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Scenes from part 2

Posted: Sun Mar 11, 2007 4:07 am
by Sirius
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Got some more coming once I finish texturing other parts of the level. It's a bit of a drag after so long, but eh... hoping the result will be worth it.

Posted: Sun Mar 11, 2007 2:27 pm
by DarkFlameWolf
what's this all for? SP or MP?

Posted: Sun Mar 11, 2007 2:33 pm
by Sniper
Dude. That angled box room is so simple, yet so awesome looking. Very cool!

Posted: Mon Mar 12, 2007 3:37 am
by Sirius
DFW - single-player. It's been going on a while, but it's getting much closer now.

Sniper - thanks - yeah it is kind of different.

Posted: Mon Mar 12, 2007 6:15 pm
by DarkFlameWolf
how many levels? new robots? weapons? etc?

Posted: Tue Mar 13, 2007 3:22 am
by Sirius
One level. It's just really big.

New robots ... don't know yet. Depends whether what I have in mind is feasible.

Weapons will probably stay as is unless I notice a compelling reason to put them in. (Note that there is a theme to this level and that pretty much dictates what I do with it.)

Posted: Fri Mar 16, 2007 9:42 pm
by Sirius
Two more.

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Posted: Sat Mar 17, 2007 6:28 am
by DarkFlameWolf
So when can I make love to this?

Also, remember that polymodel you gave me for an earlier project? I still have it if you are interested in using it as a new robot. (I think I have it....checks emails....)

Posted: Sun Mar 18, 2007 3:49 am
by DarkHorse
He can always rent me for a couple days. ;)

Posted: Sun Mar 18, 2007 3:11 pm
by Sirius
Will probably be looking at a couple new models, but that one unfortunately won't work for either of them (it's the wrong kind of mech/object).

I kind of don't like to put a release date on it, but I am hoping that two months will be enough. There's still a fair amount of work to be done (for one, the mine is still basically empty except for keys).