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Is it possible to get this area?

Posted: Thu Apr 13, 2006 12:51 am
by Xamindar
I was just playing through level 3 and came accross this area sealed off by a force field. I don't think have ever been able to figure out how to open it up.
Anyone know how it's done?


Image

Posted: Thu Apr 13, 2006 4:47 am
by Sirius
There's a room (perhaps through a secret door, I'm not sure - might even have been directly right of that spot) with four triggers in it. I'm not sure what the sequence was, but there aren't that many to try; when you get the right one a message plays and that cell opens up.

Posted: Thu Apr 13, 2006 8:39 am
by Duper
Throw the switches in both of the hallways at the bottom of that pic then go back across that large redish chamber you just came through. There is a door on the other side of it that should have opened.

There is a series of switches that you need to throw and when you \"do it right\" that blue forcefield drops. You will know when you do it right. You will get a very loud Com Message.

PS: 38 fps? what are you running that on? of rather what resolution are you using? :)

Re:

Posted: Thu Apr 13, 2006 8:18 pm
by Xamindar
Duper wrote:
PS: 38 fps? what are you running that on? of rather what resolution are you using? :)
Thanks for the info guys.

hmm, I don't know why it was at 38. I went back through it and my framerate was around 200. But when I go outside it drops to about 50. Still very playable but I would think it should be higher than that. Im running it on a p4 3gig with a geforce 4 under linux. It may be because I am running two x servers on my machine (one for the xgl desktop and another when I play games).

What type of framerate do you guys usually get?

Posted: Fri Apr 14, 2006 4:12 pm
by AceCombat
QuadLaser (2) Score: 0

ProxMine: 60
someone is cheating :lol:

Posted: Fri Apr 14, 2006 5:01 pm
by Xamindar
hehe, yeah. I beat the game a few years ago but was just playing around this time. I was actually messing with the --framelimit option and a few other things.

Posted: Sat Apr 15, 2006 6:04 pm
by AceCombat
nothing wrong with cheating in SP mode. hell it only makes it more fun.

i love cheating with the table.gam files



drools....... 80rps Vauss

Posted: Sat Apr 15, 2006 7:21 pm
by d3jake
hehe, it's always fun to mess with the .GAM files... I cheated when I was younger (and first started playing D3...) but I learned that it took the challenge out of it... but it's always fun to blow thing apart when you have every weapon!

Posted: Sun Apr 16, 2006 9:47 pm
by AceCombat
man, you should see what ive done with my .gam


spec out my Magnum:

LASER: Level 3 Green firing quads, uses .25 energy units per shot, firing @ 40 rps
Super Laser: Level 6 White firing all 5 ports, uses .50 units per shot, firing @ 55 rps
Vauss: alternating between 1, 3 and 5 ports @ 70-75 rps
MD: quads, no recoil, and no wait between shots
Napalm: all 5 ports, uses 1 unit every second from 100 total
Microwave: alternates 1, 3 and 5 ports, uses .33 e units, firing @ 30 rps



thats just a teaser for you

Posted: Mon Apr 17, 2006 7:46 am
by Testiculese
Why do your weapons use any energy at all? That's no tease.

Once I changed my quad lasers to quad-megas. That was interesting.

Posted: Mon Apr 17, 2006 8:13 am
by AceCombat
my tank fires dual mega's ATM. maybe ill give it quads or even all 5 points. MUHAHAHAHAHAAHH 5 mega's firing at once......... :twisted:

and i have set everything to not use ammo at all, but that got boring just holding downt he trigger the entire time, so i set it back so i use controlled bursts.

Posted: Mon Apr 17, 2006 2:39 pm
by Duper
Geez, I remember when there was a hack for D1 that shot countless megas like a vulcan. It pushed your ship back so hard it was nearly unusable.

I once saw a class 1 diller's vulcan cannon ammo swapped out with merc missles. o_0 .. that was a bit ugly.

Re:

Posted: Mon Apr 17, 2006 7:23 pm
by Xamindar
Duper wrote:Geez, I remember when there was a hack for D1 that shot countless megas like a vulcan.
Heh, I joined a kali game of D1 years ago and someone in the game hacked it so they could poop out megas. The level got so full of megas you could hardly see anything.

Re:

Posted: Mon Apr 17, 2006 11:22 pm
by MD-2389
Duper wrote:Geez, I remember when there was a hack for D1 that shot countless megas like a vulcan. It pushed your ship back so hard it was nearly unusable.

