Posted: Mon Feb 12, 2007 12:10 pm
Yay! Update! Even if it's something like that I think that at least I appreciate an update about CD. Good to hear that it's going swimmingly now.
I would email info.http://www.UplinkStudios.com wrote: ABOUT US
About Uplink Studios
Hours 8:00 A.M. - 8:00p Eastern Standard Time
Phone: (866)328-1886
FAX: (269)649-5622
Mailing Address:
Uplink Studios
PO BOX 374
Three Rivers, Michigan
49093 USA
Email Addresses
Jobs: hr/at/uplinkstudios.com
Info: info/at/uplinkstudios.com
Support: support/at/uplinkstudios.com
Web Master: webmaster/at/uplinkstudios.com
Investors: investors/at/uplinkstudios.com
Your heart is in the right place, but money isn't the issue. They had a few development setbacks a while back, but they've been back on track for a while now. I don't think it'll be much longer. The biggest thing is that they want it to be done RIGHT instead of rushing it out the door and fixing it later (like EA).Wurby wrote:I have a question..
is there a way we can donate through paypal to help speed things up??
You heard wrong. I'm not at liberty to say how much they got (NDA and all), but its not an issue. I keep in touch with zbriggs on a relatively regular basis, so if something like that happened I'd know about it.Viper7 wrote:This may be true but, if people were to donate money to the project I'm sure that it would help considerably. Last I heard they could use it.
>Translation: I'm not doing my PR job correctly. Actually, I have a job, and that's unusual, because I can't stay up playing Quake until 4am any more. It's taking me time to adjust.psionik wrote:Heya. I am sorry I didn't notice this post sooner, I have new hours at work and they are kicking my butt.
>Translation: No one knows what my job is yet.psionik wrote:For those who do not know me, I am the Creative Director for Uplink Studios.
>>Translation: Despite being described as "Creative Director", I seem to also be doing a LOT of development work that I am not qualified to do.psionik wrote:The game content, sound, music, and play mechanics are all under my supervision (in fact I am personally making around 80% of it right now)
>Translation: the game is NOT progressing.psionik wrote:and the game IS progressing albiet slowly at the moment.
>Translation: We are almost toast. We've had an avalanche of falure and despair overtake us.psionik wrote:We have had a number of setbacks.
psionik wrote:One of them is NOT losing our publisher.
psionik wrote:We have publishing, in fact our publisher defined this as a AAA title.
psionik wrote:The move from the other site was prompted by many things
>Translation: We found there is NO WAY we could deliver what we have said we would.psionik wrote:one of which was that I personally felt the PR for the project got off on the wrong foot by setting a lot of expectations that weren't real and so we decided to kind of reset the meter at this point.
>Translation: The existing content no longer reflect our previous promises to you.psionik wrote:The existing content and writeups are partially outdated
>Translation: Not a chance you are going to see anything for months!psionik wrote:and I will get some fresh content for you guys ASAP (maybe over the weekend here)
>Translation: See, I told you - MONTHS!psionik wrote:but its very difficult for me to juggle everything.
>Translation: There's me and another guy - but he spends most of the time asleep.psionik wrote:Uplink is currently down to only a few active workers
>Translation: We haven't been paid in 7 weeks, and I have been eating nothing but cup noodles for the last 4 weeks.psionik wrote:and we are all working on our own time at this point.
>Translation: Progress has stalled. We won't cut corners! No need you see: the game is never going gold.psionik wrote:Progress continues, steadily in fact, and we will NOT cut corners to get this game out.
>Translation: We are producing something that looks and feels like D1 - complete with sprites and 320 x 240 textures!psionik wrote:We may make changes to the overall design in order to accomodate the level of funding we currently have
psionik wrote:but the goal remains to create a game with the same essence of balanced, competition grade gameplay as was found in Descent 1.
>Translation: if I ever get time, or just paid, I'll stick something up you can read.psionik wrote:I will put together a new PR package that we will launch on the uplink site
>Translation: There will be a forum, but we won't be posting anything on it. Or visiting it even!psionik wrote:and this time rather than opening the floodgates to the community we are taking a more silent approach
>Translation: We won't tell you diddly squat unless the game goes gold.psionik wrote:so as to not mislead people and stay more in control of the real information.
psionik wrote:Much has been posted about CD that is now outdated,
>Translation: I changed it all, to try and make it better. Did I tell you I am also doing lots of development work - which I am not qualified to do?psionik wrote:especially since my taking the creative director position,
>Translation: What we are trying to accomplish is impossible. But we haven't actually realised it yet.psionik wrote:and we need to erase the old stale stuff and get the whole thing up to date as far as what the game is actually going to be like and what we are trying to accomplish with our first title.
>Translation: We will launch a glossy new website which will (hopefully) make you think we are still on track!psionik wrote:We will try our best to reestablish our web presence in a more professional and reassuring manner for those who worry about the status of the game.
>Translation: We realise we are taking your baby and throwing it out with the bathwater. Sorry about that. But we can't create what we originally wanted to, so you're gonna get something which is a lot less than what you hoped it might be. Oh, we have no respect for the community, we only have respect for dollars, which we hope you'll give us for a game which isn't anything like what we said it would be.psionik wrote:We realize that we are taking your baby and trying to evolve it into something new, and we have a huge respect for the existing descent community.
