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Mobile phone game

Posted: Tue Jun 27, 2006 8:29 am
by Neumaennl
I am writing a mobile phone game which is almost done now. The homepage is at http://mobilepicross.sf.net and the game can be downloaded at http://switch.dl.sourceforge.net/source ... s_v0.9.jar.

The only thing that I need now is a nice level selection screen but my graphical skills are limited.

Anyone who is willing to help: the picture should match the design of the other screens - the corresponding PNG-files can be found if you rename Mobile_Picross_v0.9.jar to Mobile_Picross_v0.9.zip, extract the files and take a look into the img folder.

I want 12 fields arranged in a 3 by 4 order and a cursor to select one. An alternative to creating an new cursor would be if you could manage to make it look good using the hand cursor that's already there for menu selections.

It shouldn't be too much work and you would help me a lot.

Thanks in advance

Posted: Tue Jun 27, 2006 11:18 am
by Isaac
i'd love to help but i broke my thumb... even this took a long time to write.

Posted: Tue Jun 27, 2006 11:27 am
by Neumaennl
Well I got this far all alone and I have to get this finished soon, so I'll probably finish it alone.

Thanks anyways and get well soon.

There are already plans for Mobile Picross 2 which will feature 30x30 puzzles, better sounds, animation, a bitmap font, more levels (the current version will have 12) and better overall graphics. A French guy already asked to join the project and help me with the programming. So if you wanna jump in for the graphics once your thumb is all good again I won't say no.

It's my first bigger project and I do it just to have a serious project, gain some experience, not be bored during the summer and mainly because I really like the game :-)

Posted: Tue Jun 27, 2006 12:02 pm
by Isaac
remake basewars dude!!!

Posted: Tue Jun 27, 2006 12:04 pm
by Neumaennl
I've never heard of basewars and I think I'll stick to Picross :-)

Tastes differ, dude! :-P

EDIT: looked for it and it would be a lot harder to implement than Picross although I have to admit that it sounds like fun

Posted: Tue Jun 27, 2006 1:08 pm
by Xamindar
Isaac wrote:i'd love to help but i broke my thumb... even this took a long time to write.
Umm, why do you need your thumb to type? If I broke my thumb I would still be able to type just fine. But if I broke both thumbs then mysentenceswouldjustlooklikethis. So stop complaining in every thread you post in!

Posted: Tue Jun 27, 2006 2:02 pm
by Isaac
lol ok... and yeah it hurts to type. thanks.... why do you care?

Posted: Tue Jun 27, 2006 4:33 pm
by Neumaennl
the game is finished now and can be downloaded at Sourceforge:
http://switch.dl.sourceforge.net/source ... s_v1.0.jar

so go for it if you like puzzle games :-)

Posted: Thu Jun 29, 2006 4:29 pm
by Isaac
i havn't downloaded it yet. but do i need a cellphone to play it? Is it risk free to download? No spyware?

Posted: Fri Jun 30, 2006 2:02 am
by Neumaennl
I progged it myself and why should I add Spyware to an open source game? It's absolutely risk-free - you can even download the source from the CVS tree and compile it yourself.

You need a cellphone to play it properly, though. Just send the file to the phone and it should get installed. If your phone is not capable of running the game either the game doesn't get installed at all or you get a message when the game starts that your display is too small. If the game doesn't work on your phone or you don't like it for whatever reason (played through it 500 times or you aren't into puzzle games) you can just delete it from your phone and nothing of it will remain on your phone.

There are converters that can make mobile phone games into Windows applications (e.g. midp2exe, google for it) but I experienced some slight graphical bugs in it.

The homepage http://mobilepicross.sf.net will be updated soon to contain more information about the game, so check it out now, if you haven't already and check back in a few days :-)

Posted: Thu Jul 13, 2006 10:54 pm
by Isaac
I bought a cord to hook my computer up to my phone. i'll try putting the game on my phone sometime when i have time to figure this out. it says i have to instal some crap

Posted: Fri Jul 14, 2006 4:26 am
by Neumaennl
I'd advise to use a Bluetooth dongle rather than a cable

1st reason: cordless
2nd reason: you can use it with any phone that has Bluetooth (send files to a friend's phone, use it with a phone you might buy in the future)

you don't have to install anything on your phone to receive files from the PC - you have to install drivers for your cable / BT dongle on your PC (should be packaged w/ cable / dongle)
a lot of Bluetooth dongles even work with XP inbuilt drivers

once you've set everything up just send the .jar file to the phone, press 'Yes' or 'OK' a couple of times on the phone and you should be done

if you have any problems just send me a private message or contact me via ICQ (my ICQ Nr. is 333302146)

Posted: Fri Jul 14, 2006 1:32 pm
by Isaac
Bluetooth vs cord

1. Bluetooth is expensive! It uses magic.
2. agents from the matrix can take over your body using bluetooth
3. the cord can be used to fight off angry dogs
4. teeth arnt blue, unless you're a robot

i win

Posted: Sat Jul 15, 2006 3:08 am
by Neumaennl
:P
here in Germany a Bluetooth Dongle is about 10-15€ - you won't see a cable that cheap very often

and your other points, well, I don't have to say anything about them, do I? :lol:

Posted: Sat Jul 15, 2006 3:20 am
by Isaac
5. bluetooth is the leading cause for accidental zombie raising.

i should check if my phone has it. it's newish