Vista- upgrading and DRM overhead :x
Posted: Sun Mar 25, 2007 8:12 pm
I just got my oem upgrade of vista a day ago and have found it to be VERY unpolished. upon installing vista, it had a fatal blue screen while trying to partition my hardrives.... which i was not able to recover from with out formatting the whole drive loosing my winxp partition. luckly i had ghosted it already so i didnt loose it, but WTF, how can it blue screen on something so basic as the install program???
Well 2 hours later after installing vista and doing the upgrade on the install(d@mn upgrade version wont let you do a real clean istall) i finally got vista all installed and all drivers for all devices. luckly the win32 version has all my hardwares drivers. First thing i noticed was that sound is all f&ck#&* up on vista, no direct sound acceration and my tv card cant get sound over the analog cable???? WTF is up with that??
I have also noticed that simple programs like the picture slide show screen saver causing instant reboots upon crashing while trying to start up, some web forms out there state this is due to the quality of the nvidia drivers, but according to Microshaft, the new driver model is supposed to remedy blue screens from the graphics cards....
As i have only 1 gig of system memory on my machine, it peforms like a dog... simple things like internet explorer takes at least 3x as long to start as in xp ect. and all games are nearly 30% slower. At this point in time i proceded to see what processes i could cut out to speed things up...I did immediatly shut off system restore( i use ghost) and auto update. but most other processes seem to depend on each other or post errors if shut down including windows defender. While checking out what i could shut down to speed up this hog i found a nice aritcle explaining the extreme overhead seen in vista.
Some dude named Peter Gutmann(a computer science lecturer at the University of Auckland) did some research on the matter and wrote up a very long paper that puts the smack down on vista's drm. Of course he talkes a bit about the whole deal where your video playback can be denied ect, but the most disturbing part i read was about how much system overhead is caused by all this.... NO WONDER vista is such a system hog.
http://www.cs.auckland.ac.nz/~pgut001/p ... _cost.html
Of course Microsoft had a comeback to it but basicly they state he was right.... Vista's DRM DOES cause your system to waist LOTS of resources just to make sure your not pirating crap.
Microsoft admitted that the CPU will be taxed further but Mr Marsh said \"Vista's Content Protection features were developed to carefully balance the need to provide robust protection... while still enabling great new experiences...\"
Mr Gutmann said it was insincere of Microsoft to lay the responsibility for the increased copy protection systems at the feet of content providers.
He said: \"Saying 'we were only following orders' has historically proven not to be a very good excuse.
this can be read on the BBC found here.
http://news.bbc.co.uk/1/hi/technology/6286245.stm
Personally this pisses me off as a gamer. I know lots of gamers out there are paying lots of money for hardware that gives you those extra fps or that network card for $250 that shaves off that 15 ms... but now it's lost to vista doing encription and making sure your not pirating movies, and even several pipes of my 8800 are dedicated to doing this encription instead of working on graphics!!
The worst thing about this is dx10 is only vista,Microsoft has stated that we have gotten our money out of xp and if you want to play dx10 games shell out money for vista or use dx9l for xp which will allow you to play dx10 games but put much of the features on the cpu(making it much slower then vista even if you have dx10 hardware like i do( i have an 8800).
I have even seen some games come out strictly for vista (geometry wars for one). Seems Microsoft needs to twist gamers arms to get them to upgrade....
As for me, I'm sticking with xp while it lasts and eventually switching to Linux as it's approaching the useability of windows.
I am also writing to every game developer that i can to say that if they dont support opengl in thier game engine, i simply wont buy thier games.... Microshaft has way to much control over the gaming industry with directx and it shuts down cross platform developing if opengl is not used.
Well 2 hours later after installing vista and doing the upgrade on the install(d@mn upgrade version wont let you do a real clean istall) i finally got vista all installed and all drivers for all devices. luckly the win32 version has all my hardwares drivers. First thing i noticed was that sound is all f&ck#&* up on vista, no direct sound acceration and my tv card cant get sound over the analog cable???? WTF is up with that??
I have also noticed that simple programs like the picture slide show screen saver causing instant reboots upon crashing while trying to start up, some web forms out there state this is due to the quality of the nvidia drivers, but according to Microshaft, the new driver model is supposed to remedy blue screens from the graphics cards....
As i have only 1 gig of system memory on my machine, it peforms like a dog... simple things like internet explorer takes at least 3x as long to start as in xp ect. and all games are nearly 30% slower. At this point in time i proceded to see what processes i could cut out to speed things up...I did immediatly shut off system restore( i use ghost) and auto update. but most other processes seem to depend on each other or post errors if shut down including windows defender. While checking out what i could shut down to speed up this hog i found a nice aritcle explaining the extreme overhead seen in vista.
Some dude named Peter Gutmann(a computer science lecturer at the University of Auckland) did some research on the matter and wrote up a very long paper that puts the smack down on vista's drm. Of course he talkes a bit about the whole deal where your video playback can be denied ect, but the most disturbing part i read was about how much system overhead is caused by all this.... NO WONDER vista is such a system hog.
http://www.cs.auckland.ac.nz/~pgut001/p ... _cost.html
Of course Microsoft had a comeback to it but basicly they state he was right.... Vista's DRM DOES cause your system to waist LOTS of resources just to make sure your not pirating crap.
Microsoft admitted that the CPU will be taxed further but Mr Marsh said \"Vista's Content Protection features were developed to carefully balance the need to provide robust protection... while still enabling great new experiences...\"
Mr Gutmann said it was insincere of Microsoft to lay the responsibility for the increased copy protection systems at the feet of content providers.
He said: \"Saying 'we were only following orders' has historically proven not to be a very good excuse.
this can be read on the BBC found here.
http://news.bbc.co.uk/1/hi/technology/6286245.stm
Personally this pisses me off as a gamer. I know lots of gamers out there are paying lots of money for hardware that gives you those extra fps or that network card for $250 that shaves off that 15 ms... but now it's lost to vista doing encription and making sure your not pirating movies, and even several pipes of my 8800 are dedicated to doing this encription instead of working on graphics!!
The worst thing about this is dx10 is only vista,Microsoft has stated that we have gotten our money out of xp and if you want to play dx10 games shell out money for vista or use dx9l for xp which will allow you to play dx10 games but put much of the features on the cpu(making it much slower then vista even if you have dx10 hardware like i do( i have an 8800).
I have even seen some games come out strictly for vista (geometry wars for one). Seems Microsoft needs to twist gamers arms to get them to upgrade....
As for me, I'm sticking with xp while it lasts and eventually switching to Linux as it's approaching the useability of windows.
I am also writing to every game developer that i can to say that if they dont support opengl in thier game engine, i simply wont buy thier games.... Microshaft has way to much control over the gaming industry with directx and it shuts down cross platform developing if opengl is not used.