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IC 0.0.2 \"Grinder\" Trailer

Posted: Sun May 14, 2006 4:04 pm
by HeXetic
It's not IC 0.0.2 - we're still waiting on a Linux build of the code - but it's the next best thing, and for those luddites among you who are watching Into Cerberon with every expectation of being able to play it sometime in the next decade when you eventually buy a computer good enough to play Doom 3 on, I think you'll enjoy this little teaser trailer featuring in-game action shots from IC 0.0.2 on Sp3ctre's new map, ic_mine.

Download IC \"Grinder\" Trailer from moddb

The trailer is 12 MB and you'll need the DivX codec to watch it. I'm sure you hard-core Descent fans will recognize the looping sound in the background at the beginning of the clip :P.

Posted: Sun May 14, 2006 9:45 pm
by VonVulcan
That was a very nice movie, lighting was cool. I like it! Now I wanna try it. :D

Posted: Sun May 14, 2006 11:31 pm
by Duper
I like the way you integrated the Boss sound in with the music. that was really cool.
G/L on finding a linux guy.

Posted: Mon May 15, 2006 8:24 am
by Top Gun
That throbbing sound brought back some very bad memories. :P The video was truly excellent. :)

Posted: Tue May 16, 2006 11:42 am
by Grendel
Very nice ! But you guys still move like you're playing Dm3 -- you need some hardcore D3 players for a trailer ;)

Posted: Tue May 16, 2006 12:37 pm
by CDN_Merlin
It loks great for all that I can see. Seems a bit to dark. Can't see the other ship until the missles hit it and lights it up.

Posted: Tue May 16, 2006 6:32 pm
by Duper
Three Cheers for RedOmen!!! WOOOT! :lol: 8)

Posted: Tue May 16, 2006 7:24 pm
by Jeff250
Very nice. I definitely think that the Doom3 engine is ideal for this project.

Re:

Posted: Wed May 17, 2006 8:39 am
by Foil
Grendel wrote:Very nice ! But you guys still move like you're playing Dm3 -- you need some hardcore D3 players for a trailer ;)
Agreed! 8) After laughing at the guy trying to jump up the wall :lol: , I was expecting some nice rolling/twisting/sliding action... [Gren, I'd love to see it from your perspective, as you're one of the rolling/twisting-est pilots I know]

Overall, excellent vid!

Posted: Wed May 17, 2006 10:17 am
by Narfig_Agar
I don't think the guy with the camera has roll bound to anything :P Of course the dude coming at him upside down certainly does!

Posted: Wed May 17, 2006 12:16 pm
by Floyd
joystick support?

Posted: Wed May 17, 2006 2:33 pm
by Duper
Nope. The thread below this one addresses that. Grendel offered some possible short term options. :)

Re:

Posted: Wed May 17, 2006 3:28 pm
by Grendel
Jeff250 wrote:Very nice. I definitely think that the Doom3 engine is ideal for this project.
Floyd wrote:joystick support?
Nada. Quake 4 has tho.. ;) Here's what Duper refers to -- works fine for X/Y, so-so for R.

Posted: Wed May 17, 2006 4:18 pm
by Floyd
what about asking the Dm3 producer to implement joystick support with a patch? gets them more buyers i suppose.

sorry if this is the wrong thread.

Posted: Wed May 17, 2006 8:10 pm
by HeXetic
Generally speaking you don't feature-patch 2-year old FPS games unless they're still selling like hotcakes (Half-Life, Quake 2).

Technically, id Software did add joystick support to the Doom 3 engine: the Quake IV engine is built off of the Doom 3 engine.