Creating custom explosions?
Posted: Wed Apr 18, 2007 1:18 am
One big thing I need to work on for D3, is animated explosions.
I was wondering, in D3, for weapon explosion animations such as the concussion missile explosions, are we looking at animated sprites (Square polygon that always faces the player)?
I also need a decent tutorial for creating these animated explosions if possible.
In particular, I would like to replace the plasma ring effect you see when plasma blobs int the wall into a sort-of plasma cloud/burst effect.
Edit: It seems that I have found an effect that will work. I will still want to replace the explosion textures down the road and create particles though.
The big question now:
What file type do these explosions/animated textures fall under in the table.gam? Game files, textures, or generic objects? Some must act as sprites while others perform as flat animations. I noticed that the effect I found is called: ExplosionH. It lays flat where other explosion textures are always facing the player.
I was wondering, in D3, for weapon explosion animations such as the concussion missile explosions, are we looking at animated sprites (Square polygon that always faces the player)?
I also need a decent tutorial for creating these animated explosions if possible.
In particular, I would like to replace the plasma ring effect you see when plasma blobs int the wall into a sort-of plasma cloud/burst effect.
Edit: It seems that I have found an effect that will work. I will still want to replace the explosion textures down the road and create particles though.
The big question now:
What file type do these explosions/animated textures fall under in the table.gam? Game files, textures, or generic objects? Some must act as sprites while others perform as flat animations. I noticed that the effect I found is called: ExplosionH. It lays flat where other explosion textures are always facing the player.