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Couldn't get a good export of a pyro so I ...
Posted: Wed Apr 25, 2007 1:08 am
by KoolBear
Posted: Wed Apr 25, 2007 8:29 am
by BUBBALOU
what are you trying to do? with this pyro export model
Posted: Wed Apr 25, 2007 11:49 am
by KoolBear
I split the potential model fabrication into a different thread.
Nothing really Bubba just got bored the other day. Thought I would create an assembly of a pyro. I might continue adding everything or just stop there. I wanted to make a 3d frame and skin it but not sure I'll ever have time.
I was able to work with the Hi-Rez Pyro-GX file I'll use it to make the models if I can get Eagle to approve using it.
KB
Posted: Wed Apr 25, 2007 9:52 pm
by BUBBALOU
I have one you can use if need be, true to the D2 movies as far as detail
Posted: Wed Apr 25, 2007 10:53 pm
by KoolBear
Bubba,
Sounds great, please export it to STL highest resolution you can. If you can size it to 7-8 inches great if not I'll get the SLA house to do it. Assuming I can pull it off I'll set you up with a casted pyro. Email it to koolbear*no-spam*@gmail.com
Would you mind posting this in the other thread? ...
viewtopic.php?t=12239 that way other people can follow our conversation. After that I will remove these posts from this thread
I'll continue my efforts on my personal model.
Any rich people out there want an SLA model instead of a casted one?
KB
Re:
Posted: Thu Apr 26, 2007 4:28 am
by Aus-RED-5
KoolBear wrote:Any rich people out there want an SLA model instead of a casted one?
KB
PM sent KB.
I love Bubba's pyro!
Looks really good, but I also like Eagel's model as well.
I guess because it has the missiles attached to the fins.
Posted: Fri Apr 27, 2007 9:14 am
by KoolBear
Alrighty then, remember this isn't part of the Pyro on your Desk discussion.
This is a bored Descent'r that is modeling a Pyro that is made of parts. As time progresses more detail to be worked out.
I have a model of a MS 3D Preciosion Pro that I think I will work into this model
KB
Posted: Fri Apr 27, 2007 11:13 pm
by KoolBear
Sorry,
Kids are with mom this weekend
so I hae no interruptions!
SHeese these so must to do still I hope I finish enough to say I am done. It's taken nearly 15 years to get this far so ...
Posted: Sat Apr 28, 2007 8:41 am
by BUBBALOU
Looks good, why is the person so big though?
Also what program did you use, and where did you get the Recaro seat?
Re:
Posted: Sat Apr 28, 2007 8:55 am
by KoolBear
BUBBALOU wrote:Looks good, why is the person so big though?
Also what program did you use, and where did you get the Recaro seat?
The person is 6' tall so I guess my pyro is too small
I wan't sure what the actual dimensions of the pyro were. I was actually suprised that I was as close as I am
Solidworks 2007 an engineering design tool (not a graphical tool) I am also a Pro-Engineer dood
The seat I downloaded from the Solidworks user shared files.
Posted: Thu May 10, 2007 2:57 pm
by KoolBear
Just added a Shield Orb.
Does anyone have the face from the D3 Mega?
Posted: Thu May 10, 2007 7:35 pm
by KoolBear
Updated the orb, made the core smaller
I was playing around with the energy powerup ...
Here's the orb spinning ...
Anyone have a good picture(s) of the Warp Core?
Re:
Posted: Fri May 11, 2007 6:35 am
by Aus-RED-5
KoolBear wrote:Does anyone have the face from the D3 Mega?
Yep.
EDIT:
Direct links to images.
Posted: Fri May 11, 2007 6:55 am
by KoolBear
Thank you Aus-Red-5 is that full size? It was linked to imageshack but no real image was linked
Posted: Fri May 11, 2007 7:07 am
by Aus-RED-5
Yeah, there are the full size.
Imageshack links are fudged, so I did a direct link from my webspace.
Posted: Fri May 11, 2007 2:20 pm
by []V[]essenjah
Looking pretty good. Front looks too smooth though. BTW, I wouldn't worry about the size of the guy inside. Maybe a little smaller. No one really seems to know how big the ship is. I like them to appear to be a little smaller.
It's not the Millennium Falcon. It should be compact. Just the nose looks disproportionate and too round.
Orb looks good. what are you modeling these with? I actually need a better orb for in-game.
But I've had trouble trying to get the UV's to match up correctly on sphere models. Could you show me the UV layout for the sphere?
Posted: Fri May 11, 2007 2:33 pm
by KoolBear
V,
Thanks, I am using Solidworks to model and then it's internal rendering engine. Actually I haven't rendered anything these are straight shots from the shaded mode.
The shield orb is a ball with a texture, surrounded by a thin wall hollow ball with a texture applied to a trnsparent surface. I am clue with the UV whatchamacallit thingymabob
I figure it's a fighter so smaller. I might scale him down a wee bit but he fits my seat
A start to the dashboard...
A skinned mega...
KB
Posted: Sat May 12, 2007 5:52 pm
by KoolBear