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SnyTek's D2 Levels
Posted: Mon Aug 21, 2006 12:40 pm
by SnyTek
Ok, Diedel wanted that I show some of my levels and here they are
.
http://mypage.bluewin.ch/snytek/descent ... levels.htm
I know, they are not everyone's taste but give them a chance
. Most of them are very symmetric and are designed for Anarchy and CTF. I've made some notes about the game modes and the best player number (based on experience). I probably will add some in-game screenshots but it's often dificult to chose a representative one - that's why I just show the map shot.
Cheers
SnyTek
PS: If you play D3 have a look at the D3 level Section of my page
Posted: Mon Aug 21, 2006 2:30 pm
by Diedel
I took a look at your levels. To be honest: The only one I found interesting enough to take a closer look at is Eladom. It seems to have a good structure and an interesting twist with the force field protected flag containments.
Posted: Sun Aug 27, 2006 3:53 pm
by Kyouryuu
I really like how you did the screenshots on your page where you used the Automap. No better way to show what you're going to get!
That said, my suggestion would be to learn to break from symmetry. Sure, we all love symmetry because it makes our lives much easier (you only build half the mine!
), but in practice, it's boring for the player. Rarely are maps for any multiplayer game symmetrical anymore, except for modes like CTF.
I like to practice \"broken symmetry\" in many of my designs. Often, I'll start symmetrical and then find ways to break it apart. Resize a room in one half, run a corridor that doesn't exist on the other side, change up the elevation, lighting and textures, etc. The end result is usually something that exhibits the benefits of symmetry (players can find the pattern), but doesn't bore them (there's enough broken about it to keep them on their toes). Eladom seems to be a good example of this (by visual inspection).
You have fairly nice, uncluttered designs nevertheless.
Posted: Sun Aug 27, 2006 4:44 pm
by Duper
Kyouryuu, I know you asked SnyTek, but I've done this as well.
I'l just hit the \"print screen\" button and paste to any viewer at my disposal. \"Irfan View\" most of the time as it loads quickly.
In D1 or D2 where it wouldn't work in game, I'd run it in window mode and do it that way.
Posted: Sun Aug 27, 2006 5:54 pm
by Kyouryuu
I, uh, didn't ask how he did it.
Another way to get a similar effect would be to use that... \"simplified wireframe\" view in DMB2. At least, I think that's what it was called.
Posted: Sun Aug 27, 2006 6:19 pm
by Duper