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Posted: Sat Jul 22, 2006 12:53 am
by DizzyRox
I see what you mean, I checked it , its dead in the middle, must be the angle.
No this one isnt aniimated yet, its just the cover put on the other one (it was nearly complete).

Posted: Sat Jul 22, 2006 12:56 am
by Aus-RED-5
Thats much better! :)

Now for some input from Diedel. ;)

The trigger probs might have to do with D2x-xl its self. Kinda like the secret door prob a few version back.

Maybe the D2x-xl triggers need to be tweaked for the new textures?

Posted: Sat Jul 22, 2006 3:15 am
by Diedel
The door looks great already, but how about making it look more worn, with some scratches. And rather let it appear flat than convex.

Dizzy,

get DLE-XP v1.5.41, it allows for bigger TGAs (there's still a limit though). Or just put the door in the textures folder, giving it the proper name (door05#0.tga) and inspect it with DLE-XP.

Posted: Sat Jul 22, 2006 10:05 am
by DizzyRox
Good deal on the DLE-Xp ,thanks man..


Perhaps, Somthing more like this on the door 8) Image

Posted: Sat Jul 22, 2006 10:56 am
by Aus-RED-5
Nice. :)

I'd say leave it at that and get that bad boy animated! :P

Posted: Sat Jul 22, 2006 11:06 am
by Diedel
I think it looks like there's some slightly opaque acrylic dome in front of the door ... the metal somehow doesn't look really solid and 'beefy'.

Posted: Sat Jul 22, 2006 11:14 am
by Testiculese
In my uneducated opinion, the creases between the panels aren't thick enough. I would, if I could draw a straight line, make the creases look like there is some sort of rubber-looking surface that is on the edge of the panels, and they touch when the panels close.

Posted: Sat Jul 22, 2006 1:06 pm
by Diedel
Agreed.

Posted: Sat Jul 22, 2006 2:47 pm
by DizzyRox
It did miss one of the layers still had the convex thing, easy nuff to take care of.
On the rubber idea, you guys mean like a small version of \"elevator bumpers\" around the door plates?
Ill work this, sounds good 8)

Posted: Sat Jul 22, 2006 10:08 pm
by DizzyRox
Ok with all the ideas out, Im likin this direction 8)
Image

Posted: Sun Jul 23, 2006 1:14 am
by d3jake
All of the pictures on this page have broken links..

Posted: Sun Jul 23, 2006 1:16 am
by Aus-RED-5
d3jake wrote:All of the pictures on this page have broken links..
They work for me... Must be you. :roll:


DIZZY!!!!

You just keep making it look better and better all the time!! hehe :lol:

I'm starting to think it will never end. :P

Posted: Sun Jul 23, 2006 2:39 am
by Diedel
DizzyRox wrote:Ok with all the ideas out, Im likin this direction 8)
Image
Oooooooh YEAH! This is looking good! :D

Dizzy, you're da man!

Posted: Sun Jul 23, 2006 9:08 am
by Testiculese
Much better! I can't draw for sheet, but I can critique ;) Excellent job on the frame, as well.

Would it be posible to create more than one and move the scratches on the door (add some, move some, remove some..) and rotate the frame texture a bit so every door doesn't look exactly the same? Then again, maybe I'm the only one who notices such details...I would feel compelled to make several variations of everything, but I also say this without an idea of how much effort would go into copying and modifying several of everything!

Posted: Sun Jul 23, 2006 2:51 pm
by simX
OK, seriously, I want that door texture now. :)

Also, if I could put another texture near the top of your list, I'd like to request one for the doors on the first level of Descent 2. There are lots of other textures that have already been high-res-ed in that level, and seeing those doors all pixelated makes me cringe. ;)

[UPDATE: Err, it looks like you've already started work on that door. (linky) Could you please finish it? :) ]

Posted: Mon Jul 24, 2006 2:05 am
by Aus-RED-5
geezzzz.. :roll:

No pressure!? :P :P :P

Posted: Mon Jul 24, 2006 2:39 am
by simX
Aus-RED-5 wrote:geezzzz.. :roll:

