Page 1 of 1

My Burning Indika 3 Music Video

Posted: Sun Oct 08, 2006 4:50 pm
by d3jake
Yay! I finally got it done, woohoo!

*ahem*

Over about the past..week... I've been wailing away at a BI3 Video that I finally finished. It's my first video, so tell me what you think please!

Burning Indika 3 - Hires ~88MB

When I've gotten a chance I'll post a link to a Flash version, and a link when I get it uploaded to YouTube.
Enjoy!

Posted: Sun Oct 08, 2006 9:04 pm
by Mobius
Pretty de(s)cent transfer rate: 227 KB/s :)

OK, got the movie. Good job at getting the movie to be roughly the speed of the actual game. How'd you do that? What I can tell you though, is that you are not-too-great at playing BI3! You make an awful lot of really basic errors in there man. Liek trying to fight with blues for a start - you might as well just spit at people in there with blues.

Then you don't keep your reticle where players MIGHT appear from - so if they DO appear - you have to aim before firing. DOH! Then you make some serious mistakes about being in the wrong place: that curved corridor is \"Teh Corr1DoR 0f D34TH\" go in there, and if I am in that map - you are dead. Guaranteed. Every time. No Question.

Then, you aren't really seeing people too well - turn on FULL HUD NAMES to make it easier to see.

You also are NOT pumping FULLY charged fusion everywhere. You simply can't expect to do well in BI3 unless you are CONSTANTLY charging the fusion cannon.

You fail to spawn and find some weapons. Big mistake. Also - if you spawn and start shooting at people, then expect to die before finding any. My policy is to watch peopel spawn, and to leave them alone until they get another wepaon, or shoot at me, whichever comes first.

Frags are your friend in BI3. They ALWAYS spread the same way, regardlkess of where they're fired from, or what direction they hit. The onyl variable in the frag equation is where they hit. You'll find, after some experimentation (I sure did) exactly where the schrapnel goes. From there you can learn to safely deploy mind numbing amount of frags without killing yourself.

Fighting in the tunnel portion is where you earn you BI3 stripes. You need tobe able to kill peeps - and fast - and use whatever tools you have in there. You should ALSO be able to fly over someone, turn, rotate, and come out the other side without ever having your reticle leave your opponent. This requires some good skills with your Z-axis.

There are plenty of decent opportunities to use a bit smarts in BI3: and you need to use the flow of BI3 to your advantage. Don't feel you have to rush places unless it is to escape fire. Don't use AB unless you are visible to an opponent. Use trichording to maximise your speed without having to blip that \"Noise button\" and give your location away.

Don't be so eager to engage without weaponry, but be prepared to if you have to.

There's a lot more I could say - but I don't have time. Hell, I'm amazed I remember all this. I haven't flow in BI3 for about 18 months at least.

Posted: Mon Oct 09, 2006 1:20 pm
by Floyd
Mobius wrote:Then, you aren't really seeing people too well - turn on FULL HUD NAMES to make it easier to see.
newbie. :lol:

Posted: Mon Oct 09, 2006 3:48 pm
by Duper
most servers have that disabled. I haven't been able to use it in like 3 years.

Posted: Mon Oct 09, 2006 8:54 pm
by Top Gun
I've played on quite a few during that time that had it on, and when it was, I always took full advantage of it. I'm here to blow up ships, not to play hide-and-seek. :P

Posted: Wed Oct 11, 2006 4:21 pm
by Isaac
Cool video. GIves me ideas.. buti think i would have the ships singing with the hatches being the mouths. Theif bot would have a banjo.