Neo wrote:Geo-Mod sucks, because it's too easy for people to make a big hole in the floor and for players to get stuck in the floor (or in HighOctane's game's case, the walls and the ceiling, too).
You're not thinking in 3D Neo. You're flying a ship. How could you possibly get stuck in a floor in a hole?
Also, realistic physics aren't always fun. Getting knocked around with matter weapons isn't fun. *cough*Mass Driver*cough* *cough*Vauss*cough* =P
Thats why you impliment this manuver called dodging.
Not to mention that HaX can destroy the floor completely.
Now thats where we get to the fun part. You can help prevent cheating by having the game generate a md5 hash of the table files and levels on the server side. (This doesn't have to be done in real-time. It can be done by the installer, and later the level editor when creating missions, and on startup of the game.) When a player joins a server, the server checks the hash to verify the hash matches. If it doesn't, you don't get to play. Its not a foolproof solution by any means, but it'll help discourage cheating.