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Tactics: Missile Dodging
Posted: Thu Nov 16, 2006 7:41 pm
by []V[]essenjah
Just wondering about some good dodging techniques that some of you use?
I generally bank and slide at the same time to get out of the way, so I kind of curve around in a quarter circle. Seems pretty effective. I've also noticed that banking and turning combined help me to aim with a joystick a bit better, though I have trouble just aiming directly up above the nose of my ship.
Posted: Thu Nov 16, 2006 7:57 pm
by d3jake
Well.... I think that for one, if you know where the missle is coming in from, dodge only as much as you have to to not get hit. If you are trichording or sliding + banking you're making yourself a target because you're moving, possibly where your enemy wants you to move.
Posted: Thu Nov 16, 2006 8:04 pm
by Krom
Depends on what type of missile you are dodging, homers are easy enough to dodge if you just tap a single afterburner burst at a hard angle to the missiles flight path just before it would have hit. Smarts and other slower missiles can be dodged without the afterburner in most cases, just slide past them.
But whatever else you can use, you can avoid missiles by pelting a teammate into the missiles path with the MD, if it works it works, use it.
Posted: Thu Nov 16, 2006 8:50 pm
by *Javed*
download D'OHme and switch on all the missle launchers
![Smile :)](./images/smilies/icon_smile.gif)
Posted: Thu Nov 16, 2006 9:22 pm
by Duper
im not sure you can dodge homers in D1 anymore. They follow me in little circles.
![Surprised :o](./images/smilies/icon_surprised.gif)
Posted: Thu Nov 16, 2006 11:52 pm
by []V[]essenjah
Hmmmm.... you are right about the fact that it depends on the missiles. Homers I haven't figured out yet. They seem the hardest to dodge for me. Mega's require you to bank and slide. That is where I have been doing that the most. I find that I kind of have to bank and slide at the same time to get away from splash damage. Smarts I also sort-of slide around and they are fairly easy. One thing that annoys me about them is that it is a natural tactic for me to use objects to shield myself against them, yet smarts seem to travel through walls and occasionally homing missiles seem to do the same. Homing missiles I can't seem to time right yet. I still get killed constantly by BP's with duals.
Posted: Fri Nov 17, 2006 2:00 am
by Top Gun
Inadvertently fling yourself right into their path, then hit the space bar?
![Razz :P](./images/smilies/icon_razz.gif)
Posted: Fri Nov 17, 2006 11:07 am
by Foil
As to the "missiles coming through walls", it's an effect of latency. Basically, because of the slight time difference between what's happening on the server, and what's happening on your screen, homing missiles (Smarts, Megas, homers) are often taking a *slightly* different track on the server than what you're seeing. This sometimes means that a missile which hit the wall
on your screen is actually still there
on the server, so you still have to dodge.
A couple of players in Veins have gotten good at shooting Megas and homers around corners near the wall, to take advantage of this. I've done it myself a few times.
Top Gun wrote:Inadvertently fling yourself right into their path, then hit the space bar?
![Razz :P](./images/smilies/icon_razz.gif)
Actually, yes!
There's a known trick for using the "Mega bounce" combined with the effect of lag/latency to your advantage, and it's quite handy in a pinch.
If, for whatever reason, you don't want to dodge around a Mega... accelerate/afterburn directly into it just before it hits you!
Seriously, if you do it right, you get bounced, but not hurt. Here's a simplified explanation why:
The server sees you and the Mega moving toward each other at a certain speed. But if you accelerate quickly (just before the Mega hits on the server), the Mega will hit you on your screen
before it hits on the server. You immediately get bounced on your screen, so the next packet sent to the server shows you're flying away from the Mega! [Of course, this results in the Mega still being 'alive' on the server, whereas it's no longer on your screen, but usually you've been bounced far enough to get out of the way easily.]
Posted: Fri Nov 17, 2006 12:27 pm
by Lothar
Slowboy is one of the best at sticking megas and homers in nasty places from far away. I'm always rounding a corner to find a mega coming right at me, because he uses the cameras so well.
The mega bounce is one of my all-time favorite moves for making a flag run. Not that I can do it on purpose, but when it happens, I like to take full advantage of it.
Posted: Mon Nov 20, 2006 11:36 pm
by elliotm
missle approach u
you face missle
slide
add forward to chord
slide in two directions to chord
slide and two directions and forward to trichord
now apply principle regardless of what direction you're facing
play with the homers. they are cute little faeries that want to dance with you--just don't be close to them when they explode.
Posted: Tue Nov 21, 2006 10:08 am
by The Lion
Any single missile (blacksharks don't exist :-) is easy to avoid by
itself if you know it's there.
It's when people are chucking them all around you that things can
get a little tricky.
