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pyro-ix
Posted: Tue Oct 17, 2006 10:51 am
by Nuke
working on a non-cannon pyro model in max 8. shes about 90% done. gotta clean up some ugly polies and uv. il convert it for use in freespace and release it in a variety of other formats for anyone needing a pyro for whatever.
Posted: Tue Oct 17, 2006 2:19 pm
by d3jake
non cannon means..? 'cuase I can see like 6 cannons...
Posted: Tue Oct 17, 2006 2:20 pm
by Testiculese
Slick, can't wait to see it textured.
I would say the lasers are too close together though. OR, just too close to the ship. Yea, too close to teh ship. Not by much tho', about 1 laser-width, I'd say.
Posted: Tue Oct 17, 2006 4:42 pm
by Isaac
here's one i made,but people said it looks weak
max 8 was used for this to. I tried to make it look like a sports car.
fullsize
Posted: Wed Oct 18, 2006 3:07 am
by Nuke
hehe pretty cool
Posted: Wed Oct 18, 2006 8:32 am
by d3jake
I do like the ix BTW, as for your ship Issac, it looks like an attempt to get a Pyro to be as fast as a Phoenix.
Posted: Wed Oct 18, 2006 9:28 am
by Isaac
d3jake wrote:I do like the ix BTW, as for your ship Issac, it looks like an attempt to get a Pyro to be as fast as a Phoenix.
It also has 2 dvd players and an xbox 360 in the dash :p
Posted: Wed Oct 18, 2006 10:15 am
by Nuke
all the pyro ix has in the dash is a stupid ipod dock
that stated, i think il model the interior as well.
Posted: Thu Oct 19, 2006 10:22 pm
by Isaac
OHYEA!? well mine's 'all terrain'! :p
Posted: Mon Nov 06, 2006 2:33 pm
by =Tempest=
Any progress on that model, nuke?
And for Issac, what format is that model in? I like it, and would like to put it in my Descent mod for Freespace.
Posted: Mon Nov 06, 2006 3:27 pm
by Isaac
for the one i made, i had it in mind FOR a game. There are only 2 objects and they have no holes.
The poly count can still be adjusted. So i think i it could work.
Posted: Mon Nov 06, 2006 3:45 pm
by Duper
I'd like to point out that on the original Pyro, the fins in the intakes (on the sides under the cockpit) slant FORWARD rather than backwards.
Posted: Mon Nov 06, 2006 4:32 pm
by Isaac
yes but we're in luck! this is art.