Hi,
I am about to compile InstaReap for Linux. The problem is: The InstaReap.d3m has only 91 KB, but it must have 1,4 MB!!!
If someone wants to help me, contact me via ICQ or mail.
ICQ: 193114620
Mail: descent1@gmx.net
Thanks.
InstaReap on Linux
Foil, I seem to vaguely remember that on Windows (and on Windows only!) you can rename a .dll to .d3m and put its resources in the main Descent3 directory. Other than that, the .d3m must be a HOG containing .dll's and .so's, and if the first method was even an option, I never used it in my D3 coding days.
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I tried simply renaming my .dll as a .d3m... it didn't seem to work.
And I just remembered something:
And I just remembered something:
When compiling a mod of the Anarchy code, mine compiled to around 90Kb, but I once compiled it in "debug", and it came out about 1.4Mb... could you be compiling it in "debug"?D.Cent wrote:The problem is: The InstaReap.d3m has only 91 KB, but it must have 1,4 MB!!!
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Sorry, I forgot this forum...
I got it compiled now (with gcc-2.95) and I can join servers now. But if I shoot, nobody sees my shot and I can't kill someone.
The version of my InstaReap-sources were different from these on our servers. So I've started my own server and tried again - no succes!
Maybe you can explain why it doesn't work!
Source: http://odf-forum.lima-city.de/temp_down ... eap.tar.gz
Thanks and sorry again!
I got it compiled now (with gcc-2.95) and I can join servers now. But if I shoot, nobody sees my shot and I can't kill someone.
The version of my InstaReap-sources were different from these on our servers. So I've started my own server and tried again - no succes!
Maybe you can explain why it doesn't work!
Source: http://odf-forum.lima-city.de/temp_down ... eap.tar.gz
Thanks and sorry again!
Re:
After looking through the code, I can't see any reason why this would be happening. Anything suspect has been commented out.D.Cent wrote:But if I shoot, nobody sees my shot and I can't kill someone.
But this is the exact behavior that occurrs if client/server negotiation fails, either due to latency, packet loss, or custom negotiation. It doesn't look like there's any custom negotiation going on at the beginning, though I may be missing something. If you stay connected, do you get kicked automatically?