IC 003 Progress Update
Moderators: fliptw, roid, CUDA
IC 003 Progress Update
Work on IC 003 is proceeding apace, and I thought I'd give a little status update for those who aren't following our progress on the IC Forums. I'm working on customizing the main menu so that you won't have to use the console to bind your roll keys (among others) and so that you'll know which button selects which gun.
It might not make it into 003, but Spectre has produced a pretty swank quad-fire upgrade pickup that certainly looks as beefy as we all know quad-lasers really are.
But if that's not meaty enough for you, there's the new Auto-Cannon model; built to last, this gun rapid-fires four massive shells, rat-tat-tat style.
And finally, if you want to stand a chance against these big shots in IC003, you'll probably want to scoop up a few of our high-tech Shield Orb that Spectre managed to look pretty cool in spite of my fairly pathetic concept sketches.
You can keep tabs on our progress by watching the IC 0.0.3 Objectives List forum thread.
It might not make it into 003, but Spectre has produced a pretty swank quad-fire upgrade pickup that certainly looks as beefy as we all know quad-lasers really are.
But if that's not meaty enough for you, there's the new Auto-Cannon model; built to last, this gun rapid-fires four massive shells, rat-tat-tat style.
And finally, if you want to stand a chance against these big shots in IC003, you'll probably want to scoop up a few of our high-tech Shield Orb that Spectre managed to look pretty cool in spite of my fairly pathetic concept sketches.
You can keep tabs on our progress by watching the IC 0.0.3 Objectives List forum thread.
Great models!
Have you got the sound sample for the auto cannon yet? I remember you discussing this some time ago and you not wanting to barrow from another game.
I still like the sound of the cannon on the fighters in Lost In Space. Very tough sounding. (all other things about that movie aside. The Sound FX were great.
Have you got the sound sample for the auto cannon yet? I remember you discussing this some time ago and you not wanting to barrow from another game.
I still like the sound of the cannon on the fighters in Lost In Space. Very tough sounding. (all other things about that movie aside. The Sound FX were great.
- Aggressor Prime
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That's the idea, glad you like it.
Oh, and while I'm here, allow me to gratutiously name-drop a feature I know you'll all like:
IC 003 will have the tri-chord speed boost, controlled by a server-side parameter, and enabled by default.
I put it into our internal build just after IC 002 went out the door. We just found that the ship movement simply didn't \"feel right\" without it, it felt too slow. On the other hand, now that it's in we're finding that the boost itself might not be as useful/powerful as it is in Descent mainly because there's a whole lot more junk (map objects) to smack into.
Oh, and while I'm here, allow me to gratutiously name-drop a feature I know you'll all like:
IC 003 will have the tri-chord speed boost, controlled by a server-side parameter, and enabled by default.
I put it into our internal build just after IC 002 went out the door. We just found that the ship movement simply didn't \"feel right\" without it, it felt too slow. On the other hand, now that it's in we're finding that the boost itself might not be as useful/powerful as it is in Descent mainly because there's a whole lot more junk (map objects) to smack into.
- Aus-RED-5
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This is for thoughs of us who haven't been visiting the Into Cerberon site lately...... Like ME!
Looking great guys!!
Looking great guys!!
- CDN_Merlin
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- Testiculese
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As it's turned out, right now it's more like an automatic burst-firing shotgun. Rather like the MechWarrior AutoCannon.
But either way, since it's a mod, if something turns out to be Teh Suck, then we can change it quickly, especially purely value-based things like damage, kickback, firing speed, ammo usage, etc. Changing those just means flipping a couple of numbers around in a text file, no recompilation needed (and end-users can play with them themselves, actually - it's quite simple).
Meanwhile, it's kind of hard to make balance decisions with major chunks of the gameplay mechanic absent. I think a sniper-rifle-like weapon would work because it's a heck of a lot harder to spot someone in IC than in Ds3 and there's also the potential for building maps with much more cover and concealment.
But either way, since it's a mod, if something turns out to be Teh Suck, then we can change it quickly, especially purely value-based things like damage, kickback, firing speed, ammo usage, etc. Changing those just means flipping a couple of numbers around in a text file, no recompilation needed (and end-users can play with them themselves, actually - it's quite simple).
Meanwhile, it's kind of hard to make balance decisions with major chunks of the gameplay mechanic absent. I think a sniper-rifle-like weapon would work because it's a heck of a lot harder to spot someone in IC than in Ds3 and there's also the potential for building maps with much more cover and concealment.
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