Posted: Tue Nov 21, 2006 4:02 pm
by d3jake
One simple thing that I\"ve learned about Mortars (even though their not missles techincally), and smarts at close range, is that if you see them either slowing down, or about to hit a wall, you CANNOT back up fast enough to avoid them, unless you are by a corner you can quickly duck behind, but most often you are better off just punching the throttle, and hope that you're trichording, and pulsing is enough to get you away.
Posted: Fri Nov 24, 2006 12:03 pm
by The Lion
Ok, let me rephrase that...
Any missile by itself is easy to avoid if you see it coming soon enough.
Posted: Fri Nov 24, 2006 12:16 pm
by Behemoth
The REAL secret is ask the bean wizard for help and eat your spinach and broccoli.
thank you.
Posted: Fri Dec 01, 2006 6:06 pm
by Sirius
Well, Earthshakers don't really become easy to avoid in any situation, but they are at least possible if you expect them.
Having to dodge backward is the worst situation you can get in there - although some people have done it.
Posted: Sat Dec 02, 2006 10:36 am
by The Lion
Damn...
Watermelons, bean wizards, spinach, broccoli... did Birds use those, too?
![Smile :)](./images/smilies/icon_smile.gif)
Posted: Sat Dec 02, 2006 2:38 pm
by Richard Cranium
Do what I do...
If you see an Agent, run. Run like hell.
Posted: Mon Dec 04, 2006 7:28 am
by Sirius
You need not run away if you are The One. :)
Posted: Mon Dec 04, 2006 10:44 am
by The Lion
Richard Cranium wrote:If you see an Agent, run. Run like hell.
But don't forget to keep lobbing fusion and chucking missiles, of course.
Obvious Observations
Posted: Fri Dec 15, 2006 6:17 pm
by Sergeant Thorne
The funny thing about The One, though, is that there is only the one.
Dodging missiles is very important. The great thing about dodging a missile is that if you dodge it, it doesn't hit you, which is important.
This has been Obvious Observations with Sergeant Thorne, the part of our topic where Sergeant Thorne comes out and makes an Obvious Observation (or two).
Posted: Wed Jan 17, 2007 12:38 am
by Bakdraft
The REAL trick isn't to dodge a mega at all - it's to lead it back to the jerk who fired it in the first place. Same goes for shakers. Yeah, you'll die, but the knowledge that your attacker didn't gain anything for his trouble except an extra death is priceless.
Posted: Wed Jan 17, 2007 9:45 am
by BUBBALOU
what is all this dodge and chord BS you guys are posting about evading a missile... nooobs
just step to the left or the right just before impact
Frag missle eat the missile with your shield if you are in a tight area, and suffer almost no damage. This is better than letting the fragments shred you from behind.
Motars - if you hear someone release one, then your too close. Foolish to let that happen in the first place
Below is the useless missiles that should have never made it into the game but laggers like it because no skill is required to use them
Black Shark - now that you're are an official idiot for getting caught by this, don't move.. just wait you shall live. the more you move the faster your shields are damaged. If you're caught with multiple noobs like yourself, then use a mortar or mega and suicide yourself and take them with you and get the credit for the kills, leave the shooter to GFH.
Black Shark Mega Combo - you're screwed get over it, horde the Black Sharks, after a BP enters the game there shall be 2 BS's get them both and never fire them -Stupid Server Op for enabling them in the first place
Earthshaker - you're turn/slide rate is faster, figure the rest out for yourself.
Posted: Wed Jan 17, 2007 11:10 am
by Krom
I loved black sharks, when I was stuck in one I would normally kill whoever fired it with Vauss while I was stuck. Some people just hated my guts for that, and would call me hax, lame, etc, I even got banned from a couple servers because of it. Though I didn't get stuck in them that often because I mostly flew the Pyro at the time, and it is plenty fast enough to escape from one if you use your brain.
![Razz :P](./images/smilies/icon_razz.gif)
Re:
Posted: Wed Jan 17, 2007 2:50 pm
by MD-2389
Sirius wrote:Well, Earthshakers don't really become easy to avoid in any situation, but they are at least possible if you expect them.
Having to dodge backward is the worst situation you can get in there - although some people have done it.
Whenever someone would fire an earthshaker, I always flew right back towards the goofball that shot it.
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Nine times out of ten I either took him out along with me, or got out of the way JUST in time for HIM to suicide.
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Posted: Sun Feb 25, 2007 10:35 pm
by Money!
Messanjah:
For homers you need to slide up/right/down/left and punch the afterburner right before it gets to you. The important thing to remember is that you need to face the homer while doing this. You can also pocket dodge (thanks Z heh)
Posted: Fri Apr 13, 2007 8:01 am
by IsAB
All missile turrets activated, Goodbye.