No pressure!? :P :P :P
Hey, he should thank me for not reverting to drastic measures. ;) (linky)

Posted: Mon Jul 24, 2006 2:53 am
by Aus-RED-5
This is why I don't get to much involved with this part of the project. :roll:

Posted: Tue Jul 25, 2006 8:26 pm
by DizzyRox
Aw Heck Aus , jump right in any time :P

Ok,I think Door5 is ready for prime time, give it a try.Image

http://dizzyrox.koolbear.com/textures/d ... exture.zip

I pulled the minerva pack, for the moment, as it seems Ive maxed out the hosting space,Ill have to check with koolbear to see if more room is possible.
or maybe I can rotate the textures or something.
Testiculese wrote:Much better! I can't draw for sheet, but I can critique Excellent job on the frame, as well.

Would it be posible to create more than one and move the scratches on the door (add some, move some, remove some..) and rotate the frame texture a bit so every door doesn't look exactly the same? Then again, maybe I'm the only one who notices such details...I would feel compelled to make several variations of everything, but I also say this without an idea of how much effort would go into copying and modifying several of everything!
Thanks man :D ,,Under normal circumstance Id agree with creating several ,but with all the textures yet to be created I dont want to let much grass grow in between each texture,, even hurrying about it would take a couple years probably, for one person. Im really liking the way its going in terms of, I create one ,you all role out the betterments, and hopefully I can come back with something close to the ideas presented, even a few trys ya know.The covers of these doors is easy enough, but the animation is where the teadious part is.
On the frame texture, I think I understand what you mean in general, but this is the only door Ive created with rust texture, and this particular texture is not the same one as the panels and grates.But ,I do see what you mean about keeping variety in the way the texture are applied though, definaly worth the attention 8)
simX wrote:OK, seriously, I want that door texture now.

Also, if I could put another texture near the top of your list, I'd like to request one for the doors on the first level of Descent 2. There are lots of other textures that have already been high-res-ed in that level, and seeing those doors all pixelated makes me cringe.
Its all yours simX , for the low low price of "No drastic measures!!!!!!!!!!!!!!!" heh :P
and I am thanking you :D 8)
and definatly have that lvl1 door on the board for the very near future.

edit: I did find the secret level in Level 5 (right outside spawn room door, down to the right on the big wall) has this door working, right when you spawn in the secret level, turn around and its right there.

Posted: Wed Jul 26, 2006 3:37 am
by Diedel
Ooooooh, nice! Thank you very much, Dizzy! :)

Posted: Wed Jul 26, 2006 3:48 am
by Aus-RED-5
Looks really good Dizzy!

Very cool! :)

Keep them coming! 8)

Posted: Wed Jul 26, 2006 3:51 pm
by simX
DizzyRox wrote:Ok,I think Door5 is ready for prime time, give it a try.

Its all yours simX , for the low low price of "No drastic measures!!!!!!!!!!!!!!!" heh :P
and I am thanking you :D 8)
and definatly have that lvl1 door on the board for the very near future.
<stephen colbert voice>WOOOOOOOOOOOOOO!</stephen colbert voice>

Posted: Wed Jul 26, 2006 8:58 pm
by DizzyRox
Anytime Diedel 8) Thanks fellas Im sure glad you like it.On to that fan now :D
Say diedel Got a question for ya ,on the textures that arent square, do you size them relative to 512(rectangle) or work them at 512x512 centered? hopin you could tell me before I find out the hard way.
thanks man

Posted: Thu Jul 27, 2006 2:28 am
by Diedel
512x512 centered, transparent areas with alpha=0.

Posted: Thu Jul 27, 2006 7:29 pm
by DizzyRox
Thanks man :)

Posted: Sat Aug 05, 2006 5:19 am
by Aus-RED-5
DizzyRox wrote:Aus !!! You got some water made?? hmm very cool,,
Ok give it up man, we know your holding out now!! :P
Ok here's a taste of what it looks like.
Image Image

I have finished it, but its to much for me to host it.

