One big thing I need to work on for D3, is animated explosions.
I was wondering, in D3, for weapon explosion animations such as the concussion missile explosions, are we looking at animated sprites (Square polygon that always faces the player)?
I also need a decent tutorial for creating these animated explosions if possible.
In particular, I would like to replace the plasma ring effect you see when plasma blobs int the wall into a sort-of plasma cloud/burst effect.
Edit: It seems that I have found an effect that will work. I will still want to replace the explosion textures down the road and create particles though.
The big question now:
What file type do these explosions/animated textures fall under in the table.gam? Game files, textures, or generic objects? Some must act as sprites while others perform as flat animations. I noticed that the effect I found is called: ExplosionH. It lays flat where other explosion textures are always facing the player.
Creating custom explosions?
- []V[]essenjah
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- []V[]essenjah
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- Joined: Mon Dec 20, 1999 3:01 am
Hmmm.... I know they are tga's combined into an OAF. I was mostly wondering if anyone has any examples or any information on how to best create this illusion. Apparently, you do need to have a certain amount of frames to make it look as though it is animated but I'm wondering how many should be used and how I should go about making modifications to each image to make it look as though it is a smooth, well-done, animation.
The other problem, is that some explosions lay flat when hitting a surface. Others face the player at all times, so no matter what direction you turn in, it will always face you and appear to be 3-dimensional. The same way the orb is created in D2. The problem, is that the only way I know of to do this, is to create a facing OOF file in D3Edit with the texture on it. Thus, creating a sprite.
This is a weapon explosion so it needs to appear to be 3D. The effect I'm using lays flat in most cases and doesn't look right.
The other problem, is that some explosions lay flat when hitting a surface. Others face the player at all times, so no matter what direction you turn in, it will always face you and appear to be 3-dimensional. The same way the orb is created in D2. The problem, is that the only way I know of to do this, is to create a facing OOF file in D3Edit with the texture on it. Thus, creating a sprite.
This is a weapon explosion so it needs to appear to be 3D. The effect I'm using lays flat in most cases and doesn't look right.
- Interceptor6
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