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New Laser Effects
Posted: Sat Jan 27, 2007 7:52 pm
by []V[]essenjah
Posted: Sat Jan 27, 2007 9:08 pm
by []V[]essenjah
Just updated it with a new plasma effect. Took me all of about 10 seconds to create it. Also modified the sound effect. I like it a lot better than the original. I used the same technique I used to create the lasers. Simply creative use with glows. You always stick a white glow inside a colored glow.
For impact hits, I would like to create some sort of effect so that when it strikes a wall, it becomes heated. The impact texture will simply show an animated oaf file that looks hot and dissipates heat.
Posted: Sun Jan 28, 2007 4:50 pm
by Testiculese
Screenshot?
Posted: Sun Jan 28, 2007 10:28 pm
by []V[]essenjah
That do for ya?
I created a fusion effect tonight but I'm not really happy with it yet.
Posted: Mon Jan 29, 2007 2:17 am
by Aus-RED-5
I take it you'll be offering a d/l of all the work after you're done?
Would be cool if ya did!
::hint:: ::hint::
Posted: Mon Jan 29, 2007 7:45 am
by d3jake
He's got the same reticule that I do!
Anyway, neat affect. I had the laser one installe last night and I have to say it was really neat to have that for the lasers flying around, made them alot easier to spot...
Posted: Mon Jan 29, 2007 12:06 pm
by []V[]essenjah
Thanks guys. Yep, I definitly plan on a public release, after I get all everything done. I noticed with carefull use, certain simple visual effects can really add to the game and gameplay. Such as the lasers being easier to see and for my bullet-shell mod, if you fire the Vauss cannon, you will leave a nice little trail behind you. I plan this as well for the Mass-Driver to an extent. I'm still working on Fusion, which I'm still not quite happy with.
Posted: Mon Jan 29, 2007 12:51 pm
by Testiculese
How long do those shells hang around?
Posted: Mon Jan 29, 2007 1:05 pm
by []V[]essenjah
As long as I so choose to let them. They are set on a lifespan timer. I think I left it at like 3-5 seconds. I think I like 3. Napalm globs stays around for about 8 seconds.