Dizzy,
If you like it enough to use it?
PM me your e-mail address and I'll send it to ya to host it.
Thats up to you. ;)

Posted: Sat Aug 05, 2006 11:09 am
by Diedel
Aus-RED,

I can host all your hires textures on the web space KB has given me. What else is there besides water01#0?

Posted: Sat Aug 05, 2006 11:20 am
by Aus-RED-5
Thats fine.
Both you and Dizzy are more then welcome to host the file.
At the moment Its the only finished texture I have.

I might have more soon.

But I'll keep ya posted when more are done. ;)

Posted: Sat Aug 05, 2006 11:28 am
by Diedel
VRRRROOOOOOOOOOOMMMMM! VRRRRRRRRRROOOOOMMMM!

(Sound of me preparing to upload your water texture :mrgreen: )

Posted: Sun Aug 06, 2006 2:58 pm
by DizzyRox
AUS that is the bomb!!! Very nice and big thanks man :D
Ive sOoo been waiting to see new water in D2X-XL..
Sweet!! 8)

oh almost forgot,,Ive pretty much maxed my space out again,and a thanks to Diedel, as he is going to help out for the most space, Im gonna rearrange the AF site soon ,as a log and maybe beta works and/or a certain texture catagory space.Not sure exactly yet, but at least get those nasty dead links taken care of and get it up to date and in sync with the D2X-XL site. 8)

Posted: Sun Aug 06, 2006 7:51 pm
by simX
Diedel: I have noticed that the latest build still has that problem with the water animation. Only a frame (I think) ever is displayed in high-res. Any progress on fixing that?

:D

Posted: Mon Aug 07, 2006 11:57 am
by novacron
Wow man, you really have some good things going here. I like how you created a gradient for the alien panels imitating a glass refelection, makes it stand out a lot more. I am also enjoying your power ups! I just wish I had more time...

Also, if you guys are willing to send me your finished texutures, I will add them to my texture pack and give proper credit/add you to the team on my site.

EDIT: Never mind, didn't realise you had your own site. Carry on :D

Posted: Mon Aug 07, 2006 12:14 pm
by Diedel
simX wrote:Diedel: I have noticed that the latest build still has that problem with the water animation. Only a frame (I think) ever is displayed in high-res. Any progress on fixing that?
Wasn't aware of that.

Just removed a memory leak from D2X-XL, and have finished the hardware independant savegame format, which will allow to interchange savegames between PPC Macs and PCs for testing. Will upload in an hour or two.

Posted: Thu Aug 10, 2006 3:34 pm
by Weyrman
win 1.6.138 Still got the same water problem that simx spoke about earlier. Also have had a few times, instead of showing the hires switch, the hires \"start\" door is shown opening and closing and shooting it causes a CTD. This is an intermittant fault.

Posted: Thu Aug 10, 2006 5:10 pm
by Diedel
Fixed in 1.6.139 up.

Posted: Fri Aug 11, 2006 6:40 am
by Weyrman
Sorry, not fixed.

v1.6.140

Water still only one hires frame. Started a new player and opened vertigo level 1. Still no change from savegame graphics.

Regards,

Weyrman

Posted: Fri Aug 11, 2006 6:49 pm
by Diedel
Fixed now.

Posted: Thu Aug 17, 2006 1:08 am
by =Tempest=
Hey Dizzy, I love your work. It is magnificent. It makes Descent 2 feel so real and new. I love it. Anyways, whenever you have the time, I'd like a high res cockpit. The one we have now is lookin a bit outdated. I just find it odd that the terrain looks better than the cockpit. Thank you so much for all the great things you have done for this game!

Posted: Tue Aug 22, 2006 1:20 pm
by Dynamite
Dizzyrox,

When I download your energy powerup texture, the system says that the file is corrupted within the zip. Is there anyway to fix this?

-Dynamite

Posted: Tue Aug 22, 2006 2:41 pm
by Diedel
Try to get the copy I have mirrored (see my links page).