Wanted: Beta testers for my new game
Posted: Tue May 02, 2006 7:30 pm
I've developed a game. It's not exactly the next step forward in ultra-realistic 3D battle simulation. In fact, you might think it's the dumbest game you've ever played. But it is fun, or so my friends tell me. It's basically a 1980s style arcade game, similar in concept to Pacman or Donkey Kong, except that your controls consist of a single button. A bit more about how that works is on the game's web site. Appropriately for such a silly game, it's called Dork.
So far I've just had a few friends testing a nearly-complete \"alpha\" version, but now it's pretty much all done and I want to do some wider testing before I try to get people to pay for it. (Not that anyone would pay very much, but I figure I might as well see if I can at least make a little money off it.)
I can't pay you, but if you volunteer you'll get: (1) a prerelease version before it's available to the public, (2) a free copy of the final version when it comes out, plus any future expansions, (3) your name on the credits page, with a link and/or a small image if you want, and (4) an invitation to a party at my place near Boston if it makes any half-decent amount of money (transportation will NOT be provided -- and probably not parking space either).
You won't have any serious obligations to me, except to keep the prerelease version private. You can play the game as little or as much as you want, and provide as little or as much feedback as you want. I've set up a forum for discussion (the testers' forum is hidden; I'll give you access when you sign up).
Feel free to ask questions here, but if you want to be a tester, send an email to beta@moojob.com. Include your real name, your DBB name (not required, but I'd like to have some idea who you are), and your snail mail address.
Right now the game only runs on Windows. I am planning a Mac OSX port and possibly a Linux port, so if you're interested in testing on those platforms, write to the above address and say so. I'll get back to you when the port is ready.
If too many people volunteer, I reserve the right to take only the first N volunteers, where N is a number determined by some algorithm I haven't decided on yet.
Please don't go around advertising this opportunity-- if I don't get enough volunteers I'll let you know. (Obviously I would love it if you tell everyone in the world after the final version is released.)
So far I've just had a few friends testing a nearly-complete \"alpha\" version, but now it's pretty much all done and I want to do some wider testing before I try to get people to pay for it. (Not that anyone would pay very much, but I figure I might as well see if I can at least make a little money off it.)
I can't pay you, but if you volunteer you'll get: (1) a prerelease version before it's available to the public, (2) a free copy of the final version when it comes out, plus any future expansions, (3) your name on the credits page, with a link and/or a small image if you want, and (4) an invitation to a party at my place near Boston if it makes any half-decent amount of money (transportation will NOT be provided -- and probably not parking space either).
You won't have any serious obligations to me, except to keep the prerelease version private. You can play the game as little or as much as you want, and provide as little or as much feedback as you want. I've set up a forum for discussion (the testers' forum is hidden; I'll give you access when you sign up).
Feel free to ask questions here, but if you want to be a tester, send an email to beta@moojob.com. Include your real name, your DBB name (not required, but I'd like to have some idea who you are), and your snail mail address.
Right now the game only runs on Windows. I am planning a Mac OSX port and possibly a Linux port, so if you're interested in testing on those platforms, write to the above address and say so. I'll get back to you when the port is ready.
If too many people volunteer, I reserve the right to take only the first N volunteers, where N is a number determined by some algorithm I haven't decided on yet.
Please don't go around advertising this opportunity-- if I don't get enough volunteers I'll let you know. (Obviously I would love it if you tell everyone in the world after the final version is released.)