someone pls compile this for me
Posted: Thu Jun 15, 2006 8:46 am
i'd like a descent3 mod that enlarges the FOV greatly. unfortuantely i suck at setting up compilers, so i can't compile it.
ok, so i have already downloaded the D3 code and edited the code that i need to. all that i need to do now is recompile, but that's too complex for me
can anyone who is setup to recompile descent3, (or just recompile it into a mod, or something, I DON'T KNOW!) can i please give you my code for you to compile and then send back the executable (or whatever comes out) to me?
if someone can tell me \"ok mate i can help you out!\" it would be most appreciated.
it should take like... a few minutes
(or if i've got something wrong - and it isn't as easy as this... then please tell me how i am mis-speaking)
---------------
ok, in the file lib\\descent.h it's simply:
changed to:
maybe also some other FOV angles as well.
But to keep it simple since i barely know what i'm doing (instead of making an ingame selectable FOV) we'll just make up lots of seperate compiles with various FOV settings.
if anyone can help, please reply
this whole thing should take only a few minutes.
ok, so i have already downloaded the D3 code and edited the code that i need to. all that i need to do now is recompile, but that's too complex for me
can anyone who is setup to recompile descent3, (or just recompile it into a mod, or something, I DON'T KNOW!) can i please give you my code for you to compile and then send back the executable (or whatever comes out) to me?
if someone can tell me \"ok mate i can help you out!\" it would be most appreciated.
it should take like... a few minutes
(or if i've got something wrong - and it isn't as easy as this... then please tell me how i am mis-speaking)
---------------
ok, in the file lib\\descent.h it's simply:
Code: Select all
// This is the default FOV
#define D3_DEFAULT_FOV 72.0
//This is the default zoom factor to be used for the game 3D view.
#define D3_DEFAULT_ZOOM 0.726f
changed to:
Code: Select all
// This is the default FOV
#define D3_DEFAULT_FOV 105.0
//This is the default zoom factor to be used for the game 3D view.
#define D3_DEFAULT_ZOOM 1.303f
But to keep it simple since i barely know what i'm doing (instead of making an ingame selectable FOV) we'll just make up lots of seperate compiles with various FOV settings.
if anyone can help, please reply
this whole thing should take only a few minutes.