Gametype compatibility keywords for level?
Posted: Mon Jul 02, 2007 12:39 pm
I'm almost done with the code for a new D3 gametype (a new .d3m) I'm developing. I don't want to give away the details yet, so let's call it \"FoilGame\".
Anyway, someone who is designing a level for this new gametype asked me, \"What should I put in for the compatibility keyword? (i.e. The thing that says which gametypes a level is compatible with.)\" Honestly, I have no idea, since my knowledge of D3Edit and level design is minimal.
In the code, I have the gametype string as \"FoilGame\", and I built a function that validates whether the level has all the right rooms/objects/etc. But I don't know where that compatibility keyword (in D3Edit in the Quicktest window, I'm told) comes into play.
Can someone fill me in on this?
Anyway, someone who is designing a level for this new gametype asked me, \"What should I put in for the compatibility keyword? (i.e. The thing that says which gametypes a level is compatible with.)\" Honestly, I have no idea, since my knowledge of D3Edit and level design is minimal.
In the code, I have the gametype string as \"FoilGame\", and I built a function that validates whether the level has all the right rooms/objects/etc. But I don't know where that compatibility keyword (in D3Edit in the Quicktest window, I'm told) comes into play.
Can someone fill me in on this?