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New D2X-XL developer!
Posted: Sun Sep 17, 2006 3:04 pm
by Diedel
D2X-XL has a new developer who has experience in the realms of OpenGL and is eager to help improving D2X-XL! I have asked him to introduce himself and hope he will do so shortly.
Diedel
Posted: Sun Sep 17, 2006 5:51 pm
by Shadowfury333
Great, that should help a lot, especially since there are many people who have been begging for shaders. Hopefully either simx can port this or this new guy can code for Mac or in a platform-independant format as well.
Posted: Sun Sep 17, 2006 5:52 pm
by Diedel
Shaders are written in HLSL, so are fully portable.
Posted: Sun Sep 17, 2006 5:57 pm
by Shadowfury333
Diedel wrote:Shaders are written in HLSL, so are fully portable.
Isn't HLSL the Direct3D shader language? In that case it's entirely non-portable.
Unless you mean GLSL, which is plaform-independant.
Posted: Sun Sep 17, 2006 6:08 pm
by Diedel
Oh well, GLSL then.