I once saw a class 1 diller's vulcan cannon ammo swapped out with merc missles. o_0 .. that was a bit ugly.
Dude, I modded the class 1 drone to fire gauss.....rapid fire. :D If it hit you, it smacked you across the level! :D I also modded the class 1 driller to fire flares at 3x its normal firing rate when it had vulcan. :P There was no mistaking where that sucker was. ;)

Posted: Tue Apr 18, 2006 3:48 am
by Sirius
Put a bunch of those in a room and you'd see disappearing objects pretty fast.

Re:

Posted: Wed Apr 19, 2006 5:14 pm
by MD-2389
Sirius wrote:Put a bunch of those in a room and you'd see disappearing objects pretty fast.
That, or you'd bring D2 to its knees. :D I remember one of CM_Fultz' levels that literally brought D2 to a crawl because the sheer size of it pushed the engine to its limit.

Posted: Mon May 08, 2006 8:59 pm
by Dakatsu
Sort of off topic and reviving an old thread, but how do you edit table.gam files?

Posted: Wed May 10, 2006 7:12 pm
by AceCombat
i dont know if we are allowed to discuss that in detail or not ?


Krom, KB, anyone? if we ARE, then make a new topic and we can get started on that.

Posted: Fri May 12, 2006 11:53 pm
by Kyouryuu
Using GAMEdit. I'm sure Planet Descent has it somewhere.

Re:

Posted: Sun May 14, 2006 1:04 pm
by MD-2389
AceCombat wrote:i dont know if we are allowed to discuss that in detail or not ?


Krom, KB, anyone? if we ARE, then make a new topic and we can get started on that.
Modding D3 has been discussed in great detail on this board before. I see no reason why you shouldn't be able to now.

Posted: Sun May 14, 2006 9:45 pm
by Dakatsu
I.m not gonna cheat in multiplayer, but 5 shot Fusion would be cool in singleplayer.

I got the program and edited the file, do I just place it in hte D3 folder, or what?

Posted: Sun May 14, 2006 10:11 pm
by d3jake
put a copy of the .gam file in the main D3 directory and it should work, assuming that you're using Windows.

Posted: Mon May 15, 2006 5:48 am
by AceCombat
okay so we are allowed to discuss that.

im assuming you already know how to use GAMEdit

Posted: Thu May 18, 2006 5:58 pm
by Dakatsu
Okay, how do you edit how many things a weapon shoots out at once. I want my ship to shoot dual frags. Also dual MD would be nice too. How would I do that?

Posted: Thu May 18, 2006 6:48 pm
by d3jake
I forget exactly, but there should be an area where it says Weapon Index. There you have to enter the index # for Frag, and there is also a section that allows you to set the Gunpoints that it fires from.
BTW... if the best aim for MD is from the center gunpoint, then where are you going to fire the second blast from?

Posted: Thu May 18, 2006 6:49 pm
by d3jake
I forget exactly, but there should be an area where it says Weapon Index. There you have to enter the index # for Frag, and there is also a section that allows you to set the Gunpoints that it fires from.
BTW... if the best aim for MD is from the center gunpoint, then where are you going to fire the second blast from?

Posted: Thu May 18, 2006 7:40 pm
by Dakatsu
My new ship I am adding isn't for accuracy. It will shoot from where the two lasers shoot.

I got it figured out now. Thanks.

Posted: Thu May 18, 2006 8:24 pm
by d3jake
Since there are no tuts on just .gam files (I don't know of any...) I learned most of what I know by making some changes in the d3.gam file and seeing what it did in D3. Needless to say I get some interesting results... :lol:

Posted: Fri May 19, 2006 1:58 pm
by AceCombat
ill work up a tut on it. wont be anything special, just screenies and few words

Posted: Sat Aug 12, 2006 12:05 am
by StormGTX1
All of that weapon mods has gotten me to ask this important question:

How many seconds does it take you to destroy the final boss in Level 15 with the current weapon mods you've used listed?

P.S. I have NO idea how to work GAMEdit

Posted: Sat Aug 12, 2006 3:39 pm
by AceCombat
StormGTX1 wrote:How many seconds does it take you to destroy the final boss in Level 15 with the current weapon mods you've used listed?
i never counted how quick he dies, i know its quick though

Re: Cheats

Posted: Fri Nov 10, 2006 10:31 pm
by NighTTripper
Xamindar wrote:
Duper wrote:Geez, I remember when there was a hack for D1 that shot countless megas like a vulcan.
Heh, I joined a kali game of D1 years ago and someone in the game hacked it so they could poop out megas. The level got so full of megas you could hardly see anything.
I remember a cheat in D2 that gave you weapons that fired homing shots on ALL weapons. Is there a cheat for that in D3? It was kool to see the laser curving to the bot you were firing at ;)

Posted: Sat Nov 11, 2006 6:18 pm
by AceCombat
should be able to be done, ill have to test that