>Translation: We would just like to release ANY game at this juncture!psionik wrote:We would really like to just turn out a solid game
>Translation: That is nothing like Descent, in fact.psionik wrote:that gives you that same exhilaration you felt from the Descent series.
>Translation: It won;t be anything like descent - but you MIGHT like it! We hope...psionik wrote:Our focus is on fun gameplay rooted in the traditions of the original Descent.
>Translation: We don't have the time or money or expertise (eeek!) to produce a professional game like Descent. We really did bite off more than we could chew, in our youthful exuberance and passion for the initial concept.psionik wrote:We are not going to copy it,
>Translation: I'm going to get drunk a lot (if I ever get paid) and that's more of the "distillation" I am talking about.psionik wrote:I am going to distill its essence and use it to guide the creation of this new project.
>Translation: Can you say 2012? It'll probably fail then too.psionik wrote:You can look forward to Core Decision being released at some point without fail,
>Translation: We have.psionik wrote:because even if we lost all our funding
>Translation: It's most likely we WILL.psionik wrote:and publishing
>Translation: We will bail on it so fast it'll make your head spin.psionik wrote:we would not give up production until it was done.
>Translation: I'm actually a qualified belly dancer. I have time free for performances if you are interested. I will work for food, and the cost of the gas to get there.psionik wrote:I am not involved with this project because I want to make video games,
>Translation: I need the kudos of carrying this off!psionik wrote:I am involved with it because I feel the community is owed a new installation of our favorite game.
>Translation: "Too Costly" and "Too Diificult". Well, that's close to impossible isn't it?psionik wrote:Since it's currently impossible to make Descent 4
>Translation: If you are EXCEPTIONALLY lucky, CD will be released some time in the future. The gap we are trying to fill is the gap between each side of our wallets.psionik wrote:we will give you Core Decision, and hopefully it will fill in the gap
>Translation: And give this community something else to ★■◆● and moan about.psionik wrote:and give this community something new to revel in.
>Translation: Our goal is to get laid! BUT, It isn't working!psionik wrote:That is our goal.
psionik wrote:To not let the genre die and to breathe new life into it as well, rather than just attempting to keep it breathing.
>Translation: As long as you have a mouse, you'll be fine!psionik wrote:There will be something for everyone - joystickers, mousers, d3 players, and d1/2 players.
>Translation: Maybe I can post something sometime, after feeding you a ton of BS here!psionik wrote:More to come after I deal with getting chewed out for releasing all this internal info,
>Translation: I need to keep writing, because the development stuff is REALLY HARD!psionik wrote:it's worth it for me to let you all know the real story behind our progress, I feel we owe you all that.
>Translation: I checked with Zach, and he said "Brilliant! I have never seen so much text with so little actual content in my entire life! Great PR stuff there man! Post It! I'm glad we hired you. Oh, sorry about the lack of pay by the way. Can I get back to my nap now?"psionik wrote:p.s. I checked with zach before hitting submit and I didn't get chewed out
At least he included a disclaimer. I think Mobi might be making progress.Mobius wrote:I hope you'll take the following with a grain of salt. I am half seriious, and half humourous here...
psionik wrote:massive flame directed to mobius
I laughed at that one....Mobius wrote:>Translation: And give this community something else to ***** and moan about.psionik wrote:and give this community something new to revel in.
psionik wrote:Thanks for your judgement Ferno but I can handle myself. When someone attacks something that ferociously and I have spent two years pulling it out of a hole and giving real life to it I take serious offense. It's our livelihood that's being walked on here. I will always respond like that to a person who is trying to jeopardize a project I am working on. Everything I have ever said has come from the heart and not from some PR stance. I mean every word I say and I will NOT stand for them to be bent around and played with. If it's all in humour and not from some hateful wench I can laugh too but this far exceeds that. This project means way more to me than you will ever understand, apparently. If a guy took it upon himself to deconstruct every word you said and twist it around and basically crap all over your efforts I would certainly hope you would have the balls to defend yourself as well. How's that for PR?
I couldn't have done anything better. I do not understand why it's me you're saying went over the edge, Ferno. You need to re-read the thread again, maybe you missed the three page insult post aimed directly at me... And what is this "Us"? You do not work for us. Quit acting like you do.Ferno wrote:psionik wrote:Thanks for your judgement Ferno but I can handle myself. When someone attacks something that ferociously and I have spent two years pulling it out of a hole and giving real life to it I take serious offense. It's our livelihood that's being walked on here. I will always respond like that to a person who is trying to jeopardize a project I am working on. Everything I have ever said has come from the heart and not from some PR stance. I mean every word I say and I will NOT stand for them to be bent around and played with. If it's all in humour and not from some hateful wench I can laugh too but this far exceeds that. This project means way more to me than you will ever understand, apparently. If a guy took it upon himself to deconstruct every word you said and twist it around and basically crap all over your efforts I would certainly hope you would have the balls to defend yourself as well. How's that for PR?
I still think you could have handled it better. You're one of the head guys after all.
Sure, refute what he said. I have no qualms about that. But exploding like that doesn't put us in a very good light.
How about we all just drop all the crap and act like decent people? I'm all for that.MD-2389 wrote:Guys, take the drama to PM.
Or maybe WITH his hands.. hard call.fliptw wrote:Ahh mobius, the man with too much time on his hands.