sun Feb 04, 2007 4:09 am
by Duper
hrm. I'm getting music with the -nomusic command enabled.
Posted: Mon Feb 05, 2007 2:22 am
by Duper
Also, the mission folder doesn't seem to work. Is there a file that needs to be in the main dir? Perhaps i moved it.
Posted: Mon Feb 05, 2007 3:45 am
by Ferno
Check your ini to see if it's specified.
Posted: Mon Feb 05, 2007 3:47 am
by zico
D1X or D2X mission folder?
In D1X the -missiondir command overrides the default directory.
Posted: Mon Feb 05, 2007 1:59 pm
by Duper
oops! sry, i ment d1x. ah, i think it'd diabled in th e ini file then. (duh) It was kinda wierd too. I could see the games in the list, but the game would CTD without hanging when i tired to play any of the levels.
Thanks guys.
Posted: Mon Feb 05, 2007 3:23 pm
by zico
Hm I will do small changes on this thing however (mostly because of D2X) ... I will take a look to this bug then.
Posted: Sat Feb 24, 2007 12:23 pm
by Top Wop
Not a bug, but more along the lines of a feature request. The ability to do direct tcp/ip gaming like in w32. Nothing fancy, just a display of your ip and port when you are at the screen to host your game and the ability for others to connect to you using your IP address. If you can do that, that would be great!
Also, I tired rebirth in Vista, and the axis mappings for the mouse aren't being detected correctly. When I try to do up/down, it detects it correctly, but when I map side to side it still maps it to up and down. Granted Vista is new and im not using this OS exclusively so its not a big deal for me but its just an FYI.
Posted: Sat Feb 24, 2007 7:03 pm
by zico
Okay. What you want is already in D1X. The UDP/IP feature should do that. It's not already implemented to D2X and currently I doubt I will have enough time to do it in a near future...
Actually I tried to play with that code some days ago, but currently no go.
I also can't say so much about the axis mapping on Vista. I still have no copy and I also haven't planned to buy a license ... too much money for a program I basically do not need.
But let's see if I can find something out about this.
Posted: Fri Mar 09, 2007 1:14 pm
by Sniper
I found that when I take screenshots, they come out all black. I see nothing. Load 'em into photoshop and change the levels - nothing. Pure blackness.
And, when I'm in a game, and press ESC or F2 or try to bring up any of the menus, nothing shows up and the screen starts displaying this halo effect. This only happens on my laptop.
Posted: Sat Mar 10, 2007 1:09 am
by MD-2389
How are you trying to take screenshots? Printscreen? Check your video drivers. If that doesn't help, try using fraps.
Posted: Sat Mar 10, 2007 11:17 am
by Sniper
I use the \"printscreen\" buttons. What's 'fraps'? And my video drivers are fine.
What's 'fraps'?
n/m I found it
that works.
Posted: Fri Mar 23, 2007 1:16 pm
by Space-Invader Klein
In version .50, when playing multiplayer udp/ip in a standard level of descent 1 whichever it might be, the song only loops once, and doesn't loop for the rest of the game. I don't know if its a bug or whatnot, but i found it troublesome, i like the music (apart from the changed windows midi fonts). I played from level 2 through 8 or so, and in every level same deal.
Re:
Posted: Fri Mar 23, 2007 5:59 pm
by Aus-RED-5
Space-Invader Klein wrote:In version .50, when playing multiplayer udp/ip in a standard level of descent 1 whichever it might be, the song only loops once, and doesn't loop for the rest of the game. I don't know if its a bug or whatnot, but i found it troublesome, i like the music (apart from the changed windows midi fonts). I played from level 2 through 8 or so, and in every level same deal.
New version has been out since Feb.
Try updating to version .51 and see what happens.
Posted: Fri Apr 13, 2007 6:49 pm
by Star Man Aevum
In version .51 of D2X, the game crashes whenever I want to use the automap in Secret Level 3. It only does this here, as far as I've noticed. Any thoughts on the issue?
Re:
Posted: Sun Apr 15, 2007 10:28 am
by MD-2389
Star Man Aevum wrote:In version .51 of D2X, the game crashes whenever I want to use the automap in Secret Level 3. It only does this here, as far as I've noticed. Any thoughts on the issue?
Was there an error message, or did it dump to windows? What INI settings do you have enabled? (d2x.ini, open with notepad)
Posted: Sun Apr 15, 2007 1:17 pm
by zico
The bug within secret levels is known.
And it's also fixed already. We are currently in Closed Alpha Testing phase and now we are moving to Beta next week. I am just not sure if this will be a Closed or Open Beta test.
Anyways I think the new version will be out in the first week of may.
Posted: Mon Apr 16, 2007 1:07 am
by Star Man Aevum
Yes, there's only been a dump right to Windows. But if it's fixed, then I'll be sure to check out the update in a few weeks.
Posted: Sat May 05, 2007 12:17 am
by Duper
Tried the D2 level \"Creeper\" by Hellfire and none of the custom textures worked. o_0
Oh.. new version .52
Posted: Sat May 05, 2007 3:50 am
by zico
Oh I built a homer with custom textures? I'll check that out.
EDIT:
I re-uploaded the windows package for D2X-Rebirth-0.52 which has that Texture loading bug fixed. Please just download it again, replace the EXE file and it won't happen anymore....
Sorry again.
Posted: Sat May 05, 2007 2:48 pm
by Duper
dude! thanks!
Posted: Sat May 05, 2007 6:43 pm
by Duper
one other small thing. Perhaps this is my vid card.
When the image of the bots begins in the briefing, they get a momentary flash of what reminds me of solarization. ... like in photography. It doesn't last, just a flash and then it disappears.